1 /* 2 * Copyright 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package androidx.xr.runtime.math 18 19 /** 20 * Represents a ray in 3D space. A ray is defined by an origin point and a direction vector. 21 * 22 * @property origin the origin of the ray. 23 * @property direction the direction of the ray. 24 */ 25 public class Ray( 26 public val origin: Vector3 = Vector3(), 27 public val direction: Vector3 = Vector3(), 28 ) { 29 /** Creates a new Ray with the same values as the [other] ray. */ 30 public constructor(other: Ray) : this(other.origin, other.direction) 31 32 /** Returns true if this ray is equal to the [other] ray. */ equalsnull33 override fun equals(other: Any?): Boolean { 34 if (this === other) return true 35 if (other !is Ray) return false 36 37 return this.origin == other.origin && this.direction == other.direction 38 } 39 hashCodenull40 override fun hashCode(): Int = 31 * origin.hashCode() + direction.hashCode() 41 42 override fun toString(): String = "[origin=$origin, direction=$direction]" 43 } 44