1 /* 2 * Copyright 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package androidx.lifecycle 17 18 import kotlinx.coroutines.Dispatchers 19 import kotlinx.coroutines.runBlocking 20 21 internal object MainDispatcherChecker { 22 private var isMainDispatcherAvailable: Boolean = true 23 @Volatile private var mainDispatcherThread: Thread? = null 24 updateMainDispatcherThreadnull25 private fun updateMainDispatcherThread() { 26 try { 27 runBlocking(Dispatchers.Main.immediate) { 28 mainDispatcherThread = Thread.currentThread() 29 } 30 } catch (_: IllegalStateException) { 31 // No main dispatchers are present in the classpath 32 isMainDispatcherAvailable = false 33 } 34 } 35 isMainDispatcherThreadnull36 fun isMainDispatcherThread(): Boolean { 37 if (!isMainDispatcherAvailable) { 38 // If we know there's no main dispatcher, assume we're on it. 39 return true 40 } 41 42 val currentThread = Thread.currentThread() 43 // If the thread has already been retrieved, 44 // we can just check whether we are currently running on the same thread 45 if (currentThread === mainDispatcherThread) { 46 return true 47 } 48 49 // If the current thread doesn't match the stored main dispatcher thread, is is either: 50 // * The field may not have been initialized yet. 51 // * The Swing Event Dispatch Thread (EDT) may have changed (if applicable). 52 // * We're genuinely not executing on the main thread. 53 // Let's recheck to obtain the most up-to-date dispatcher reference. The recheck can 54 // be time-consuming, but should only occur in less common scenarios. 55 updateMainDispatcherThread() 56 57 return !isMainDispatcherAvailable || currentThread === mainDispatcherThread 58 } 59 } 60