1 /* 2 * Copyright 2020 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package androidx.compose.ui.graphics 18 19 import android.graphics.Shader 20 import android.os.Build 21 import androidx.annotation.RequiresApi 22 23 /** 24 * Helper method to determine if the appropriate [TileMode] is supported on the given Android API 25 * level this provides an opportunity for consumers to fallback on an alternative user experience 26 * for devices that do not support the corresponding blend mode. Usages of [TileMode] types that are 27 * not supported will fallback onto the default of [TileMode.Clamp] 28 */ isSupportednull29actual fun TileMode.isSupported(): Boolean = 30 Build.VERSION.SDK_INT >= Build.VERSION_CODES.S || this != TileMode.Decal 31 32 fun TileMode.toAndroidTileMode(): Shader.TileMode = 33 when (this) { 34 TileMode.Clamp -> Shader.TileMode.CLAMP 35 TileMode.Repeated -> Shader.TileMode.REPEAT 36 TileMode.Mirror -> Shader.TileMode.MIRROR 37 TileMode.Decal -> 38 if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) { 39 TileModeVerificationHelper.getFrameworkTileModeDecal() 40 } else { 41 Shader.TileMode.CLAMP 42 } 43 44 // Always fallback to TileMode.Clamp 45 else -> Shader.TileMode.CLAMP 46 } 47 toComposeTileModenull48fun Shader.TileMode.toComposeTileMode(): TileMode = 49 when (this) { 50 Shader.TileMode.CLAMP -> TileMode.Clamp 51 Shader.TileMode.MIRROR -> TileMode.Mirror 52 Shader.TileMode.REPEAT -> TileMode.Repeated 53 else -> { 54 if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && this == Shader.TileMode.DECAL) { 55 TileModeVerificationHelper.getComposeTileModeDecal() 56 } else { 57 TileMode.Clamp 58 } 59 } 60 } 61 62 @RequiresApi(Build.VERSION_CODES.S) 63 private object TileModeVerificationHelper { getFrameworkTileModeDecalnull64 fun getFrameworkTileModeDecal() = Shader.TileMode.DECAL 65 66 fun getComposeTileModeDecal() = TileMode.Decal 67 } 68