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1# Previewing<a name="EN-US_TOPIC_0000001055394496"></a>
2
3-   [When to Use](#en-us_topic_0000001051930577_section186634310418)
4-   [Available APIs](#en-us_topic_0000001051930577_section125479541744)
5-   [Limitations and Constraints](#en-us_topic_0000001051930577_section1165911177314)
6-   [How to Develop](#en-us_topic_0000001051930577_section34171333656)
7
8## When to Use<a name="en-us_topic_0000001051930577_section186634310418"></a>
9
10Use the camera module APIs to generate and play video streams.
11
12## Available APIs<a name="en-us_topic_0000001051930577_section125479541744"></a>
13
14For details, see the available APIs described in development guidelines on photographing.
15
16## Limitations and Constraints<a name="en-us_topic_0000001051930577_section1165911177314"></a>
17
18None
19
20## How to Develop<a name="en-us_topic_0000001051930577_section34171333656"></a>
21
221.  Perform step 1 through step 4 described in development guidelines on photographing.
232.  Set the preview area.
24
25    ```
26    Surface *surface = Surface::CreateSurface();
27    /* Set the display area. */
28    surface->SetUserData("region_position_x", "480"); // X-coordinate of the upper left corner of the rectangle
29    surface->SetUserData("region_position_y", "270"); // Y-coordinate of the upper left corner of the rectangle
30    surface->SetUserData("region_width", "960"); // Width
31    surface->SetUserData("region_height", "540"); // Height
32
33    fc->AddSurface(*surface);
34    ```
35
363.  Start and stop previewing.
37
38    ```
39    stateCallback->camera_->TriggerLoopingCapture(*fc); // Start previewing.
40    stateCallback->camera_->StopLoopingCapture(); // Stop previewing.
41    ```
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44