1# Development Guidelines on Animators<a name="EN-US_TOPIC_0000001051451654"></a> 2 3- [When to Use](#section726685714018) 4- [Available APIs](#section85794718418) 5- [How to Develop](#section14101161317435) 6 7## When to Use<a name="section726685714018"></a> 8 9A UI animator is implemented by calling the callback function you set for each tick using the task processing mechanism. The following classes are provided for you to implement an animator: 10 11- **AnimatorManager**: Manages Animator instances. This is a singleton class, which is registered with the system task callback when the **Init** function is executed. The system task mechanism ensures that each tick invokes the callback function of **AnimatorManager**. 12- **Animator**: Represents animator-related attributes, including the start and end time of an animator. It also provides animator-specific functions, for example, to start and stop an animator, to set the animator state, and to obtain the animator. 13- **AnimatorCallback**: Implements the content of each tick. You need to implement your own logic in this callback class so that the desired operation is executed upon the corresponding callback is invoked. 14 15## Available APIs<a name="section85794718418"></a> 16 17**Table 1** Available functions for an animator 18 19<a name="table15207105417246"></a> 20<table><thead align="left"><tr id="row1389130182514"><th class="cellrowborder" valign="top" width="17.349999999999998%" id="mcps1.2.4.1.1"><p id="p16390130172517"><a name="p16390130172517"></a><a name="p16390130172517"></a>Module</p> 21</th> 22<th class="cellrowborder" valign="top" width="54.13%" id="mcps1.2.4.1.2"><p id="p239060112519"><a name="p239060112519"></a><a name="p239060112519"></a>Function</p> 23</th> 24<th class="cellrowborder" valign="top" width="28.52%" id="mcps1.2.4.1.3"><p id="p1839012019257"><a name="p1839012019257"></a><a name="p1839012019257"></a>Description</p> 25</th> 26</tr> 27</thead> 28<tbody><tr id="row1533075412415"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p633015547249"><a name="p633015547249"></a><a name="p633015547249"></a>Animator</p> 29</td> 30<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p6330554152411"><a name="p6330554152411"></a><a name="p6330554152411"></a>void Start ()</p> 31</td> 32<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p3330155472412"><a name="p3330155472412"></a><a name="p3330155472412"></a>Starts an animator.</p> 33</td> 34</tr> 35<tr id="row18330175410241"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p33301454172415"><a name="p33301454172415"></a><a name="p33301454172415"></a>Animator</p> 36</td> 37<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p12330195419248"><a name="p12330195419248"></a><a name="p12330195419248"></a>void Stop ()</p> 38</td> 39<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p23301854162416"><a name="p23301854162416"></a><a name="p23301854162416"></a>Stops the animator.</p> 40</td> 41</tr> 42<tr id="row433045420244"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p183301054182410"><a name="p183301054182410"></a><a name="p183301054182410"></a>Animator</p> 43</td> 44<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p43302054172415"><a name="p43302054172415"></a><a name="p43302054172415"></a>void Pause ()</p> 45</td> 46<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p15330854182413"><a name="p15330854182413"></a><a name="p15330854182413"></a>Pauses the animator.</p> 47</td> 48</tr> 49<tr id="row1033085492417"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p12331135413244"><a name="p12331135413244"></a><a name="p12331135413244"></a>Animator</p> 50</td> 51<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p5331165472412"><a name="p5331165472412"></a><a name="p5331165472412"></a>void Resume ()</p> 52</td> 53<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p63314543246"><a name="p63314543246"></a><a name="p63314543246"></a>Resumes the animator.</p> 54</td> 55</tr> 56<tr id="row1331175413240"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p18331454152418"><a name="p18331454152418"></a><a name="p18331454152418"></a>Animator</p> 57</td> 58<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p15331155472414"><a name="p15331155472414"></a><a name="p15331155472414"></a>uint8_t GetState () const</p> 59</td> 60<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p2033125414243"><a name="p2033125414243"></a><a name="p2033125414243"></a>Obtains the current state of the animator.</p> 61</td> 62</tr> 63<tr id="row43311554182415"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p33311854172420"><a name="p33311854172420"></a><a name="p33311854172420"></a>Animator</p> 64</td> 65<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p433165462418"><a name="p433165462418"></a><a name="p433165462418"></a>void SetState (uint8_t state)</p> 66</td> 67<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p23316546242"><a name="p23316546242"></a><a name="p23316546242"></a>Sets the current state for the animator.</p> 68</td> 69</tr> 70<tr id="row17331254192419"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p173319547243"><a name="p173319547243"></a><a name="p173319547243"></a>Animator</p> 71</td> 72<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p18332125416243"><a name="p18332125416243"></a><a name="p18332125416243"></a>uint32_t GetTime () const</p> 73</td> 74<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p1633295412414"><a name="p1633295412414"></a><a name="p1633295412414"></a>Obtains the total duration of the animator.</p> 75</td> 76</tr> 77<tr id="row8332195419241"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p2033211545243"><a name="p2033211545243"></a><a name="p2033211545243"></a>Animator</p> 78</td> 79<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p123321054172415"><a name="p123321054172415"></a><a name="p123321054172415"></a>void SetTime (uint32_t time)</p> 80</td> 81<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p4332105472411"><a name="p4332105472411"></a><a name="p4332105472411"></a>Sets the total duration for the animator.</p> 82</td> 83</tr> 84<tr id="row13332125412420"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p17332165482417"><a name="p17332165482417"></a><a name="p17332165482417"></a>Animator</p> 85</td> 86<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p3332115417243"><a name="p3332115417243"></a><a name="p3332115417243"></a>uint32_t GetRunTime () const</p> 87</td> 88<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p733275442419"><a name="p733275442419"></a><a name="p733275442419"></a>Obtains the running time of the animator.</p> 89</td> 90</tr> 91<tr id="row2033215419249"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p113327549245"><a name="p113327549245"></a><a name="p113327549245"></a>Animator</p> 92</td> 93<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p43321154172417"><a name="p43321154172417"></a><a name="p43321154172417"></a>void SetRunTime (uint32_t runTime)</p> 94</td> 95<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p173331354182416"><a name="p173331354182416"></a><a name="p173331354182416"></a>Sets the running time for the animator.</p> 96</td> 97</tr> 98<tr id="row20333115417249"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p2333155412240"><a name="p2333155412240"></a><a name="p2333155412240"></a>Animator</p> 99</td> 100<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p143335549246"><a name="p143335549246"></a><a name="p143335549246"></a>bool IsRepeat () const</p> 101</td> 102<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p23336548244"><a name="p23336548244"></a><a name="p23336548244"></a>Checks whether the animator is repeated.</p> 103</td> 104</tr> 105<tr id="row19333754202418"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p1833319543247"><a name="p1833319543247"></a><a name="p1833319543247"></a>AnimatorCallback</p> 106</td> 107<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p6333135402416"><a name="p6333135402416"></a><a name="p6333135402416"></a>virtual void Callback (UIView *view)=0</p> 108</td> 109<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p19333854172417"><a name="p19333854172417"></a><a name="p19333854172417"></a>Represents the animator callback. You can implement your own logic in this callback.</p> 110</td> 111</tr> 112<tr id="row193331854112415"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p1133325482420"><a name="p1133325482420"></a><a name="p1133325482420"></a>AnimatorCallback</p> 113</td> 114<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p1433585412411"><a name="p1433585412411"></a><a name="p1433585412411"></a>virtual void OnStop(UIView& view) {}</p> 115</td> 116<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p933595412249"><a name="p933595412249"></a><a name="p933595412249"></a>Called after the animator stops. You can implement your own logic in this callback.</p> 117</td> 118</tr> 119<tr id="row83351654192415"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p633525419244"><a name="p633525419244"></a><a name="p633525419244"></a>AnimatorManager</p> 120</td> 121<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p203351547242"><a name="p203351547242"></a><a name="p203351547242"></a>static AnimatorManager* GetInstance()</p> 122</td> 123<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p333545412419"><a name="p333545412419"></a><a name="p333545412419"></a>Obtains an <strong id="b1489919291979"><a name="b1489919291979"></a><a name="b1489919291979"></a>AnimatorManager</strong> instance.</p> 124</td> 125</tr> 126<tr id="row3335954202412"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p5335185413247"><a name="p5335185413247"></a><a name="p5335185413247"></a>AnimatorManager</p> 127</td> 128<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p11336145442417"><a name="p11336145442417"></a><a name="p11336145442417"></a>void Add (Animator *animator)</p> 129</td> 130<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p10336175492416"><a name="p10336175492416"></a><a name="p10336175492416"></a>Adds an animator.</p> 131</td> 132</tr> 133<tr id="row18336185422417"><td class="cellrowborder" valign="top" width="17.349999999999998%" headers="mcps1.2.4.1.1 "><p id="p103361554192411"><a name="p103361554192411"></a><a name="p103361554192411"></a>AnimatorManager</p> 134</td> 135<td class="cellrowborder" valign="top" width="54.13%" headers="mcps1.2.4.1.2 "><p id="p6336195442412"><a name="p6336195442412"></a><a name="p6336195442412"></a>void Remove(const Animator* animator);</p> 136</td> 137<td class="cellrowborder" valign="top" width="28.52%" headers="mcps1.2.4.1.3 "><p id="p233615442420"><a name="p233615442420"></a><a name="p233615442420"></a>Removes the animator.</p> 138</td> 139</tr> 140</tbody> 141</table> 142 143## How to Develop<a name="section14101161317435"></a> 144 1451. Implement the callback in **AnimatorCallback**. 146 147 ``` 148 class AnimatorCallbackDemo : public OHOS::AnimatorCallback { 149 public: 150 AnimatorCallbackDemo(int16_t startPos, int16_t endPos, uint16_t time) 151 : start_(startPos), end_(endPos), time_(time), curTime_(0) {} 152 153 virtual void Callback(OHOS::UIView* view) 154 { 155 curTime_++; 156 int16_t pos = EasingEquation::CubicEaseIn(start_, end_, curTime_, time_); 157 view->Invalidate(); 158 view->SetPosition(pos, view->GetY()); 159 view->Invalidate(); 160 } 161 protected: 162 int16_t start_; 163 int16_t end_; 164 uint16_t time_; 165 uint16_t curTime_; 166 }; 167 ``` 168 1692. Register **AnimatorCallback** to the animator. 170 171 ``` 172 UIImageView* image = new UIImageView(); 173 image->SetSrc("..\\config\\images\\A021_001.bin"); 174 image->SetPosition(0, 50); 175 AnimatorCallbackDemo* callback = new AnimatorCallbackDemo(0, 338, 60); 176 Animator* animator = new Animator(callback, image, 0, true); 177 ``` 178 1793. Add the animator to **AnimatorManager**. 180 181 ``` 182 AnimatorManager::GetInstance()->Add(animator); 183 ``` 184 1854. Click the buttons in the lower part of the following figure to verify that the animation effects are as expected. 186 187 **Figure 1** Animator effect<a name="fig17833181682317"></a> 188  189 190 191