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1 // Copyright 2017 The Abseil Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //      https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "absl/base/internal/low_level_alloc.h"
16 
17 #include <stdint.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <thread>  // NOLINT(build/c++11)
21 #include <unordered_map>
22 #include <utility>
23 
24 namespace absl {
25 ABSL_NAMESPACE_BEGIN
26 namespace base_internal {
27 namespace {
28 
29 // This test doesn't use gtest since it needs to test that everything
30 // works before main().
31 #define TEST_ASSERT(x)                                           \
32   if (!(x)) {                                                    \
33     printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \
34     abort();                                                     \
35   }
36 
37 // a block of memory obtained from the allocator
38 struct BlockDesc {
39   char *ptr;      // pointer to memory
40   int len;        // number of bytes
41   int fill;       // filled with data starting with this
42 };
43 
44 // Check that the pattern placed in the block d
45 // by RandomizeBlockDesc is still there.
CheckBlockDesc(const BlockDesc & d)46 static void CheckBlockDesc(const BlockDesc &d) {
47   for (int i = 0; i != d.len; i++) {
48     TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
49   }
50 }
51 
52 // Fill the block "*d" with a pattern
53 // starting with a random byte.
RandomizeBlockDesc(BlockDesc * d)54 static void RandomizeBlockDesc(BlockDesc *d) {
55   d->fill = rand() & 0xff;
56   for (int i = 0; i != d->len; i++) {
57     d->ptr[i] = (d->fill + i) & 0xff;
58   }
59 }
60 
61 // Use to indicate to the malloc hooks that
62 // this calls is from LowLevelAlloc.
63 static bool using_low_level_alloc = false;
64 
65 // n times, toss a coin, and based on the outcome
66 // either allocate a new block or deallocate an old block.
67 // New blocks are placed in a std::unordered_map with a random key
68 // and initialized with RandomizeBlockDesc().
69 // If keys conflict, the older block is freed.
70 // Old blocks are always checked with CheckBlockDesc()
71 // before being freed.  At the end of the run,
72 // all remaining allocated blocks are freed.
73 // If use_new_arena is true, use a fresh arena, and then delete it.
74 // If call_malloc_hook is true and user_arena is true,
75 // allocations and deallocations are reported via the MallocHook
76 // interface.
Test(bool use_new_arena,bool call_malloc_hook,int n)77 static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
78   typedef std::unordered_map<int, BlockDesc> AllocMap;
79   AllocMap allocated;
80   AllocMap::iterator it;
81   BlockDesc block_desc;
82   int rnd;
83   LowLevelAlloc::Arena *arena = 0;
84   if (use_new_arena) {
85     int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0;
86     arena = LowLevelAlloc::NewArena(flags);
87   }
88   for (int i = 0; i != n; i++) {
89     if (i != 0 && i % 10000 == 0) {
90       printf(".");
91       fflush(stdout);
92     }
93 
94     switch (rand() & 1) {      // toss a coin
95     case 0:     // coin came up heads: add a block
96       using_low_level_alloc = true;
97       block_desc.len = rand() & 0x3fff;
98       block_desc.ptr =
99         reinterpret_cast<char *>(
100                         arena == 0
101                         ? LowLevelAlloc::Alloc(block_desc.len)
102                         : LowLevelAlloc::AllocWithArena(block_desc.len, arena));
103       using_low_level_alloc = false;
104       RandomizeBlockDesc(&block_desc);
105       rnd = rand();
106       it = allocated.find(rnd);
107       if (it != allocated.end()) {
108         CheckBlockDesc(it->second);
109         using_low_level_alloc = true;
110         LowLevelAlloc::Free(it->second.ptr);
111         using_low_level_alloc = false;
112         it->second = block_desc;
113       } else {
114         allocated[rnd] = block_desc;
115       }
116       break;
117     case 1:     // coin came up tails: remove a block
118       it = allocated.begin();
119       if (it != allocated.end()) {
120         CheckBlockDesc(it->second);
121         using_low_level_alloc = true;
122         LowLevelAlloc::Free(it->second.ptr);
123         using_low_level_alloc = false;
124         allocated.erase(it);
125       }
126       break;
127     }
128   }
129   // remove all remaining blocks
130   while ((it = allocated.begin()) != allocated.end()) {
131     CheckBlockDesc(it->second);
132     using_low_level_alloc = true;
133     LowLevelAlloc::Free(it->second.ptr);
134     using_low_level_alloc = false;
135     allocated.erase(it);
136   }
137   if (use_new_arena) {
138     TEST_ASSERT(LowLevelAlloc::DeleteArena(arena));
139   }
140 }
141 
142 // LowLevelAlloc is designed to be safe to call before main().
143 static struct BeforeMain {
BeforeMainabsl::base_internal::__anon567d4a750111::BeforeMain144   BeforeMain() {
145     Test(false, false, 50000);
146     Test(true, false, 50000);
147     Test(true, true, 50000);
148   }
149 } before_main;
150 
151 }  // namespace
152 }  // namespace base_internal
153 ABSL_NAMESPACE_END
154 }  // namespace absl
155 
main(int argc,char * argv[])156 int main(int argc, char *argv[]) {
157   // The actual test runs in the global constructor of `before_main`.
158   printf("PASS\n");
159   return 0;
160 }
161