1<?xml version="1.0" encoding="utf-8"?> 2<!-- Replace org.libsdl.app with the identifier of your game below, e.g. 3 com.gamemaker.game 4--> 5<manifest xmlns:android="http://schemas.android.com/apk/res/android" 6 package="org.libsdl.app" 7 android:versionCode="1" 8 android:versionName="1.0" 9 android:installLocation="auto"> 10 11 <!-- Android 2.3.3 --> 12 <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" /> 13 14 <!-- OpenGL ES 2.0 --> 15 <uses-feature android:glEsVersion="0x00020000" /> 16 17 <!-- Allow writing to external storage --> 18 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 19 20 <!-- if you want to capture audio, uncomment this. --> 21 <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> --> 22 23 <!-- Create a Java class extending SDLActivity and place it in a 24 directory under src matching the package, e.g. 25 src/com/gamemaker/game/MyGame.java 26 27 then replace "SDLActivity" with the name of your class (e.g. "MyGame") 28 in the XML below. 29 30 An example Java class can be found in README-android.md 31 --> 32 <application android:label="@string/app_name" 33 android:icon="@drawable/ic_launcher" 34 android:allowBackup="true" 35 android:theme="@android:style/Theme.NoTitleBar.Fullscreen" 36 android:hardwareAccelerated="true" > 37 <activity android:name="SDLActivity" 38 android:label="@string/app_name" 39 android:configChanges="keyboardHidden|orientation" 40 > 41 <intent-filter> 42 <action android:name="android.intent.action.MAIN" /> 43 <category android:name="android.intent.category.LAUNCHER" /> 44 </intent-filter> 45 <!-- Drop file event --> 46 <!-- 47 <intent-filter> 48 <action android:name="android.intent.action.VIEW" /> 49 <category android:name="android.intent.category.DEFAULT" /> 50 <data android:mimeType="*/*" /> 51 </intent-filter> 52 --> 53 </activity> 54 </application> 55 56</manifest> 57