• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1/*
2 * Copyright 2017 Ihsan Akmal
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21import "dxgi1_3.idl";
22import "d3dcommon.idl";
23import "d3d11_2.idl";
24
25typedef enum D3D11_CONTEXT_TYPE
26{
27    D3D11_CONTEXT_TYPE_ALL = 0x0,
28    D3D11_CONTEXT_TYPE_3D = 0x1,
29    D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
30    D3D11_CONTEXT_TYPE_COPY = 0x3,
31    D3D11_CONTEXT_TYPE_VIDEO = 0x4,
32} D3D11_CONTEXT_TYPE;
33
34typedef enum D3D11_TEXTURE_LAYOUT
35{
36    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
37    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
38    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2,
39} D3D11_TEXTURE_LAYOUT;
40
41typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
42{
43    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
44    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1,
45} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
46
47typedef enum D3D11_FENCE_FLAG
48{
49    D3D11_FENCE_FLAG_NONE = 0x1,
50    D3D11_FENCE_FLAG_SHARED = 0x2,
51    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
52} D3D11_FENCE_FLAG;
53
54typedef struct D3D11_TEXTURE2D_DESC1
55{
56    UINT Width;
57    UINT Height;
58    UINT MipLevels;
59    UINT ArraySize;
60    DXGI_FORMAT Format;
61    DXGI_SAMPLE_DESC SampleDesc;
62    D3D11_USAGE Usage;
63    UINT BindFlags;
64    UINT CPUAccessFlags;
65    UINT MiscFlags;
66    D3D11_TEXTURE_LAYOUT TextureLayout;
67} D3D11_TEXTURE2D_DESC1;
68
69typedef struct D3D11_TEXTURE3D_DESC1
70{
71    UINT Width;
72    UINT Height;
73    UINT Depth;
74    UINT MipLevels;
75    DXGI_FORMAT Format;
76    D3D11_USAGE Usage;
77    UINT BindFlags;
78    UINT CPUAccessFlags;
79    UINT MiscFlags;
80    D3D11_TEXTURE_LAYOUT TextureLayout;
81} D3D11_TEXTURE3D_DESC1;
82
83typedef struct D3D11_RASTERIZER_DESC2
84{
85    D3D11_FILL_MODE FillMode;
86    D3D11_CULL_MODE CullMode;
87    BOOL FrontCounterClockwise;
88    int DepthBias;
89    float DepthBiasClamp;
90    float SlopeScaledDepthBias;
91    BOOL DepthClipEnable;
92    BOOL ScissorEnable;
93    BOOL MultisampleEnable;
94    BOOL AntialiasedLineEnable;
95    UINT ForcedSampleCount;
96    D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
97} D3D11_RASTERIZER_DESC2;
98
99typedef struct D3D11_TEX2D_SRV1
100{
101    UINT MostDetailedMip;
102    UINT MipLevels;
103    UINT PlaneSlice;
104} D3D11_TEX2D_SRV1;
105
106typedef struct D3D11_TEX2D_ARRAY_SRV1
107{
108    UINT MostDetailedMip;
109    UINT MipLevels;
110    UINT FirstArraySlice;
111    UINT ArraySize;
112    UINT PlaneSlice;
113} D3D11_TEX2D_ARRAY_SRV1;
114
115typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
116{
117    DXGI_FORMAT Format;
118    D3D11_SRV_DIMENSION ViewDimension;
119
120    union
121    {
122        D3D11_BUFFER_SRV Buffer;
123        D3D11_TEX1D_SRV Texture1D;
124        D3D11_TEX1D_ARRAY_SRV Texture1DArray;
125        D3D11_TEX2D_SRV1 Texture2D;
126        D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
127        D3D11_TEX2DMS_SRV Texture2DMS;
128        D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
129        D3D11_TEX3D_SRV Texture3D;
130        D3D11_TEXCUBE_SRV TextureCube;
131        D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
132        D3D11_BUFFEREX_SRV BufferEx;
133    };
134} D3D11_SHADER_RESOURCE_VIEW_DESC1;
135
136typedef struct D3D11_TEX2D_RTV1
137{
138    UINT MipSlice;
139    UINT PlaneSlice;
140} D3D11_TEX2D_RTV1;
141
142typedef struct D3D11_TEX2D_ARRAY_RTV1
143{
144    UINT MipSlice;
145    UINT FirstArraySlice;
146    UINT ArraySize;
147    UINT PlaneSlice;
148} D3D11_TEX2D_ARRAY_RTV1;
149
150typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
151{
152    DXGI_FORMAT Format;
153    D3D11_RTV_DIMENSION ViewDimension;
154
155    union
156    {
157        D3D11_BUFFER_RTV Buffer;
158        D3D11_TEX1D_RTV Texture1D;
159        D3D11_TEX1D_ARRAY_RTV Texture1DArray;
160        D3D11_TEX2D_RTV1 Texture2D;
161        D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
162        D3D11_TEX2DMS_RTV Texture2DMS;
163        D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
164        D3D11_TEX3D_RTV Texture3D;
165    };
166} D3D11_RENDER_TARGET_VIEW_DESC1;
167
168typedef struct D3D11_TEX2D_UAV1
169{
170    UINT MipSlice;
171    UINT PlaneSlice;
172} D3D11_TEX2D_UAV1;
173
174typedef struct D3D11_TEX2D_ARRAY_UAV1
175{
176    UINT MipSlice;
177    UINT FirstArraySlice;
178    UINT ArraySize;
179    UINT PlaneSlice;
180} D3D11_TEX2D_ARRAY_UAV1;
181
182typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
183{
184    DXGI_FORMAT Format;
185    D3D11_UAV_DIMENSION ViewDimension;
186
187    union
188    {
189        D3D11_BUFFER_UAV Buffer;
190        D3D11_TEX1D_UAV Texture1D;
191        D3D11_TEX1D_ARRAY_UAV Texture1DArray;
192        D3D11_TEX2D_UAV1 Texture2D;
193        D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
194        D3D11_TEX3D_UAV Texture3D;
195    };
196} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
197
198typedef struct D3D11_QUERY_DESC1
199{
200    D3D11_QUERY Query;
201    UINT MiscFlags;
202    D3D11_CONTEXT_TYPE ContextType;
203} D3D11_QUERY_DESC1;
204
205[
206    uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb),
207    object,
208    local,
209    pointer_default(unique)
210]
211interface ID3D11Texture2D1 : ID3D11Texture2D
212{
213    void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc);
214}
215
216[
217    uuid(0c711683-2853-4846-9bb0-f3e60639e46a),
218    object,
219    local,
220    pointer_default(unique)
221]
222interface ID3D11Texture3D1 : ID3D11Texture3D
223{
224    void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc);
225}
226
227[
228    uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac),
229    object,
230    local,
231    pointer_default(unique)
232]
233interface ID3D11RasterizerState2 : ID3D11RasterizerState1
234{
235    void GetDesc2(D3D11_RASTERIZER_DESC2 *desc);
236}
237
238[
239    uuid(91308b87-9040-411d-8c67-c39253ce3802),
240    object,
241    local,
242    pointer_default(unique)
243]
244interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView
245{
246    void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
247}
248
249[
250    uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b),
251    object,
252    local,
253    pointer_default(unique)
254]
255interface ID3D11RenderTargetView1 : ID3D11RenderTargetView
256{
257    void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
258}
259
260[
261    uuid(7b3b6153-a886-4544-ab37-6537c8500403),
262    object,
263    local,
264    pointer_default(unique)
265]
266interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView
267{
268    void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
269}
270
271[
272    uuid(631b4766-36dc-461d-8db6-c47e13e60916),
273    object,
274    local,
275    pointer_default(unique)
276]
277interface ID3D11Query1 : ID3D11Query
278{
279    void GetDesc1(D3D11_QUERY_DESC1 *desc);
280}
281
282[
283    uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f),
284    object,
285    local,
286    pointer_default(unique)
287]
288interface ID3D11DeviceContext3 : ID3D11DeviceContext2
289{
290    void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event);
291    void SetHardwareProtectionState(BOOL enable);
292    void GetHardwareProtectionState(BOOL *enable);
293}
294
295[
296    uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80),
297    object,
298    local,
299    pointer_default(unique)
300]
301interface ID3D11Fence : ID3D11DeviceChild
302{
303    HRESULT CreateSharedHandle(
304        const SECURITY_ATTRIBUTES *attributes,
305        DWORD access,
306        const WCHAR *name,
307        HANDLE *handle
308    );
309    UINT64 GetCompletedValue();
310    HRESULT SetEventOnCompletion(
311        UINT64 value,
312        HANDLE event
313    );
314}
315
316[
317    uuid(917600da-f58c-4c33-98d8-3e15b390fa24),
318    object,
319    local,
320    pointer_default(unique)
321]
322interface ID3D11DeviceContext4 : ID3D11DeviceContext3
323{
324    HRESULT Signal(ID3D11Fence *fence, UINT64 value);
325    HRESULT Wait(ID3D11Fence *fence, UINT64 value);
326}
327
328[
329    uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6),
330    object,
331    local,
332    pointer_default(unique)
333]
334interface ID3D11Device3 : ID3D11Device2
335{
336    HRESULT CreateTexture2D1(
337        const D3D11_TEXTURE2D_DESC1 *desc,
338        const D3D11_SUBRESOURCE_DATA *initial_data,
339        ID3D11Texture2D1 **texture
340    );
341    HRESULT CreateTexture3D1(
342        const D3D11_TEXTURE3D_DESC1 *desc,
343        const D3D11_SUBRESOURCE_DATA *initial_data,
344        ID3D11Texture3D1 **texture
345    );
346    HRESULT CreateRasterizerState2(
347        const D3D11_RASTERIZER_DESC2 *desc,
348        ID3D11RasterizerState2 **state
349    );
350    HRESULT CreateShaderResourceView1(
351        ID3D11Resource *resource,
352        const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
353        ID3D11ShaderResourceView1 **view
354    );
355    HRESULT CreateUnorderedAccessView1(
356        ID3D11Resource *resource,
357        const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
358        ID3D11UnorderedAccessView1 **view
359    );
360    HRESULT CreateRenderTargetView1(
361        ID3D11Resource *resource,
362        const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
363        ID3D11RenderTargetView1 **view
364    );
365    HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query);
366    void GetImmediateContext3(ID3D11DeviceContext3 **context);
367    HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context);
368    void WriteToSubresource(
369        ID3D11Resource *dst_resource,
370        UINT dst_subresource,
371        const D3D11_BOX *dst_box,
372        const void *src_data,
373        UINT src_row_pitch,
374        UINT src_depth_pitch
375    );
376    void ReadFromSubresource(
377        void *dst_data,
378        UINT dst_row_pitch,
379        UINT dst_depth_pitch,
380        ID3D11Resource *src_resource,
381        UINT src_subresource,
382        const D3D11_BOX *src_box
383    );
384}
385