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1 // Copyright Joyent, Inc. and other Node contributors.
2 //
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the
5 // "Software"), to deal in the Software without restriction, including
6 // without limitation the rights to use, copy, modify, merge, publish,
7 // distribute, sublicense, and/or sell copies of the Software, and to permit
8 // persons to whom the Software is furnished to do so, subject to the
9 // following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included
12 // in all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
17 // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
18 // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19 // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 // USE OR OTHER DEALINGS IN THE SOFTWARE.
21 
22 #ifndef SRC_HANDLE_WRAP_H_
23 #define SRC_HANDLE_WRAP_H_
24 
25 #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
26 
27 #include "async_wrap.h"
28 #include "util.h"
29 #include "uv.h"
30 #include "v8.h"
31 
32 namespace node {
33 
34 class Environment;
35 
36 // Rules:
37 //
38 // - Do not throw from handle methods. Set errno.
39 //
40 // - MakeCallback may only be made directly off the event loop.
41 //   That is there can be no JavaScript stack frames underneath it.
42 //   (Is there any way to assert that?)
43 //
44 // - No use of v8::WeakReferenceCallback. The close callback signifies that
45 //   we're done with a handle - external resources can be freed.
46 //
47 // - Reusable?
48 //
49 // - The uv_close_cb is used to free the c++ object. The close callback
50 //   is not made into javascript land.
51 //
52 // - uv_ref, uv_unref counts are managed at this layer to avoid needless
53 //   js/c++ boundary crossing. At the javascript layer that should all be
54 //   taken care of.
55 
56 class HandleWrap : public AsyncWrap {
57  public:
58   static void Close(const v8::FunctionCallbackInfo<v8::Value>& args);
59   static void Ref(const v8::FunctionCallbackInfo<v8::Value>& args);
60   static void Unref(const v8::FunctionCallbackInfo<v8::Value>& args);
61   static void HasRef(const v8::FunctionCallbackInfo<v8::Value>& args);
62 
IsAlive(const HandleWrap * wrap)63   static inline bool IsAlive(const HandleWrap* wrap) {
64     return wrap != nullptr &&
65         wrap->IsDoneInitializing() &&
66         wrap->state_ != kClosed;
67   }
68 
HasRef(const HandleWrap * wrap)69   static inline bool HasRef(const HandleWrap* wrap) {
70     return IsAlive(wrap) && uv_has_ref(wrap->GetHandle());
71   }
72 
GetHandle()73   inline uv_handle_t* GetHandle() const { return handle_; }
74 
75   virtual void Close(
76       v8::Local<v8::Value> close_callback = v8::Local<v8::Value>());
77 
78   static v8::Local<v8::FunctionTemplate> GetConstructorTemplate(
79       Environment* env);
80 
81  protected:
82   HandleWrap(Environment* env,
83              v8::Local<v8::Object> object,
84              uv_handle_t* handle,
85              AsyncWrap::ProviderType provider);
OnClose()86   virtual void OnClose() {}
87   void OnGCCollect() final;
88 
89   void MarkAsInitialized();
90   void MarkAsUninitialized();
91 
IsHandleClosing()92   inline bool IsHandleClosing() const {
93     return state_ == kClosing || state_ == kClosed;
94   }
95 
96  private:
97   friend class Environment;
98   friend void GetActiveHandles(const v8::FunctionCallbackInfo<v8::Value>&);
99   static void OnClose(uv_handle_t* handle);
100 
101   // handle_wrap_queue_ needs to be at a fixed offset from the start of the
102   // class because it is used by src/node_postmortem_metadata.cc to calculate
103   // offsets and generate debug symbols for HandleWrap, which assumes that the
104   // position of members in memory are predictable. For more information please
105   // refer to `doc/guides/node-postmortem-support.md`
106   friend int GenDebugSymbols();
107   ListNode<HandleWrap> handle_wrap_queue_;
108   enum { kInitialized, kClosing, kClosed } state_;
109   uv_handle_t* const handle_;
110 };
111 
112 
113 }  // namespace node
114 
115 #endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
116 
117 #endif  // SRC_HANDLE_WRAP_H_
118