/third_party/skia/src/gpu/vk/ |
D | GrVkMSAALoadManager.cpp | 75 VkDescriptorSetLayout dsLayout[GrVkUniformHandler::kDescSetCount]; in createMSAALoadProgram() 79 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createMSAALoadProgram() 89 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in createMSAALoadProgram() 92 dsLayout[GrVkUniformHandler::kInputDescSet] = resourceProvider.getInputDSLayout(); in createMSAALoadProgram() 100 layoutCreateInfo.setLayoutCount = GrVkUniformHandler::kDescSetCount; in createMSAALoadProgram() 191 static_assert(GrVkUniformHandler::kUniformBufferDescSet < GrVkUniformHandler::kInputDescSet); in loadMSAAFromResolve() 193 GrVkUniformHandler::kUniformBufferDescSet, in loadMSAAFromResolve() 204 GrVkUniformHandler::kInputDescSet, /*setCount=*/1, in loadMSAAFromResolve()
|
D | GrVkUniformHandler.cpp | 132 if (layout == GrVkUniformHandler::kStd430Layout) { in grsltype_to_vk_size() 170 if (layout == GrVkUniformHandler::kStd140Layout && (arrayCount || type == kFloat2x2_GrSLType)) { in get_aligned_offset() 190 GrVkUniformHandler::~GrVkUniformHandler() { in ~GrVkUniformHandler() 199 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 248 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 293 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() 371 uint32_t GrVkUniformHandler::getRTFlipOffset() const { in getRTFlipOffset() 377 void GrVkUniformHandler::determineIfUsePushConstants() const { in determineIfUsePushConstants()
|
D | GrVkDescriptorSetManager.h | 20 class GrVkUniformHandler; variable 32 const GrVkUniformHandler&); 48 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
|
D | GrVkPipelineStateBuilder.cpp | 169 VkDescriptorSetLayout dsLayout[GrVkUniformHandler::kDescSetCount]; in finalize() 175 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize() 180 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize() 183 dsLayout[GrVkUniformHandler::kInputDescSet] = resourceProvider.getInputDSLayout(); in finalize() 285 usesInput ? GrVkUniformHandler::kDescSetCount : (GrVkUniformHandler::kDescSetCount - 1); in finalize()
|
D | GrVkUniformHandler.h | 19 class GrVkUniformHandler : public GrGLSLUniformHandler { 65 ~GrVkUniformHandler() override; 97 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
|
D | GrVkPipelineStateDataManager.cpp | 25 GrVkUniformHandler::Layout memLayout = usePushConstants ? GrVkUniformHandler::kStd430Layout in GrVkPipelineStateDataManager() 26 : GrVkUniformHandler::kStd140Layout; in GrVkPipelineStateDataManager()
|
D | GrVkPipelineState.cpp | 103 static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms() 149 static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures() 240 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet, in setAndBindInputAttachment()
|
D | GrVkPipelineStateDataManager.h | 22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
|
D | GrVkResourceProvider.h | 37 class GrVkUniformHandler; variable 158 const GrVkUniformHandler&,
|
D | GrVkDescriptorSetManager.cpp | 28 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 122 dsUniBinding.binding = GrVkUniformHandler::kUniformBinding; in get_layout_and_desc_count() 267 const GrVkUniformHandler* uniHandler) const { in isCompatible()
|
D | GrVkPipelineStateBuilder.h | 81 GrVkUniformHandler fUniformHandler;
|
D | GrVkBuffer.cpp | 54 descriptorWrite.dstBinding = GrVkUniformHandler::kUniformBinding; in make_uniform_desc_set()
|
D | GrVkResourceProvider.cpp | 340 const GrVkUniformHandler& uniformHandler, in getSamplerDescriptorSetHandle()
|
D | GrVkImage.cpp | 618 writeInfo.dstBinding = GrVkUniformHandler::kInputBinding; in write_input_desc_set()
|
/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 205 GrVkUniformHandler::~GrVkUniformHandler() { in ~GrVkUniformHandler() 215 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 257 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(const GrTexture* texture, in addSampler() 294 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() 335 uint32_t GrVkUniformHandler::getRTHeightOffset() const { in getRTHeightOffset()
|
D | GrVkDescriptorSetManager.h | 20 class GrVkUniformHandler; variable 32 const GrVkUniformHandler&); 47 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
|
D | GrVkUniformHandler.h | 18 class GrVkUniformHandler : public GrGLSLUniformHandler { 46 ~GrVkUniformHandler() override; 62 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
|
D | GrVkPipelineState.cpp | 146 int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms() 217 int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures() 243 writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; in setAndBindTextures() 282 descriptorWrite->dstBinding = GrVkUniformHandler::kUniformBinding; in set_uniform_descriptor_writes() 301 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]); in writeUniformBuffers()
|
D | GrVkResourceProvider.h | 36 class GrVkUniformHandler; variable 125 const GrVkUniformHandler&,
|
D | GrVkDescriptorSetManager.cpp | 33 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 133 const GrVkUniformHandler* uniHandler) const { in isCompatible() 247 dsUniBinding.binding = GrVkUniformHandler::kUniformBinding; in DescriptorPoolManager()
|
D | GrVkPipelineStateBuilder.h | 122 GrVkUniformHandler fUniformHandler;
|
D | GrVkPipelineStateDataManager.h | 22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
|
D | GrVkPipelineStateBuilder.cpp | 165 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize() 170 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize()
|
D | GrVkPipelineStateDataManager.cpp | 24 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
|
D | GrVkResourceProvider.cpp | 240 const GrVkUniformHandler& uniformHandler, in getSamplerDescriptorSetHandle()
|