1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/vk/GrVkPipelineState.h"
9
10 #include "src/core/SkMipmap.h"
11 #include "src/gpu/GrFragmentProcessor.h"
12 #include "src/gpu/GrGeometryProcessor.h"
13 #include "src/gpu/GrPipeline.h"
14 #include "src/gpu/GrRenderTarget.h"
15 #include "src/gpu/GrTexture.h"
16 #include "src/gpu/GrXferProcessor.h"
17 #include "src/gpu/effects/GrTextureEffect.h"
18 #include "src/gpu/vk/GrVkBuffer.h"
19 #include "src/gpu/vk/GrVkCommandBuffer.h"
20 #include "src/gpu/vk/GrVkDescriptorPool.h"
21 #include "src/gpu/vk/GrVkDescriptorSet.h"
22 #include "src/gpu/vk/GrVkGpu.h"
23 #include "src/gpu/vk/GrVkImageView.h"
24 #include "src/gpu/vk/GrVkMemory.h"
25 #include "src/gpu/vk/GrVkPipeline.h"
26 #include "src/gpu/vk/GrVkRenderTarget.h"
27 #include "src/gpu/vk/GrVkSampler.h"
28 #include "src/gpu/vk/GrVkTexture.h"
29
GrVkPipelineState(GrVkGpu * gpu,sk_sp<const GrVkPipeline> pipeline,const GrVkDescriptorSetManager::Handle & samplerDSHandle,const GrGLSLBuiltinUniformHandles & builtinUniformHandles,const UniformInfoArray & uniforms,uint32_t uniformSize,bool usePushConstants,const UniformInfoArray & samplers,std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls)30 GrVkPipelineState::GrVkPipelineState(
31 GrVkGpu* gpu,
32 sk_sp<const GrVkPipeline> pipeline,
33 const GrVkDescriptorSetManager::Handle& samplerDSHandle,
34 const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
35 const UniformInfoArray& uniforms,
36 uint32_t uniformSize,
37 bool usePushConstants,
38 const UniformInfoArray& samplers,
39 std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,
40 std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,
41 std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls)
42 : fPipeline(std::move(pipeline))
43 , fSamplerDSHandle(samplerDSHandle)
44 , fBuiltinUniformHandles(builtinUniformHandles)
45 , fGPImpl(std::move(gpImpl))
46 , fXPImpl(std::move(xpImpl))
47 , fFPImpls(std::move(fpImpls))
48 , fDataManager(uniforms, uniformSize, usePushConstants) {
49 fNumSamplers = samplers.count();
50 for (const auto& sampler : samplers.items()) {
51 // We store the immutable samplers here and take a ref on the sampler. Once we switch to
52 // using sk_sps here we should just move the immutable samplers to save the extra ref/unref.
53 if (sampler.fImmutableSampler) {
54 sampler.fImmutableSampler->ref();
55 }
56 fImmutableSamplers.push_back(sampler.fImmutableSampler);
57 }
58 }
59
~GrVkPipelineState()60 GrVkPipelineState::~GrVkPipelineState() {
61 // Must have freed all GPU resources before this is destroyed
62 SkASSERT(!fPipeline);
63 }
64
freeGPUResources(GrVkGpu * gpu)65 void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) {
66 fPipeline.reset();
67 fDataManager.releaseData();
68 for (int i = 0; i < fImmutableSamplers.count(); ++i) {
69 if (fImmutableSamplers[i]) {
70 fImmutableSamplers[i]->unref();
71 fImmutableSamplers[i] = nullptr;
72 }
73 }
74 }
75
setAndBindUniforms(GrVkGpu * gpu,SkISize colorAttachmentDimensions,const GrProgramInfo & programInfo,GrVkCommandBuffer * commandBuffer)76 bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu,
77 SkISize colorAttachmentDimensions,
78 const GrProgramInfo& programInfo,
79 GrVkCommandBuffer* commandBuffer) {
80 this->setRenderTargetState(colorAttachmentDimensions, programInfo.origin());
81
82 fGPImpl->setData(fDataManager, *gpu->caps()->shaderCaps(), programInfo.geomProc());
83
84 for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) {
85 const auto& fp = programInfo.pipeline().getFragmentProcessor(i);
86 fp.visitWithImpls([&](const GrFragmentProcessor& fp,
87 GrFragmentProcessor::ProgramImpl& impl) {
88 impl.setData(fDataManager, fp);
89 }, *fFPImpls[i]);
90 }
91
92 programInfo.pipeline().setDstTextureUniforms(fDataManager, &fBuiltinUniformHandles);
93 fXPImpl->setData(fDataManager, programInfo.pipeline().getXferProcessor());
94
95 // Upload uniform data and bind descriptor set.
96 auto [uniformBuffer, success] = fDataManager.uploadUniforms(gpu, fPipeline->layout(),
97 commandBuffer);
98 if (!success) {
99 return false;
100 }
101 if (uniformBuffer) {
102 const GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(uniformBuffer.get());
103 static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet;
104 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kUniformDSIdx, /*setCount=*/1,
105 vkBuffer->uniformDescriptorSet(),
106 /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
107 commandBuffer->addGrBuffer(std::move(uniformBuffer));
108 }
109 return true;
110 }
111
setAndBindTextures(GrVkGpu * gpu,const GrGeometryProcessor & geomProc,const GrPipeline & pipeline,const GrSurfaceProxy * const geomProcTextures[],GrVkCommandBuffer * commandBuffer)112 bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu,
113 const GrGeometryProcessor& geomProc,
114 const GrPipeline& pipeline,
115 const GrSurfaceProxy* const geomProcTextures[],
116 GrVkCommandBuffer* commandBuffer) {
117 SkASSERT(geomProcTextures || !geomProc.numTextureSamplers());
118 if (!fNumSamplers) {
119 return true;
120 }
121 struct SamplerBindings {
122 GrSamplerState fState;
123 GrVkTexture* fTexture;
124 };
125 SkAutoSTArray<8, SamplerBindings> samplerBindings(fNumSamplers);
126 int currTextureBinding = 0;
127
128 for (int i = 0; i < geomProc.numTextureSamplers(); ++i) {
129 SkASSERT(geomProcTextures[i]->asTextureProxy());
130 const auto& sampler = geomProc.textureSampler(i);
131 auto texture = static_cast<GrVkTexture*>(geomProcTextures[i]->peekTexture());
132 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture};
133 }
134
135
136 if (GrTexture* dstTexture = pipeline.peekDstTexture()) {
137 samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest,
138 static_cast<GrVkTexture*>(dstTexture)};
139 }
140
141 pipeline.visitTextureEffects([&](const GrTextureEffect& te) {
142 GrSamplerState samplerState = te.samplerState();
143 auto* texture = static_cast<GrVkTexture*>(te.texture());
144 samplerBindings[currTextureBinding++] = {samplerState, texture};
145 });
146
147 // Get new descriptor set
148 SkASSERT(fNumSamplers == currTextureBinding);
149 static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet;
150
151 if (fNumSamplers == 1) {
152 auto texture = samplerBindings[0].fTexture;
153 auto texAttachment = texture->textureImage();
154 const auto& samplerState = samplerBindings[0].fState;
155 const GrVkDescriptorSet* descriptorSet = texture->cachedSingleDescSet(samplerState);
156 if (descriptorSet) {
157 commandBuffer->addGrSurface(sk_ref_sp<const GrSurface>(texture));
158 commandBuffer->addResource(texAttachment->textureView());
159 commandBuffer->addResource(texAttachment->resource());
160 commandBuffer->addRecycledResource(descriptorSet);
161 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx,
162 /*setCount=*/1, descriptorSet->descriptorSet(),
163 /*dynamicOffsetCount=*/0,
164 /*dynamicOffsets=*/nullptr);
165 return true;
166 }
167 }
168
169 const GrVkDescriptorSet* descriptorSet =
170 gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle);
171 if (!descriptorSet) {
172 return false;
173 }
174
175 for (int i = 0; i < fNumSamplers; ++i) {
176 GrSamplerState state = samplerBindings[i].fState;
177 GrVkTexture* texture = samplerBindings[i].fTexture;
178 auto texAttachment = texture->textureImage();
179
180 const GrVkImageView* textureView = texAttachment->textureView();
181 const GrVkSampler* sampler = nullptr;
182 if (fImmutableSamplers[i]) {
183 sampler = fImmutableSamplers[i];
184 } else {
185 sampler = gpu->resourceProvider().findOrCreateCompatibleSampler(
186 state, texAttachment->ycbcrConversionInfo());
187 if (!sampler) {
188 descriptorSet->recycle();
189 return false;
190 }
191 }
192 SkASSERT(sampler);
193
194 VkDescriptorImageInfo imageInfo;
195 memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
196 imageInfo.sampler = fImmutableSamplers[i] ? VK_NULL_HANDLE : sampler->sampler();
197 imageInfo.imageView = textureView->imageView();
198 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
199
200 VkWriteDescriptorSet writeInfo;
201 memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
202 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
203 writeInfo.pNext = nullptr;
204 writeInfo.dstSet = *descriptorSet->descriptorSet();
205 writeInfo.dstBinding = i;
206 writeInfo.dstArrayElement = 0;
207 writeInfo.descriptorCount = 1;
208 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
209 writeInfo.pImageInfo = &imageInfo;
210 writeInfo.pBufferInfo = nullptr;
211 writeInfo.pTexelBufferView = nullptr;
212
213 GR_VK_CALL(gpu->vkInterface(),
214 UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr));
215 commandBuffer->addResource(sampler);
216 if (!fImmutableSamplers[i]) {
217 sampler->unref();
218 }
219 commandBuffer->addResource(textureView);
220 commandBuffer->addResource(texAttachment->resource());
221 }
222 if (fNumSamplers == 1) {
223 GrSamplerState state = samplerBindings[0].fState;
224 GrVkTexture* texture = samplerBindings[0].fTexture;
225 texture->addDescriptorSetToCache(descriptorSet, state);
226 }
227
228 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx, /*setCount=*/1,
229 descriptorSet->descriptorSet(),
230 /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
231 commandBuffer->addRecycledResource(descriptorSet);
232 descriptorSet->recycle();
233 return true;
234 }
235
setAndBindInputAttachment(GrVkGpu * gpu,gr_rp<const GrVkDescriptorSet> inputDescSet,GrVkCommandBuffer * commandBuffer)236 bool GrVkPipelineState::setAndBindInputAttachment(GrVkGpu* gpu,
237 gr_rp<const GrVkDescriptorSet> inputDescSet,
238 GrVkCommandBuffer* commandBuffer) {
239 SkASSERT(inputDescSet);
240 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet,
241 /*setCount=*/1, inputDescSet->descriptorSet(),
242 /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
243 // We don't add the input resource to the command buffer to track since the input will be
244 // the same as the color attachment which is already tracked on the command buffer.
245 commandBuffer->addRecycledResource(std::move(inputDescSet));
246 return true;
247 }
248
setRenderTargetState(SkISize colorAttachmentDimensions,GrSurfaceOrigin origin)249 void GrVkPipelineState::setRenderTargetState(SkISize colorAttachmentDimensions,
250 GrSurfaceOrigin origin) {
251 // Set RT adjustment and RT flip
252 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
253 if (fRenderTargetState.fRenderTargetOrigin != origin ||
254 fRenderTargetState.fRenderTargetSize != colorAttachmentDimensions) {
255 fRenderTargetState.fRenderTargetSize = colorAttachmentDimensions;
256 fRenderTargetState.fRenderTargetOrigin = origin;
257
258 // The client will mark a swap buffer as kTopLeft when making a SkSurface because
259 // Vulkan's framebuffer space has (0, 0) at the top left. This agrees with Skia's device
260 // coords and with Vulkan's NDC that has (-1, -1) in the top left. So a flip is needed when
261 // surface origin is kBottomLeft rather than kTopLeft.
262 bool flip = (origin == kBottomLeft_GrSurfaceOrigin);
263 std::array<float, 4> v = SkSL::Compiler::GetRTAdjustVector(colorAttachmentDimensions, flip);
264 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, v.data());
265 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) {
266 std::array<float, 2> d =
267 SkSL::Compiler::GetRTFlipVector(colorAttachmentDimensions.height(), flip);
268 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
269 }
270 }
271 }
272
bindPipeline(const GrVkGpu * gpu,GrVkCommandBuffer * commandBuffer)273 void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
274 commandBuffer->bindPipeline(gpu, fPipeline);
275 }
276