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/third_party/skia/tests/sksl/metal/
DSwizzleHelper.metal12 half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread …
13 half4 _skOutParamHelper0_fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half _var0, t…
17 half4 _skResult = fn_h4hh2h2h3(_out, _globals, _var0, _var1, _var2, _var3);
23 half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread …
24 a = _out.sk_FragColor.x + a;
25 b = _out.sk_FragColor.yz - _globals.glob.y;
27 d = _out.sk_FragColor.www / d;
33 Outputs _out;
34 (void)_out;
38_out.sk_FragColor = _skOutParamHelper0_fn_h4hh2h2h3(_out, _globals, a.x, b, _globals.glob, d);
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/third_party/skia/tests/sksl/shared/
DNormalizationVert.metal14 Outputs _out;
15 (void)_out;
16 _out.sk_Position = float4(1.0);
17_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _…
18 return _out;
DNoFragCoordsPosRT.metal15 Outputs _out;
16 (void)_out;
17 _out.sk_Position = _in.pos;
18_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _…
19 return _out;
DControl.metal13 Outputs _out;
14 (void)_out;
16 _out.sk_FragColor = half4(0.75h);
22 _out.sk_FragColor *= 0.5h;
26 _out.sk_FragColor += 0.25h;
27 } while (_out.sk_FragColor.x < 0.75h);
29 if (i % 2 == 1) break; else if (i > 100) return _out; else continue;
31 return _out;
DUniformArray.metal15 Outputs _out;
16 (void)_out;
19 _out.sk_FragColor = _uniforms.colorRed;
20 return _out;
23 _out.sk_FragColor = _uniforms.colorGreen;
24 return _out;
DRectangleTexture.metal18 Outputs _out;
19 (void)_out;
21 _out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5));
22 _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5));
23_out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), …
24 return _out;
DSampleLocations.metal12 Outputs _out;
13 (void)_out;
29 _out.vcoord_Stage0.x = float(0 == sk_VertexID % 2 ? -1 : 1);
30 _out.vcoord_Stage0.y = float(0 == sk_VertexID / 2 ? -1 : 1);
31 _out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0);
32 return _out;
DDerivativesUnused.metal10 Outputs _out;
11 (void)_out;
12 _out.sk_FragColor.x = 1.0h;
13 return _out;
DOssfuzz28904.metal10 Outputs _out;
11 (void)_out;
13 _out.sk_FragColor = half4(0.0h);
14 return _out;
/third_party/skia/tests/sksl/intrinsics/
DUnpack.metal13 Outputs _out;
14 (void)_out;
15 _out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a)));
16 _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a));
17 _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a));
18 _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a));
19 _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a));
20 return _out;
DPack.metal14 Outputs _out;
15 (void)_out;
16 _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a))));
17 _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a)));
18 _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a)));
19 _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b)));
20 _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b)));
21 return _out;
DRefract.metal17 Outputs _out;
18 (void)_out;
19 _out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
20 _out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
21 _out.sk_FragColor.xy = half2(0.5h, -0.86602538824081421h);
22 _out.sk_FragColor.xyz = half3(0.5h, 0.0h, -0.86602538824081421h);
23 _out.sk_FragColor = half4(0.5h, 0.0h, 0.0h, -0.86602538824081421h);
24 return _out;
DCross.metal16 Outputs _out;
17 (void)_out;
18 _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x;
19 _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x);
20 _out.sk_FragColor.z = 12.0h;
21 _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h);
22 _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h);
23 return _out;
DLessThan.metal18 Outputs _out;
19 (void)_out;
22 _out.sk_FragColor.x = half((_uniforms.a < _uniforms.b).x ? 1 : 0);
23 _out.sk_FragColor.y = half((_uniforms.c < _uniforms.d).y ? 1 : 0);
24 _out.sk_FragColor.z = half((_uniforms.e < _uniforms.f).z ? 1 : 0);
25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
26 return _out;
DGreaterThanEqual.metal18 Outputs _out;
19 (void)_out;
22 _out.sk_FragColor.x = half((_uniforms.a >= _uniforms.b).x ? 1 : 0);
23 _out.sk_FragColor.y = half((_uniforms.c >= _uniforms.d).y ? 1 : 0);
24 _out.sk_FragColor.z = half((_uniforms.e >= _uniforms.f).z ? 1 : 0);
25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
26 return _out;
DNotEqual.metal18 Outputs _out;
19 (void)_out;
22 _out.sk_FragColor.x = half((_uniforms.a != _uniforms.b).x ? 1 : 0);
23 _out.sk_FragColor.y = half((_uniforms.c != _uniforms.d).y ? 1 : 0);
24 _out.sk_FragColor.z = half((_uniforms.e != _uniforms.f).z ? 1 : 0);
25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
26 return _out;
DGreaterThan.metal18 Outputs _out;
19 (void)_out;
22 _out.sk_FragColor.x = half((_uniforms.a > _uniforms.b).x ? 1 : 0);
23 _out.sk_FragColor.y = half((_uniforms.c > _uniforms.d).y ? 1 : 0);
24 _out.sk_FragColor.z = half((_uniforms.e > _uniforms.f).z ? 1 : 0);
25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
26 return _out;
DLessThanEqual.metal18 Outputs _out;
19 (void)_out;
22 _out.sk_FragColor.x = half((_uniforms.a <= _uniforms.b).x ? 1 : 0);
23 _out.sk_FragColor.y = half((_uniforms.c <= _uniforms.d).y ? 1 : 0);
24 _out.sk_FragColor.z = half((_uniforms.e <= _uniforms.f).z ? 1 : 0);
25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
26 return _out;
DEqual.metal18 Outputs _out;
19 (void)_out;
23 _out.sk_FragColor.x = half((_uniforms.a == _uniforms.b).x ? 1 : 0);
24 _out.sk_FragColor.y = half((_uniforms.c == _uniforms.d).y ? 1 : 0);
25 _out.sk_FragColor.z = half((_uniforms.e == _uniforms.f).z ? 1 : 0);
26 _out.sk_FragColor.w = half((any(expectTTFF) || any(expectFFTT)) || any(expectTTTT) ? 1 : 0);
27 return _out;
DBitCount.metal14 Outputs _out;
15 (void)_out;
16 _out.sk_FragColor.x = half(popcount(_uniforms.a));
17 _out.sk_FragColor.y = half(popcount(_uniforms.b));
18 return _out;
DFindLSB.metal14 Outputs _out;
15 (void)_out;
18_out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), select(ctz(_skTemp0), int(-1), _skTemp0 == i…
19_out.sk_FragColor.y = half((_skTemp1 = (_uniforms.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == …
20 return _out;
DFindMSB.metal14 Outputs _out;
15 (void)_out;
19_out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skT…
20_out.sk_FragColor.y = half((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2…
21 return _out;
DCrossNoInline.metal22 Outputs _out;
23 (void)_out;
24 _out.sk_FragColor.x = cross_hh2h2(_uniforms.ah, _uniforms.bh);
25 _out.sk_FragColor.y = half(cross_ff2f2(_uniforms.af, _uniforms.bf));
26 return _out;
/third_party/python/Lib/multiprocessing/dummy/
Dconnection.py41 _in, _out = Queue(), Queue()
42 address.put((_out, _in))
43 return Connection(_in, _out)
53 def __init__(self, _in, _out): argument
54 self._out = _out
56 self.send = self.send_bytes = _out.put
/third_party/glib/gio/
Dgdbus-daemon-generated.c1612 goto _out; in _g_freedesktop_dbus_call_hello_finish()
1617 _out: in _g_freedesktop_dbus_call_hello_finish()
1650 goto _out; in _g_freedesktop_dbus_call_hello_sync()
1655 _out: in _g_freedesktop_dbus_call_hello_sync()
1716 goto _out; in _g_freedesktop_dbus_call_request_name_finish()
1721 _out: in _g_freedesktop_dbus_call_request_name_finish()
1760 goto _out; in _g_freedesktop_dbus_call_request_name_sync()
1765 _out: in _g_freedesktop_dbus_call_request_name_sync()
1823 goto _out; in _g_freedesktop_dbus_call_release_name_finish()
1828 _out: in _g_freedesktop_dbus_call_release_name_finish()
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