/third_party/skia/tests/sksl/metal/ |
D | SwizzleHelper.metal | 12 half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread … 13 half4 _skOutParamHelper0_fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half _var0, t… 17 half4 _skResult = fn_h4hh2h2h3(_out, _globals, _var0, _var1, _var2, _var3); 23 half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread … 24 a = _out.sk_FragColor.x + a; 25 b = _out.sk_FragColor.yz - _globals.glob.y; 27 d = _out.sk_FragColor.www / d; 33 Outputs _out; 34 (void)_out; 38 … _out.sk_FragColor = _skOutParamHelper0_fn_h4hh2h2h3(_out, _globals, a.x, b, _globals.glob, d); [all …]
|
/third_party/skia/tests/sksl/shared/ |
D | NormalizationVert.metal | 14 Outputs _out; 15 (void)_out; 16 _out.sk_Position = float4(1.0); 17 …_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _… 18 return _out;
|
D | NoFragCoordsPosRT.metal | 15 Outputs _out; 16 (void)_out; 17 _out.sk_Position = _in.pos; 18 …_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _… 19 return _out;
|
D | Control.metal | 13 Outputs _out; 14 (void)_out; 16 _out.sk_FragColor = half4(0.75h); 22 _out.sk_FragColor *= 0.5h; 26 _out.sk_FragColor += 0.25h; 27 } while (_out.sk_FragColor.x < 0.75h); 29 if (i % 2 == 1) break; else if (i > 100) return _out; else continue; 31 return _out;
|
D | UniformArray.metal | 15 Outputs _out; 16 (void)_out; 19 _out.sk_FragColor = _uniforms.colorRed; 20 return _out; 23 _out.sk_FragColor = _uniforms.colorGreen; 24 return _out;
|
D | RectangleTexture.metal | 18 Outputs _out; 19 (void)_out; 21 _out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5)); 22 _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5)); 23 …_out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), … 24 return _out;
|
D | SampleLocations.metal | 12 Outputs _out; 13 (void)_out; 29 _out.vcoord_Stage0.x = float(0 == sk_VertexID % 2 ? -1 : 1); 30 _out.vcoord_Stage0.y = float(0 == sk_VertexID / 2 ? -1 : 1); 31 _out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0); 32 return _out;
|
D | DerivativesUnused.metal | 10 Outputs _out; 11 (void)_out; 12 _out.sk_FragColor.x = 1.0h; 13 return _out;
|
D | Ossfuzz28904.metal | 10 Outputs _out; 11 (void)_out; 13 _out.sk_FragColor = half4(0.0h); 14 return _out;
|
/third_party/skia/tests/sksl/intrinsics/ |
D | Unpack.metal | 13 Outputs _out; 14 (void)_out; 15 _out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a))); 16 _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a)); 17 _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a)); 18 _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a)); 19 _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a)); 20 return _out;
|
D | Pack.metal | 14 Outputs _out; 15 (void)_out; 16 _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a)))); 17 _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a))); 18 _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a))); 19 _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b))); 20 _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b))); 21 return _out;
|
D | Refract.metal | 17 Outputs _out; 18 (void)_out; 19 _out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x); 20 _out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c); 21 _out.sk_FragColor.xy = half2(0.5h, -0.86602538824081421h); 22 _out.sk_FragColor.xyz = half3(0.5h, 0.0h, -0.86602538824081421h); 23 _out.sk_FragColor = half4(0.5h, 0.0h, 0.0h, -0.86602538824081421h); 24 return _out;
|
D | Cross.metal | 16 Outputs _out; 17 (void)_out; 18 _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x; 19 _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x); 20 _out.sk_FragColor.z = 12.0h; 21 _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h); 22 _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h); 23 return _out;
|
D | LessThan.metal | 18 Outputs _out; 19 (void)_out; 22 _out.sk_FragColor.x = half((_uniforms.a < _uniforms.b).x ? 1 : 0); 23 _out.sk_FragColor.y = half((_uniforms.c < _uniforms.d).y ? 1 : 0); 24 _out.sk_FragColor.z = half((_uniforms.e < _uniforms.f).z ? 1 : 0); 25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 26 return _out;
|
D | GreaterThanEqual.metal | 18 Outputs _out; 19 (void)_out; 22 _out.sk_FragColor.x = half((_uniforms.a >= _uniforms.b).x ? 1 : 0); 23 _out.sk_FragColor.y = half((_uniforms.c >= _uniforms.d).y ? 1 : 0); 24 _out.sk_FragColor.z = half((_uniforms.e >= _uniforms.f).z ? 1 : 0); 25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 26 return _out;
|
D | NotEqual.metal | 18 Outputs _out; 19 (void)_out; 22 _out.sk_FragColor.x = half((_uniforms.a != _uniforms.b).x ? 1 : 0); 23 _out.sk_FragColor.y = half((_uniforms.c != _uniforms.d).y ? 1 : 0); 24 _out.sk_FragColor.z = half((_uniforms.e != _uniforms.f).z ? 1 : 0); 25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 26 return _out;
|
D | GreaterThan.metal | 18 Outputs _out; 19 (void)_out; 22 _out.sk_FragColor.x = half((_uniforms.a > _uniforms.b).x ? 1 : 0); 23 _out.sk_FragColor.y = half((_uniforms.c > _uniforms.d).y ? 1 : 0); 24 _out.sk_FragColor.z = half((_uniforms.e > _uniforms.f).z ? 1 : 0); 25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 26 return _out;
|
D | LessThanEqual.metal | 18 Outputs _out; 19 (void)_out; 22 _out.sk_FragColor.x = half((_uniforms.a <= _uniforms.b).x ? 1 : 0); 23 _out.sk_FragColor.y = half((_uniforms.c <= _uniforms.d).y ? 1 : 0); 24 _out.sk_FragColor.z = half((_uniforms.e <= _uniforms.f).z ? 1 : 0); 25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 26 return _out;
|
D | Equal.metal | 18 Outputs _out; 19 (void)_out; 23 _out.sk_FragColor.x = half((_uniforms.a == _uniforms.b).x ? 1 : 0); 24 _out.sk_FragColor.y = half((_uniforms.c == _uniforms.d).y ? 1 : 0); 25 _out.sk_FragColor.z = half((_uniforms.e == _uniforms.f).z ? 1 : 0); 26 _out.sk_FragColor.w = half((any(expectTTFF) || any(expectFFTT)) || any(expectTTTT) ? 1 : 0); 27 return _out;
|
D | BitCount.metal | 14 Outputs _out; 15 (void)_out; 16 _out.sk_FragColor.x = half(popcount(_uniforms.a)); 17 _out.sk_FragColor.y = half(popcount(_uniforms.b)); 18 return _out;
|
D | FindLSB.metal | 14 Outputs _out; 15 (void)_out; 18 …_out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), select(ctz(_skTemp0), int(-1), _skTemp0 == i… 19 …_out.sk_FragColor.y = half((_skTemp1 = (_uniforms.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == … 20 return _out;
|
D | FindMSB.metal | 14 Outputs _out; 15 (void)_out; 19 …_out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skT… 20 …_out.sk_FragColor.y = half((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2… 21 return _out;
|
D | CrossNoInline.metal | 22 Outputs _out; 23 (void)_out; 24 _out.sk_FragColor.x = cross_hh2h2(_uniforms.ah, _uniforms.bh); 25 _out.sk_FragColor.y = half(cross_ff2f2(_uniforms.af, _uniforms.bf)); 26 return _out;
|
/third_party/python/Lib/multiprocessing/dummy/ |
D | connection.py | 41 _in, _out = Queue(), Queue() 42 address.put((_out, _in)) 43 return Connection(_in, _out) 53 def __init__(self, _in, _out): argument 54 self._out = _out 56 self.send = self.send_bytes = _out.put
|
/third_party/glib/gio/ |
D | gdbus-daemon-generated.c | 1612 goto _out; in _g_freedesktop_dbus_call_hello_finish() 1617 _out: in _g_freedesktop_dbus_call_hello_finish() 1650 goto _out; in _g_freedesktop_dbus_call_hello_sync() 1655 _out: in _g_freedesktop_dbus_call_hello_sync() 1716 goto _out; in _g_freedesktop_dbus_call_request_name_finish() 1721 _out: in _g_freedesktop_dbus_call_request_name_finish() 1760 goto _out; in _g_freedesktop_dbus_call_request_name_sync() 1765 _out: in _g_freedesktop_dbus_call_request_name_sync() 1823 goto _out; in _g_freedesktop_dbus_call_release_name_finish() 1828 _out: in _g_freedesktop_dbus_call_release_name_finish() [all …]
|