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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half2 ah;
6    half2 bh;
7    float2 af;
8    float2 bf;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x;
19    _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x);
20    _out.sk_FragColor.z = 12.0h;
21    _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h);
22    _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h);
23    return _out;
24}
25