1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half2 ah; 6 half2 bh; 7 float2 af; 8 float2 bf; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x; 19 _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x); 20 _out.sk_FragColor.z = 12.0h; 21 _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h); 22 _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h); 23 return _out; 24} 25