Searched refs:rotation_uniform (Results 1 – 4 of 4) sorted by relevance
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/multi-touch-viewer/include/ |
D | window.h | 87 GLuint rotation_uniform; member
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/third_party/weston/clients/ |
D | simple-egl-hos.c | 82 GLuint rotation_uniform; member 281 window->gl.rotation_uniform = in init_gl() 395 glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, in redraw()
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D | subsurfaces.c | 134 GLuint rotation_uniform; member 341 trigl->rotation_uniform = glGetUniformLocation(program, "rotation"); in triangle_init_gl() 372 glUniformMatrix4fv(trigl->rotation_uniform, 1, GL_FALSE, in triangle_draw()
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D | simple-egl.c | 87 GLuint rotation_uniform; member 288 window->gl.rotation_uniform = in init_gl() 484 glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, in redraw()
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