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Searched refs:rotation_uniform (Results 1 – 4 of 4) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/multi-touch-viewer/include/
Dwindow.h87 GLuint rotation_uniform; member
/third_party/weston/clients/
Dsimple-egl-hos.c82 GLuint rotation_uniform; member
281 window->gl.rotation_uniform = in init_gl()
395 glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, in redraw()
Dsubsurfaces.c134 GLuint rotation_uniform; member
341 trigl->rotation_uniform = glGetUniformLocation(program, "rotation"); in triangle_init_gl()
372 glUniformMatrix4fv(trigl->rotation_uniform, 1, GL_FALSE, in triangle_draw()
Dsimple-egl.c87 GLuint rotation_uniform; member
288 window->gl.rotation_uniform = in init_gl()
484 glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, in redraw()