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Searched refs:shader_type (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dgen_builtin_symbols.py760 def add_entry(self, essl_level, glsl_level, shader_type, name, symbol, essl_extension, argument
784 self.objs[name_hash]['shader_type2'] = shader_type
791 self.objs[name_hash]['shader_type3'] = shader_type
798 self.objs[name_hash]['shader_type4'] = shader_type
807 self.objs[name_hash]['shader_type'] = shader_type
817 self.objs[name_hash]['essl_ext_shader_type2'] = shader_type
822 self.objs[name_hash]['essl_ext_shader_type3'] = shader_type
827 self.objs[name_hash]['essl_ext_shader_type4'] = shader_type
834 self.objs[name_hash]['essl_ext_shader_type'] = shader_type
840 self.objs[name_hash]['glsl_ext_shader_type'] = shader_type
[all …]
Dbuiltin_function_declarations.txt10 // GROUP BEGIN <group name> {"shader_type": "FRAGMENT"}
281 GROUP BEGIN GeometricVS {"shader_type": "VERTEX"}
432 GROUP BEGIN Bias {"shader_type": "FRAGMENT", "opSuffix": "Bias"}
478 GROUP BEGIN LodVS {"shader_type": "VERTEX", "opSuffix": "VS"}
487 GROUP BEGIN LodFS {"shader_type": "FRAGMENT", "opSuffix": "FS"}
696 GROUP BEGIN Bias {"shader_type": "FRAGMENT", "opSuffix": "Bias"}
731 GROUP BEGIN QueryLod {"shader_type": "FRAGMENT"}
839 GROUP BEGIN OffsetBias {"queryFunction": true, "shader_type": "FRAGMENT", "opSuffix": "Bias"}
949 GROUP BEGIN DerivativesFS {"queryFunction": true, "shader_type": "FRAGMENT"}
967 GROUP BEGIN InterpolationFS {"queryFunction": true, "shader_type": "FRAGMENT"}
[all …]
/third_party/weston/clients/
Dnested-client.c67 create_shader(const char *source, GLenum shader_type) in create_shader() argument
72 shader = glCreateShader(shader_type); in create_shader()
85 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
Dsimple-egl-hos.c223 create_shader(struct window *window, const char *source, GLenum shader_type) in create_shader() argument
228 shader = glCreateShader(shader_type); in create_shader()
240 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
Dsubsurfaces.c283 create_shader(const char *source, GLenum shader_type) in create_shader() argument
288 shader = glCreateShader(shader_type); in create_shader()
300 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
Dsimple-egl.c230 create_shader(struct window *window, const char *source, GLenum shader_type) in create_shader() argument
235 shader = glCreateShader(shader_type); in create_shader()
247 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
Dsimple-dmabuf-egl.c548 create_shader(const char *source, GLenum shader_type) in create_shader() argument
553 shader = glCreateShader(shader_type); in create_shader()
565 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
Dsimple-dmabuf-egl-hos.c514 create_shader(const char *source, GLenum shader_type) in create_shader() argument
519 shader = glCreateShader(shader_type); in create_shader()
531 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglsl.c801 _mangle_varying_attribute (const gchar * str, guint shader_type, in _mangle_varying_attribute() argument
804 if (shader_type == GL_VERTEX_SHADER) { in _mangle_varying_attribute()
823 } else if (shader_type == GL_FRAGMENT_SHADER) { in _mangle_varying_attribute()
901 _gst_glsl_mangle_shader (const gchar * str, guint shader_type, in _gst_glsl_mangle_shader() argument
919 tmp = _mangle_varying_attribute (tmp2, shader_type, *version, *profile); in _gst_glsl_mangle_shader()
921 if (shader_type == GL_FRAGMENT_SHADER) { in _gst_glsl_mangle_shader()
Dgstglsl_private.h63 _gst_glsl_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
/third_party/flutter/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader() argument
42 GLuint shader = glCreateShader(shader_type); in LoadShader()
66 LOGE("hello_ar::util::Could not compile shader %d:\n%s\n", shader_type, in LoadShader()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/multi-touch-viewer/src/
Dmulti-touch-viewer.c405 create_shader(const char *p_source, GLenum shader_type) in create_shader() argument
410 shader = glCreateShader(shader_type); in create_shader()
423 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, gllog); in create_shader()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/pbutils/
Dgstaudiovisualizer.c113 GstAudioVisualizerShader shader_type; member
459 switch (scope->priv->shader_type) { in gst_audio_visualizer_change_shader()
605 scope->priv->shader_type = DEFAULT_SHADER; in gst_audio_visualizer_init()
628 scope->priv->shader_type = g_value_get_enum (value); in gst_audio_visualizer_set_property()
648 g_value_set_enum (value, scope->priv->shader_type); in gst_audio_visualizer_get_property()
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestgles2.c198 process_shader(GLuint *shader, const char * source, GLint shader_type) in process_shader() argument
206 *shader = GL_CHECK(ctx.glCreateShader(shader_type)); in process_shader()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.h461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() argument
463 switch (shader_type) in FindLanguage()
Dvulkan_command_buffer_utils.cpp1444 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() argument
1448 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.h461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() argument
463 switch (shader_type) in FindLanguage()
Dvulkan_command_buffer_utils.cpp1433 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() argument
1437 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
/third_party/libdrm/include/drm/
Dvmwgfx_drm.h859 enum drm_vmw_shader_type shader_type; member
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/
Dgles2-master-PASS.txt12000 dEQP-GLES2.functional.state_query.shader.shader_type
Dgles2-master.txt13502 dEQP-GLES2.functional.state_query.shader.shader_type
Dgles3-master-PASS.txt30636 dEQP-GLES3.functional.state_query.shader.shader_type
Dgles3-master.txt41487 dEQP-GLES3.functional.state_query.shader.shader_type