/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | gen_builtin_symbols.py | 760 def add_entry(self, essl_level, glsl_level, shader_type, name, symbol, essl_extension, argument 784 self.objs[name_hash]['shader_type2'] = shader_type 791 self.objs[name_hash]['shader_type3'] = shader_type 798 self.objs[name_hash]['shader_type4'] = shader_type 807 self.objs[name_hash]['shader_type'] = shader_type 817 self.objs[name_hash]['essl_ext_shader_type2'] = shader_type 822 self.objs[name_hash]['essl_ext_shader_type3'] = shader_type 827 self.objs[name_hash]['essl_ext_shader_type4'] = shader_type 834 self.objs[name_hash]['essl_ext_shader_type'] = shader_type 840 self.objs[name_hash]['glsl_ext_shader_type'] = shader_type [all …]
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D | builtin_function_declarations.txt | 10 // GROUP BEGIN <group name> {"shader_type": "FRAGMENT"} 281 GROUP BEGIN GeometricVS {"shader_type": "VERTEX"} 432 GROUP BEGIN Bias {"shader_type": "FRAGMENT", "opSuffix": "Bias"} 478 GROUP BEGIN LodVS {"shader_type": "VERTEX", "opSuffix": "VS"} 487 GROUP BEGIN LodFS {"shader_type": "FRAGMENT", "opSuffix": "FS"} 696 GROUP BEGIN Bias {"shader_type": "FRAGMENT", "opSuffix": "Bias"} 731 GROUP BEGIN QueryLod {"shader_type": "FRAGMENT"} 839 GROUP BEGIN OffsetBias {"queryFunction": true, "shader_type": "FRAGMENT", "opSuffix": "Bias"} 949 GROUP BEGIN DerivativesFS {"queryFunction": true, "shader_type": "FRAGMENT"} 967 GROUP BEGIN InterpolationFS {"queryFunction": true, "shader_type": "FRAGMENT"} [all …]
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/third_party/weston/clients/ |
D | nested-client.c | 67 create_shader(const char *source, GLenum shader_type) in create_shader() argument 72 shader = glCreateShader(shader_type); in create_shader() 85 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
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D | simple-egl-hos.c | 223 create_shader(struct window *window, const char *source, GLenum shader_type) in create_shader() argument 228 shader = glCreateShader(shader_type); in create_shader() 240 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
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D | subsurfaces.c | 283 create_shader(const char *source, GLenum shader_type) in create_shader() argument 288 shader = glCreateShader(shader_type); in create_shader() 300 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
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D | simple-egl.c | 230 create_shader(struct window *window, const char *source, GLenum shader_type) in create_shader() argument 235 shader = glCreateShader(shader_type); in create_shader() 247 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
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D | simple-dmabuf-egl.c | 548 create_shader(const char *source, GLenum shader_type) in create_shader() argument 553 shader = glCreateShader(shader_type); in create_shader() 565 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
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D | simple-dmabuf-egl-hos.c | 514 create_shader(const char *source, GLenum shader_type) in create_shader() argument 519 shader = glCreateShader(shader_type); in create_shader() 531 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", in create_shader()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglsl.c | 801 _mangle_varying_attribute (const gchar * str, guint shader_type, in _mangle_varying_attribute() argument 804 if (shader_type == GL_VERTEX_SHADER) { in _mangle_varying_attribute() 823 } else if (shader_type == GL_FRAGMENT_SHADER) { in _mangle_varying_attribute() 901 _gst_glsl_mangle_shader (const gchar * str, guint shader_type, in _gst_glsl_mangle_shader() argument 919 tmp = _mangle_varying_attribute (tmp2, shader_type, *version, *profile); in _gst_glsl_mangle_shader() 921 if (shader_type == GL_FRAGMENT_SHADER) { in _gst_glsl_mangle_shader()
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D | gstglsl_private.h | 63 _gst_glsl_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
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/third_party/flutter/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader() argument 42 GLuint shader = glCreateShader(shader_type); in LoadShader() 66 LOGE("hello_ar::util::Could not compile shader %d:\n%s\n", shader_type, in LoadShader()
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/multi-touch-viewer/src/ |
D | multi-touch-viewer.c | 405 create_shader(const char *p_source, GLenum shader_type) in create_shader() argument 410 shader = glCreateShader(shader_type); in create_shader() 423 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, gllog); in create_shader()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/pbutils/ |
D | gstaudiovisualizer.c | 113 GstAudioVisualizerShader shader_type; member 459 switch (scope->priv->shader_type) { in gst_audio_visualizer_change_shader() 605 scope->priv->shader_type = DEFAULT_SHADER; in gst_audio_visualizer_init() 628 scope->priv->shader_type = g_value_get_enum (value); in gst_audio_visualizer_set_property() 648 g_value_set_enum (value, scope->priv->shader_type); in gst_audio_visualizer_get_property()
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/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | testgles2.c | 198 process_shader(GLuint *shader, const char * source, GLint shader_type) in process_shader() argument 206 *shader = GL_CHECK(ctx.glCreateShader(shader_type)); in process_shader()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() argument 463 switch (shader_type) in FindLanguage()
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D | vulkan_command_buffer_utils.cpp | 1444 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() argument 1448 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() argument 463 switch (shader_type) in FindLanguage()
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D | vulkan_command_buffer_utils.cpp | 1433 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() argument 1437 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
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/third_party/libdrm/include/drm/ |
D | vmwgfx_drm.h | 859 enum drm_vmw_shader_type shader_type; member
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/ |
D | gles2-master-PASS.txt | 12000 dEQP-GLES2.functional.state_query.shader.shader_type
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D | gles2-master.txt | 13502 dEQP-GLES2.functional.state_query.shader.shader_type
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D | gles3-master-PASS.txt | 30636 dEQP-GLES3.functional.state_query.shader.shader_type
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D | gles3-master.txt | 41487 dEQP-GLES3.functional.state_query.shader.shader_type
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