1# NativeWindow Development 2 3## When to Use 4 5`NativeWindow` is a local platform window of OpenHarmony. It provides APIs for you to create a native window from `Surface`, create a native window buffer from `SurfaceBuffer`, and request and flush a buffer. 6The following scenarios are common for native window development: 7 8* Drawing content using native C++ code and displaying the content on the screen 9* Requesting and flushing a buffer when adapting to EGL `eglswapbuffer` 10 11## Available APIs 12 13| API| Description| 14| -------- | -------- | 15| OH_NativeWindow_CreateNativeWindowFromSurface (void \*pSurface) | Creates a `NativeWindow` instance. A new `NativeWindow` instance is created each time this function is called.| 16| OH_NativeWindow_DestroyNativeWindow (struct NativeWindow \*window) | Decreases the reference count of a `NativeWindow` instance by 1 and, when the reference count reaches 0, destroys the instance.| 17| OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void \*pSurfaceBuffer) | Creates a `NativeWindowBuffer` instance. A new `NativeWindowBuffer` instance is created each time this function is called.| 18| OH_NativeWindow_DestroyNativeWindowBuffer (struct NativeWindowBuffer \*buffer) | Decreases the reference count of a `NativeWindowBuffer` instance by 1 and, when the reference count reaches 0, destroys the instance.| 19| OH_NativeWindow_NativeWindowRequestBuffer (struct NativeWindow \*window struct NativeWindowBuffer \*\*buffer, int \*fenceFd) | Requests a `NativeWindowBuffer` through a `NativeWindow` instance for content production.| 20| OH_NativeWindow_NativeWindowFlushBuffer (struct NativeWindow \*window, struct NativeWindowBuffer \*buffer, int fenceFd, Region region) | Flushes the `NativeWindowBuffer` filled with the content to the buffer queue through a `NativeWindow` instance for content consumption.| 21| OH_NativeWindow_NativeWindowCancelBuffer (struct NativeWindow \*window, struct NativeWindowBuffer \*buffer) | Returns the `NativeWindowBuffer` to the buffer queue through a `NativeWindow` instance, without filling in any content. The `NativeWindowBuffer` can be used for another request.| 22| OH_NativeWindow_NativeWindowHandleOpt (struct NativeWindow \*window, int code,...) | Sets or obtains the attributes of a native window, including the width, height, and content format.| 23| OH_NativeWindow_GetBufferHandleFromNative (struct NativeWindowBuffer \*buffer) | Obtains the pointer to a `BufferHandle` of a `NativeWindowBuffer` instance.| 24| OH_NativeWindow_NativeObjectReference (void \*obj) | Adds the reference count of a native object.| 25| OH_NativeWindow_NativeObjectUnreference (void \*obj) | Decreases the reference count of a native object and, when the reference count reaches 0, destroys this object.| 26| OH_NativeWindow_GetNativeObjectMagic (void \*obj) | Obtains the magic ID of a native object.| 27 28 29 30## How to Develop 31 32The following steps describe how to use `OH_NativeXComponent` in OpenHarmony to draw content using native C++ code and display the content on the screen. 33 341. Define an `XComponent` of the `texture` type in `index.ets` for content display. 35 ```js 36 XComponent({ id: 'xcomponentId', type: 'texture', libraryname: 'nativerender'}) 37 .borderColor(Color.Red) 38 .borderWidth(5) 39 .onLoad(() => {}) 40 .onDestroy(() => {}) 41 ``` 42 432. Obtain an `OH_NativeXComponent` instance (named `nativeXComponent` in this example) by calling `napi_get_named_property`, and obtain a `NativeWindow` instance by registering the callback of the `OH_NativeXComponent` instance. 44 45 ```c++ 46 // Define a NAPI instance. 47 napi_value exportInstance = nullptr; 48 // Define an OH_NativeXComponent instance. 49 OH_NativeXComponent *nativeXComponent = nullptr; 50 // Use the OH_NATIVE_XCOMPONENT_OBJ export instance. 51 napi_getname_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); 52 // Convert the NAPI instance to the OH_NativeXComponent instance. 53 napi_unwarp(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); 54 ``` 55 563. Define the callback `OnSurfaceCreated`. During the creation of a `Surface`, the callback is used to initialize the rendering environment, for example, the `Skia` rendering environment, and write the content to be displayed to `NativeWindow`. 57 58 ```c++ 59 void OnSufaceCreatedCB(NativeXComponent* component, void* window) { 60 // Obtain the width and height of the native window. 61 uint64_t width_ = 0, height_ = 0; 62 OH_NativeXComponent_GetXComponentSize(nativeXComponent, window, &width_, &height_); 63 // Convert void* into a NativeWindow instance. NativeWindow is defined in native_window/external_window.h. 64 NativeWindow* nativeWindow_ = (NativeWindow*)(window); 65 66 // Set or obtain the NativeWindow attributes by calling OH_NativeWindow_NativeWindowHandleOpt. 67 // 1. Use SET_USAGE to set the usage attribute of the native window, for example, to HBM_USE_CPU_READ. 68 OH_NativeWindow_NativeWindowHandleOpt(nativeWindow_, SET_USAGE, HBM_USE_CPU_READ | HBM_USE_CPU_WRITE |HBM_USE_MEM_DMA); 69 // 2. Use SET_BUFFER_GEOMETRY to set the width and height attributes of the native window. 70 OH_NativeWindow_NativeWindowHandleOpt(nativeWindow_, SET_BUFFER_GEOMETRY, width_, height_); 71 // 3. Use SET_FORMAT to set the format attribute of the native window, for example, to PIXEL_FMT_RGBA_8888. 72 OH_NativeWindow_NativeWindowHandleOpt(nativeWindow_, SET_FORMAT, PIXEL_FMT_RGBA_8888); 73 // 4. Use SET_STRIDE to set the stride attribute of the native window. 74 OH_NativeWindow_NativeWindowHandleOpt(nativeWindow_, SET_STRIDE, 0x8); 75 76 // Obtain the NativeWindowBuffer instance by calling OH_NativeWindow_NativeWindowRequestBuffer. 77 struct NativeWindowBuffer* buffer = nullptr; 78 int fenceFd; 79 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd); 80 81 // Obtain the buffer handle by calling OH_NativeWindow_GetNativeBufferHandleFromNative. 82 BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer); 83 84 // Create a Skia bitmap using BufferHandle. 85 SkBitmap bitmap; 86 SkImageInfo imageInfo = ... 87 bitmap.setInfo(imageInfo, bufferHandle->stride); 88 bitmap.setPixels(bufferHandle->virAddr); 89 // Create Skia Canvas and write the content to the native window. 90 ... 91 92 // After the write operation is complete, flush the buffer by using OH_NativeWindwo_NativeWindowFlushBuffer so that the data is displayed on the screen. 93 Regoin region{nullptr, 0}; 94 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region) 95 } 96 ``` 97 984. Register the callback `OnSurfaceCreated` by using `OH_NativeXComponent_RegisterCallback`. 99 100 ```c++ 101 OH_NativeXComponent_Callback &callback_; 102 callback_->OnSurfaceCreated = OnSufaceCreatedCB; 103 callback_->OnSurfaceChanged = OnSufaceChangedCB; 104 callback_->OnSurfaceDestoryed = OnSufaceDestoryedCB; 105 callback_->DispatchTouchEvent = DispatchTouchEventCB; 106 OH_NativeXComponent_RegisterCallback(nativeXComponent, callback_) 107 ``` 108