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1# WebGL2
2
3WebGL2支持图形的绘制,包括对当前绘制图形的位置、颜色等进行处理,其中相对WebGL来说对渲染管道和着色语言进行了增强。
4
5WebGL标准图形API,对应OpenGL ES 3.0特性集。更多信息请参考[WebGL™标准](https://www.khronos.org/registry/webgl/specs/latest/2.0/)6
7>  **说明:**
8>
9> 本模块首批接口从API version 7开始支持。后续版本的新增接口,采用上角标单独标记接口的起始版本。
10>
11> WebGL2遵循OpenGL协议,不支持多线程调用。
12>
13> 目前该功能仅支持使用兼容JS的类Web开发范式开发。
14
15
16
17
18
19## 调用方式
20
21hml内创建canvas,示例如下:
22
23
24```html
25<!--xxx.hml-->
26<div class="container">
27    <canvas ref="canvas1" style="width : 400px; height : 200px; background-color : lightyellow;"></canvas>
28    <button class="btn-button" onclick="BtnDraw2D">BtnDraw2D</button>
29</div>
30```
31
32js内获取canvas实例,示例如下:
33
34
35```js
36// 获取canvas组件实例
37const el = this.$refs.canvas1;
38// 从canvas组件实例获取WebGL上下文
39const gl = el.getContext('webgl2');
40// 调用WebGL API
41gl.clearColor(0.0, 0.0, 0.0, 1.0);
42```
43
44
45## Type
46
47**系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL248
49  **表1**  Type
50
51| 名称 | 类型 |
52| -------- | -------- |
53| GLenum | number |
54| GLint64 | number |
55| GLuint64 | number |
56| Uint32List | array |
57
58
59## Interface
60
61**系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL262
63  **表2**  Interface
64
65| 名称 |
66| -------- |
67| [WebGL2RenderingContextBase](#webgl2renderingcontextbase) |
68| [WebGL2RenderingContextOverloads](#webgl2renderingcontextoverloads) |
69| WebGLQuery |
70| WebGLSampler |
71| WebGLSync |
72| WebGLTransformFeedback |
73| WebGLVertexArrayObject |
74
75
76## WebGL2RenderingContextBase
77
78WebGL2RenderingContextBase
79
80
81### 属性
82
83  | 名称 | 参数类型 | 必填 |
84| -------- | -------- | -------- |
85| READ_BUFFER | GLenum | 是 |
86| UNPACK_ROW_LENGTH | GLenum | 是 |
87| UNPACK_SKIP_ROWS | GLenum | 是 |
88| UNPACK_SKIP_PIXELS | GLenum | 是 |
89| PACK_ROW_LENGTH | GLenum | 是 |
90| PACK_SKIP_ROWS | GLenum | 是 |
91| PACK_SKIP_PIXELS | GLenum | 是 |
92| COLOR | GLenum | 是 |
93| DEPTH | GLenum | 是 |
94| STENCIL | GLenum | 是 |
95| RED | GLenum | 是 |
96| RGB8 | GLenum | 是 |
97| RGBA8 | GLenum | 是 |
98| RGB10_A2 | GLenum | 是 |
99| TEXTURE_BINDING_3D | GLenum | 是 |
100| UNPACK_SKIP_IMAGES | GLenum | 是 |
101| UNPACK_IMAGE_HEIGHT | GLenum | 是 |
102| TEXTURE_3D | GLenum | 是 |
103| TEXTURE_WRAP_R | GLenum | 是 |
104| MAX_3D_TEXTURE_SIZE | GLenum | 是 |
105| UNSIGNED_INT_2_10_10_10_REV | GLenum | 是 |
106| MAX_ELEMENTS_VERTICES | GLenum | 是 |
107| MAX_ELEMENTS_INDICES | GLenum | 是 |
108| TEXTURE_MIN_LOD | GLenum | 是 |
109| TEXTURE_MAX_LOD | GLenum | 是 |
110| TEXTURE_BASE_LEVEL | GLenum | 是 |
111| TEXTURE_MAX_LEVEL | GLenum | 是 |
112| MIN | GLenum | 是 |
113| MAX | GLenum | 是 |
114| DEPTH_COMPONENT24 | GLenum | 是 |
115| MAX_TEXTURE_LOD_BIAS | GLenum | 是 |
116| TEXTURE_COMPARE_MODE | GLenum | 是 |
117| TEXTURE_COMPARE_FUNC | GLenum | 是 |
118| CURRENT_QUERY | GLenum | 是 |
119| QUERY_RESULT | GLenum | 是 |
120| QUERY_RESULT_AVAILABLE | GLenum | 是 |
121| STREAM_READ | GLenum | 是 |
122| STREAM_COPY | GLenum | 是 |
123| STATIC_READ | GLenum | 是 |
124| STATIC_COPY | GLenum | 是 |
125| DYNAMIC_READ | GLenum | 是 |
126| DYNAMIC_COPY | GLenum | 是 |
127| MAX_DRAW_BUFFERS | GLenum | 是 |
128| DRAW_BUFFER0 | GLenum | 是 |
129| DRAW_BUFFER1 | GLenum | 是 |
130| DRAW_BUFFER2 | GLenum | 是 |
131| DRAW_BUFFER3 | GLenum | 是 |
132| DRAW_BUFFER4 | GLenum | 是 |
133| DRAW_BUFFER5 | GLenum | 是 |
134| DRAW_BUFFER6 | GLenum | 是 |
135| DRAW_BUFFER7 | GLenum | 是 |
136| DRAW_BUFFER8 | GLenum | 是 |
137| DRAW_BUFFER9 | GLenum | 是 |
138| DRAW_BUFFER10 | GLenum | 是 |
139| DRAW_BUFFER11 | GLenum | 是 |
140| DRAW_BUFFER12 | GLenum | 是 |
141| DRAW_BUFFER13 | GLenum | 是 |
142| DRAW_BUFFER14 | GLenum | 是 |
143| DRAW_BUFFER15 | GLenum | 是 |
144| MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | 是 |
145| MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | 是 |
146| SAMPLER_3D | GLenum | 是 |
147| SAMPLER_2D_SHADOW | GLenum | 是 |
148| FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | 是 |
149| PIXEL_PACK_BUFFER | GLenum | 是 |
150| PIXEL_UNPACK_BUFFER | GLenum | 是 |
151| PIXEL_PACK_BUFFER_BINDING | GLenum | 是 |
152| PIXEL_UNPACK_BUFFER_BINDING | GLenum | 是 |
153| FLOAT_MAT2x3 | GLenum | 是 |
154| FLOAT_MAT2x4 | GLenum | 是 |
155| FLOAT_MAT3x2 | GLenum | 是 |
156| FLOAT_MAT3x4 | GLenum | 是 |
157| FLOAT_MAT4x2 | GLenum | 是 |
158| FLOAT_MAT4x3 | GLenum | 是 |
159| SRGB | GLenum | 是 |
160| SRGB8 | GLenum | 是 |
161| SRGB8_ALPHA8 | GLenum | 是 |
162| COMPARE_REF_TO_TEXTURE | GLenum | 是 |
163| RGBA32F | GLenum | 是 |
164| RGB32F | GLenum | 是 |
165| RGBA16F | GLenum | 是 |
166| RGB16F | GLenum | 是 |
167| VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | 是 |
168| MAX_ARRAY_TEXTURE_LAYERS | GLenum | 是 |
169| MIN_PROGRAM_TEXEL_OFFSET | GLenum | 是 |
170| MAX_PROGRAM_TEXEL_OFFSET | GLenum | 是 |
171| MAX_VARYING_COMPONENTS | GLenum | 是 |
172| TEXTURE_2D_ARRAY | GLenum | 是 |
173| TEXTURE_BINDING_2D_ARRAY | GLenum | 是 |
174| R11F_G11F_B10F | GLenum | 是 |
175| UNSIGNED_INT_10F_11F_11F_REV | GLenum | 是 |
176| RGB9_E5 | GLenum | 是 |
177| UNSIGNED_INT_5_9_9_9_REV | GLenum | 是 |
178| TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | 是 |
179| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | 是 |
180| TRANSFORM_FEEDBACK_VARYINGS | GLenum | 是 |
181| TRANSFORM_FEEDBACK_BUFFER_START | GLenum | 是 |
182| TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | 是 |
183| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | 是 |
184| RASTERIZER_DISCARD | GLenum | 是 |
185| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | 是 |
186| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | 是 |
187| INTERLEAVED_ATTRIBS | GLenum | 是 |
188| SEPARATE_ATTRIBS | GLenum | 是 |
189| TRANSFORM_FEEDBACK_BUFFER | GLenum | 是 |
190| TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | 是 |
191| RGBA32UI | GLenum | 是 |
192| RGB32UI | GLenum | 是 |
193| RGBA16UI | GLenum | 是 |
194| RGB16UI | GLenum | 是 |
195| RGBA8UI | GLenum | 是 |
196| RGB8UI | GLenum | 是 |
197| RGBA32I | GLenum | 是 |
198| RGB32I | GLenum | 是 |
199| RGBA16I | GLenum | 是 |
200| RGB16I | GLenum | 是 |
201| RGBA8I | GLenum | 是 |
202| RGB8I | GLenum | 是 |
203| RED_INTEGER | GLenum | 是 |
204| RGB_INTEGER | GLenum | 是 |
205| RGBA_INTEGER | GLenum | 是 |
206| SAMPLER_2D_ARRAY | GLenum | 是 |
207| SAMPLER_2D_ARRAY_SHADOW | GLenum | 是 |
208| SAMPLER_CUBE_SHADOW | GLenum | 是 |
209| UNSIGNED_INT_VEC2 | GLenum | 是 |
210| UNSIGNED_INT_VEC3 | GLenum | 是 |
211| UNSIGNED_INT_VEC4 | GLenum | 是 |
212| INT_SAMPLER_2D | GLenum | 是 |
213| INT_SAMPLER_3D | GLenum | 是 |
214| INT_SAMPLER_CUBE | GLenum | 是 |
215| INT_SAMPLER_2D_ARRAY | GLenum | 是 |
216| UNSIGNED_INT_SAMPLER_2D | GLenum | 是 |
217| UNSIGNED_INT_SAMPLER_3D | GLenum | 是 |
218| UNSIGNED_INT_SAMPLER_CUBE | GLenum | 是 |
219| UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | 是 |
220| DEPTH_COMPONENT32F | GLenum | 是 |
221| DEPTH32F_STENCIL8 | GLenum | 是 |
222| FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | 是 |
223| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | 是 |
224| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | 是 |
225| FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | 是 |
226| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | 是 |
227| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | 是 |
228| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | 是 |
229| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | 是 |
230| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | 是 |
231| FRAMEBUFFER_DEFAULT | GLenum | 是 |
232| UNSIGNED_INT_24_8 | GLenum | 是 |
233| DEPTH24_STENCIL8 | GLenum | 是 |
234| UNSIGNED_NORMALIZED | GLenum | 是 |
235| DRAW_FRAMEBUFFER_BINDING | GLenum | 是 |
236| READ_FRAMEBUFFER | GLenum | 是 |
237| DRAW_FRAMEBUFFER | GLenum | 是 |
238| READ_FRAMEBUFFER_BINDING | GLenum | 是 |
239| RENDERBUFFER_SAMPLES | GLenum | 是 |
240| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | 是 |
241| MAX_COLOR_ATTACHMENTS | GLenum | 是 |
242| COLOR_ATTACHMENT1 | GLenum | 是 |
243| COLOR_ATTACHMENT2 | GLenum | 是 |
244| COLOR_ATTACHMENT3 | GLenum | 是 |
245| COLOR_ATTACHMENT4 | GLenum | 是 |
246| COLOR_ATTACHMENT5 | GLenum | 是 |
247| COLOR_ATTACHMENT6 | GLenum | 是 |
248| COLOR_ATTACHMENT7 | GLenum | 是 |
249| COLOR_ATTACHMENT8 | GLenum | 是 |
250| COLOR_ATTACHMENT9 | GLenum | 是 |
251| COLOR_ATTACHMENT10 | GLenum | 是 |
252| COLOR_ATTACHMENT11 | GLenum | 是 |
253| COLOR_ATTACHMENT12 | GLenum | 是 |
254| COLOR_ATTACHMENT13 | GLenum | 是 |
255| COLOR_ATTACHMENT14 | GLenum | 是 |
256| COLOR_ATTACHMENT15 | GLenum | 是 |
257| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | 是 |
258| MAX_SAMPLES | GLenum | 是 |
259| HALF_FLOAT | GLenum | 是 |
260| RG | GLenum | 是 |
261| RG_INTEGER | GLenum | 是 |
262| R8 | GLenum | 是 |
263| RG8 | GLenum | 是 |
264| R16F | GLenum | 是 |
265| R32F | GLenum | 是 |
266| RG16F | GLenum | 是 |
267| RG32F | GLenum | 是 |
268| R8I | GLenum | 是 |
269| R8UI | GLenum | 是 |
270| R16I | GLenum | 是 |
271| R16UI | GLenum | 是 |
272| R32I | GLenum | 是 |
273| R32UI | GLenum | 是 |
274| RG8I | GLenum | 是 |
275| RG8UI | GLenum | 是 |
276| RG16I | GLenum | 是 |
277| RG16UI | GLenum | 是 |
278| RG32I | GLenum | 是 |
279| RG32UI | GLenum | 是 |
280| VERTEX_ARRAY_BINDING | GLenum | 是 |
281| R8_SNORM | GLenum | 是 |
282| RG8_SNORM | GLenum | 是 |
283| RGB8_SNORM | GLenum | 是 |
284| SIGNED_NORMALIZED | GLenum | 是 |
285| COPY_READ_BUFFER | GLenum | 是 |
286| COPY_WRITE_BUFFER | GLenum | 是 |
287| COPY_READ_BUFFER_BINDING | GLenum | 是 |
288| COPY_WRITE_BUFFER_BINDING | GLenum | 是 |
289| UNIFORM_BUFFER | GLenum | 是 |
290| UNIFORM_BUFFER_BINDING | GLenum | 是 |
291| UNIFORM_BUFFER_START | GLenum | 是 |
292| UNIFORM_BUFFER_SIZE | GLenum | 是 |
293| MAX_VERTEX_UNIFORM_BLOCKS | GLenum | 是 |
294| MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | 是 |
295| MAX_COMBINED_UNIFORM_BLOCKS | GLenum | 是 |
296| MAX_UNIFORM_BUFFER_BINDINGS | GLenum | 是 |
297| MAX_UNIFORM_BLOCK_SIZE | GLenum | 是 |
298| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | 是 |
299| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | 是 |
300| UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | 是 |
301| ACTIVE_UNIFORM_BLOCKS | GLenum | 是 |
302| UNIFORM_TYPE | GLenum | 是 |
303| UNIFORM_SIZE | GLenum | 是 |
304| UNIFORM_BLOCK_INDEX | GLenum | 是 |
305| UNIFORM_OFFSET | GLenum | 是 |
306| UNIFORM_ARRAY_STRIDE | GLenum | 是 |
307| UNIFORM_MATRIX_STRIDE | GLenum | 是 |
308| UNIFORM_IS_ROW_MAJOR | GLenum | 是 |
309| UNIFORM_BLOCK_BINDING | GLenum | 是 |
310| UNIFORM_BLOCK_DATA_SIZE | GLenum | 是 |
311| UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | 是 |
312| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | 是 |
313| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | 是 |
314| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | 是 |
315| INVALID_INDEX | GLenum | 是 |
316| MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | 是 |
317| MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | 是 |
318| MAX_SERVER_WAIT_TIMEOUT | GLenum | 是 |
319| OBJECT_TYPE | GLenum | 是 |
320| SYNC_CONDITION | GLenum | 是 |
321| SYNC_STATUS | GLenum | 是 |
322| SYNC_FLAGS | GLenum | 是 |
323| SYNC_FENCE | GLenum | 是 |
324| SYNC_GPU_COMMANDS_COMPLETE | GLenum | 是 |
325| UNSIGNALED | GLenum | 是 |
326| SIGNALED | GLenum | 是 |
327| ALREADY_SIGNALED | GLenum | 是 |
328| TIMEOUT_EXPIRED | GLenum | 是 |
329| CONDITION_SATISFIED | GLenum | 是 |
330| WAIT_FAILED | GLenum | 是 |
331| SYNC_FLUSH_COMMANDS_BIT | GLenum | 是 |
332| VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | 是 |
333| ANY_SAMPLES_PASSED | GLenum | 是 |
334| ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | 是 |
335| SAMPLER_BINDING | GLenum | 是 |
336| RGB10_A2UI | GLenum | 是 |
337| INT_2_10_10_10_REV | GLenum | 是 |
338| TRANSFORM_FEEDBACK | GLenum | 是 |
339| TRANSFORM_FEEDBACK_PAUSED | GLenum | 是 |
340| TRANSFORM_FEEDBACK_ACTIVE | GLenum | 是 |
341| TRANSFORM_FEEDBACK_BINDING | GLenum | 是 |
342| TEXTURE_IMMUTABLE_FORMAT | GLenum | 是 |
343| MAX_ELEMENT_INDEX | GLenum | 是 |
344| TEXTURE_IMMUTABLE_LEVELS | GLenum | 是 |
345| TIMEOUT_IGNORED | GLint64 | 是 |
346| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | 是 |
347
348
349### 方法
350
351  | 方法 | 返回值类型 |
352| -------- | -------- |
353| copyBufferSubData(readTarget:&nbsp;GLenum,&nbsp;writeTarget:&nbsp;GLenum,&nbsp;readOffset:&nbsp;GLintptr,&nbsp;writeOffset:&nbsp;GLintptr,&nbsp;size:&nbsp;GLsizeiptr) | void |
354| getBufferSubData(target:&nbsp;GLenum,&nbsp;srcByteOffset:&nbsp;GLintptr,&nbsp;dstBuffer:&nbsp;ArrayBufferView,&nbsp;dstOffset?:&nbsp;GLuint,&nbsp;length?:&nbsp;GLuint) | void |
355| blitFramebuffer(srcX0:&nbsp;GLint,&nbsp;srcY0:&nbsp;GLint,&nbsp;srcX1:&nbsp;GLint,&nbsp;srcY1:&nbsp;GLint,&nbsp;dstX0:&nbsp;GLint,&nbsp;dstY0:&nbsp;GLint,&nbsp;dstX1:&nbsp;GLint,&nbsp;dstY1:&nbsp;GLint,&nbsp;mask:&nbsp;GLbitfield,&nbsp;filter:&nbsp;GLenum) | void |
356| framebufferTextureLayer(target:&nbsp;GLenum,&nbsp;attachment:&nbsp;GLenum,&nbsp;texture:&nbsp;WebGLTexture&nbsp;\|&nbsp;null,&nbsp;level:&nbsp;GLint,&nbsp;layer:&nbsp;GLint) | void |
357| invalidateFramebuffer(target:&nbsp;GLenum,&nbsp;attachments:&nbsp;GLenum[]) | void |
358| invalidateSubFramebuffer(target:&nbsp;GLenum,&nbsp;attachments:&nbsp;GLenum[],&nbsp;x:&nbsp;GLint,&nbsp;y:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei) | void |
359| readBuffer(src:&nbsp;GLenum) | void |
360| getInternalformatParameter(target:&nbsp;GLenum,&nbsp;internalformat:&nbsp;GLenum,&nbsp;pname:&nbsp;GLenum) | any |
361| renderbufferStorageMultisample(target:&nbsp;GLenum,&nbsp;samples:&nbsp;GLsizei,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei) | void |
362| texStorage2D(target:&nbsp;GLenum,&nbsp;levels:&nbsp;GLsizei,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei) | void |
363| texStorage3D(target:&nbsp;GLenum,&nbsp;levels:&nbsp;GLsizei,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei) | void |
364| texImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;pboOffset:&nbsp;GLintptr) | void |
365| texImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;source:&nbsp;TexImageSource) | void |
366| texImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView&nbsp;\|&nbsp;null) | void |
367| texImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset:&nbsp;GLuint) | void |
368| texSubImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;zoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;pboOffset:&nbsp;GLintptr) | void |
369| texSubImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;zoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;source:&nbsp;TexImageSource) | void |
370| texSubImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;zoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView&nbsp;\|&nbsp;null,&nbsp;srcOffset?:&nbsp;GLuint) | void |
371| copyTexSubImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;zoffset:&nbsp;GLint,&nbsp;x:&nbsp;GLint,&nbsp;y:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei) | void |
372| compressedTexImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;imageSize:&nbsp;GLsizei,&nbsp;offset:&nbsp;GLintptr) | void |
373| compressedTexImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLengthOverride?:&nbsp;GLuint) | void |
374| compressedTexSubImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;zoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;imageSize:&nbsp;GLsizei,&nbsp;offset:&nbsp;GLintptr) | void |
375| compressedTexSubImage3D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;zoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;depth:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLengthOverride?:&nbsp;GLuint) | void |
376| getFragDataLocation(program:&nbsp;WebGLProgram,&nbsp;name:&nbsp;string) | GLint |
377| uniform1ui(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;v0:&nbsp;GLuint) | void |
378| uniform2ui(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;v0:&nbsp;GLuint,&nbsp;v1:&nbsp;GLuint) | void |
379| uniform3ui(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;v0:&nbsp;GLuint,&nbsp;v1:&nbsp;GLuint,&nbsp;v2:&nbsp;GLuint) | void |
380| uniform4ui(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;v0:&nbsp;GLuint,&nbsp;v1:&nbsp;GLuint,&nbsp;v2:&nbsp;GLuint,&nbsp;v3:&nbsp;GLuint) | void |
381| uniform1uiv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Uint32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
382| uniform2uiv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Uint32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
383| uniform3uiv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Uint32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
384| uniform4uiv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Uint32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
385| uniformMatrix3x2fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
386| uniformMatrix4x2fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
387| uniformMatrix2x3fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
388| uniformMatrix4x3fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
389| uniformMatrix2x4fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
390| uniformMatrix3x4fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
391| vertexAttribI4i(index:&nbsp;GLuint,&nbsp;x:&nbsp;GLint,&nbsp;y:&nbsp;GLint,&nbsp;z:&nbsp;GLint,&nbsp;w:&nbsp;GLint) | void |
392| vertexAttribI4iv(index:&nbsp;GLuint,&nbsp;values:&nbsp;Int32List) | void |
393| vertexAttribI4ui(index:&nbsp;GLuint,&nbsp;x:&nbsp;GLuint,&nbsp;y:&nbsp;GLuint,&nbsp;z:&nbsp;GLuint,&nbsp;w:&nbsp;GLuint) | void |
394| vertexAttribI4uiv(index:&nbsp;GLuint,&nbsp;values:&nbsp;Uint32List) | void |
395| vertexAttribIPointer(index:&nbsp;GLuint,&nbsp;size:&nbsp;GLint,&nbsp;type:&nbsp;GLenum,&nbsp;stride:&nbsp;GLsizei,&nbsp;offset:&nbsp;GLintptr) | void |
396| vertexAttribDivisor(index:&nbsp;GLuint,&nbsp;divisor:&nbsp;GLuint) | void |
397| drawArraysInstanced(mode:&nbsp;GLenum,&nbsp;first:&nbsp;GLint,&nbsp;count:&nbsp;GLsizei,&nbsp;instanceCount:&nbsp;GLsizei) | void |
398| drawElementsInstanced(mode:&nbsp;GLenum,&nbsp;count:&nbsp;GLsizei,&nbsp;type:&nbsp;GLenum,&nbsp;offset:&nbsp;GLintptr,&nbsp;instanceCount:&nbsp;GLsizei) | void |
399| drawRangeElements(mode:&nbsp;GLenum,&nbsp;start:&nbsp;GLuint,&nbsp;end:&nbsp;GLuint,&nbsp;count:&nbsp;GLsizei,&nbsp;type:&nbsp;GLenum,&nbsp;offset:&nbsp;GLintptr) | void |
400| drawBuffers(buffers:&nbsp;GLenum[]) | void |
401| clearBufferfv(buffer:&nbsp;GLenum,&nbsp;drawbuffer:&nbsp;GLint,&nbsp;values:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint) | void |
402| clearBufferiv(buffer:&nbsp;GLenum,&nbsp;drawbuffer:&nbsp;GLint,&nbsp;values:&nbsp;Int32List,&nbsp;srcOffset?:&nbsp;GLuint) | void |
403| clearBufferuiv(buffer:&nbsp;GLenum,&nbsp;drawbuffer:&nbsp;GLint,&nbsp;values:&nbsp;Uint32List,&nbsp;srcOffset?:&nbsp;GLuint) | void |
404| clearBufferfi(buffer:&nbsp;GLenum,&nbsp;drawbuffer:&nbsp;GLint,&nbsp;depth:&nbsp;GLfloat,&nbsp;stencil:&nbsp;GLint) | void |
405| createQuery() | WebGLQuery&nbsp;\|&nbsp;null |
406| deleteQuery(query:&nbsp;WebGLQuery&nbsp;\|&nbsp;null) | void |
407| isQuery(query:&nbsp;WebGLQuery&nbsp;\|&nbsp;null) | GLboolean |
408| beginQuery(target:&nbsp;GLenum,&nbsp;query:&nbsp;WebGLQuery) | void |
409| endQuery(target:&nbsp;GLenum) | void |
410| getQuery(target:&nbsp;GLenum,&nbsp;pname:&nbsp;GLenum) | WebGLQuery&nbsp;\|&nbsp;null |
411| getQueryParameter(query:&nbsp;WebGLQuery,&nbsp;pname:&nbsp;GLenum) | any |
412| createSampler() | WebGLSampler&nbsp;\|&nbsp;null |
413| deleteSampler(sampler:&nbsp;WebGLSampler&nbsp;\|&nbsp;null) | void |
414| isSampler(sampler:&nbsp;WebGLSampler&nbsp;\|&nbsp;null) | GLboolean |
415| bindSampler(unit:&nbsp;GLuint,&nbsp;sampler:&nbsp;WebGLSampler&nbsp;\|&nbsp;null) | void |
416| samplerParameteri(sampler:&nbsp;WebGLSampler,&nbsp;pname:&nbsp;GLenum,&nbsp;param:&nbsp;GLint) | void |
417| samplerParameterf(sampler:&nbsp;WebGLSampler,&nbsp;pname:&nbsp;GLenum,&nbsp;param:&nbsp;GLfloat) | void; |
418| getSamplerParameter(sampler:&nbsp;WebGLSampler,&nbsp;pname:&nbsp;GLenum) | any |
419| fenceSync(condition:&nbsp;GLenum,&nbsp;flags:&nbsp;GLbitfield) | WebGLSync&nbsp;\|&nbsp;null |
420| isSync(sync:&nbsp;WebGLSync&nbsp;\|&nbsp;null) | GLboolean |
421| deleteSync(sync:&nbsp;WebGLSync&nbsp;\|&nbsp;null) | void |
422| clientWaitSync(sync:&nbsp;WebGLSync,&nbsp;flags:&nbsp;GLbitfield,&nbsp;timeout:&nbsp;GLuint64) | GLenum |
423| waitSync(sync:&nbsp;WebGLSync,&nbsp;flags:&nbsp;GLbitfield,&nbsp;timeout:&nbsp;GLint64) | void |
424| getSyncParameter(sync:&nbsp;WebGLSync,&nbsp;pname:&nbsp;GLenum) | any |
425| createTransformFeedback() | WebGLTransformFeedback&nbsp;\|&nbsp;null |
426| deleteTransformFeedback(tf:&nbsp;WebGLTransformFeedback&nbsp;\|&nbsp;null) | void |
427| isTransformFeedback(tf:&nbsp;WebGLTransformFeedback&nbsp;\|&nbsp;null) | GLboolean |
428| bindTransformFeedback(target:&nbsp;GLenum,&nbsp;tf:&nbsp;WebGLTransformFeedback&nbsp;\|&nbsp;null) | void |
429| beginTransformFeedback(primitiveMode:&nbsp;GLenum) | void |
430| endTransformFeedback() | void |
431| transformFeedbackVaryings(program:&nbsp;WebGLProgram,&nbsp;varyings:&nbsp;string[],&nbsp;bufferMode:&nbsp;GLenum) | void |
432| getTransformFeedbackVarying(program:&nbsp;WebGLProgram,&nbsp;index:&nbsp;GLuint) | WebGLActiveInfo&nbsp;\|&nbsp;null |
433| pauseTransformFeedback() | void |
434| resumeTransformFeedback() | void |
435| bindBufferBase(target:&nbsp;GLenum,&nbsp;index:&nbsp;GLuint,&nbsp;buffer:&nbsp;WebGLBuffer&nbsp;\|&nbsp;null) | void |
436| bindBufferRange(target:&nbsp;GLenum,&nbsp;index:&nbsp;GLuint,&nbsp;buffer:&nbsp;WebGLBuffer&nbsp;\|&nbsp;null,&nbsp;offset:&nbsp;GLintptr,&nbsp;size:&nbsp;GLsizeiptr) | void |
437| getIndexedParameter(target:&nbsp;GLenum,&nbsp;index:&nbsp;GLuint) | any |
438| getUniformIndices(program:&nbsp;WebGLProgram,&nbsp;uniformNames:&nbsp;string[]) | GLuint[]&nbsp;\|&nbsp;null |
439| getActiveUniforms(program:&nbsp;WebGLProgram,&nbsp;uniformIndices:&nbsp;GLuint[],&nbsp;pname:&nbsp;GLenum) | any |
440| getUniformBlockIndex(program:&nbsp;WebGLProgram,&nbsp;uniformBlockName:&nbsp;string) | GLuint |
441| getActiveUniformBlockParameter(program:&nbsp;WebGLProgram,&nbsp;uniformBlockIndex:&nbsp;GLuint,&nbsp;pname:&nbsp;GLenum) | any |
442| getActiveUniformBlockName(program:&nbsp;WebGLProgram,&nbsp;uniformBlockIndex:&nbsp;GLuint) | string&nbsp;\|&nbsp;null |
443| uniformBlockBinding(program:&nbsp;WebGLProgram,&nbsp;uniformBlockIndex:&nbsp;GLuint,&nbsp;uniformBlockBinding:&nbsp;GLuint) | void |
444| createVertexArray() | WebGLVertexArrayObject&nbsp;\|&nbsp;null |
445| deleteVertexArray(vertexArray:&nbsp;WebGLVertexArrayObject&nbsp;\|&nbsp;null) | void |
446| isVertexArray(vertexArray:&nbsp;WebGLVertexArrayObject&nbsp;\|&nbsp;null) | GLboolean |
447| bindVertexArray(array:&nbsp;WebGLVertexArrayObject&nbsp;\|&nbsp;null) | void |
448
449
450## WebGL2RenderingContextOverloads
451
452WebGL2RenderingContextOverloads
453
454  | 方法 | 返回值类型 |
455| -------- | -------- |
456| bufferData(target:&nbsp;GLenum,&nbsp;size:&nbsp;GLsizeiptr,&nbsp;usage:&nbsp;GLenum) | void |
457| bufferData(target:&nbsp;GLenum,&nbsp;srcData:&nbsp;BufferSource&nbsp;\|&nbsp;null,&nbsp;usage:&nbsp;GLenum) | void |
458| bufferSubData(target:&nbsp;GLenum,&nbsp;dstByteOffset:&nbsp;GLintptr,&nbsp;srcData:&nbsp;BufferSource) | void |
459| bufferData(target:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;usage:&nbsp;GLenum,&nbsp;srcOffset:&nbsp;GLuint,&nbsp;length?:&nbsp;GLuint) | void |
460| bufferSubData(target:&nbsp;GLenum,&nbsp;dstByteOffset:&nbsp;GLintptr,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset:&nbsp;GLuint,&nbsp;length?:&nbsp;GLuint) | void |
461| texImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;pixels:&nbsp;ArrayBufferView&nbsp;\|&nbsp;null) | void |
462| texImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;source:&nbsp;TexImageSource) | void |
463| texSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;pixels:&nbsp;ArrayBufferView&nbsp;\|&nbsp;null) | void |
464| texSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;source:&nbsp;TexImageSource) | void |
465| texImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;pboOffset:&nbsp;GLintptr) | void |
466| texImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;source:&nbsp;TexImageSource) | void |
467| texImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset:&nbsp;GLuint) | void |
468| texSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;pboOffset:&nbsp;GLintptr) | void |
469| texSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;source:&nbsp;TexImageSource) | void |
470| texSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset:&nbsp;GLuint) | void |
471| compressedTexImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;imageSize:&nbsp;GLsizei,&nbsp;offset:&nbsp;GLintptr) | void |
472| compressedTexImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;internalformat:&nbsp;GLenum,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;border:&nbsp;GLint,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLengthOverride?:&nbsp;GLuint) | void |
473| compressedTexSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;imageSize:&nbsp;GLsizei,&nbsp;offset:&nbsp;GLintptr) | void |
474| compressedTexSubImage2D(target:&nbsp;GLenum,&nbsp;level:&nbsp;GLint,&nbsp;xoffset:&nbsp;GLint,&nbsp;yoffset:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;srcData:&nbsp;ArrayBufferView,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLengthOverride?:&nbsp;GLuint) | void |
475| uniform1fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
476| uniform2fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
477| uniform3fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
478| uniform4fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
479| uniform1iv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Int32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
480| uniform2iv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Int32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
481| uniform3iv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Int32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
482| uniform4iv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;data:&nbsp;Int32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
483| uniformMatrix2fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
484| uniformMatrix3fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
485| uniformMatrix4fv(location:&nbsp;WebGLUniformLocation&nbsp;\|&nbsp;null,&nbsp;transpose:&nbsp;GLboolean,&nbsp;data:&nbsp;Float32List,&nbsp;srcOffset?:&nbsp;GLuint,&nbsp;srcLength?:&nbsp;GLuint) | void |
486| readPixels(x:&nbsp;GLint,&nbsp;y:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;dstData:&nbsp;ArrayBufferView&nbsp;\|&nbsp;null) | void |
487| readPixels(x:&nbsp;GLint,&nbsp;y:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;offset:&nbsp;GLintptr) | void |
488| readPixels(x:&nbsp;GLint,&nbsp;y:&nbsp;GLint,&nbsp;width:&nbsp;GLsizei,&nbsp;height:&nbsp;GLsizei,&nbsp;format:&nbsp;GLenum,&nbsp;type:&nbsp;GLenum,&nbsp;dstData:&nbsp;ArrayBufferView,&nbsp;dstOffset:&nbsp;GLuint) | void |
489