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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FRAMEWORKS_SURFACE_INCLUDE_EGL_DATA_IMPL_H
17 #define FRAMEWORKS_SURFACE_INCLUDE_EGL_DATA_IMPL_H
18 
19 #include <egl_data.h>
20 #include <surface_buffer.h>
21 #include <surface_type.h>
22 
23 #include "egl_manager.h"
24 
25 namespace OHOS {
26 class EglDataImpl : public EglData {
27 public:
28     EglDataImpl();
29     virtual ~EglDataImpl() override;
30 
31     GSError CreateEglData(const sptr<SurfaceBuffer> &buffer);
32     virtual uint32_t GetFrameBufferObj() const override;
33     virtual uint32_t GetTexture() const override;
34 
35 private:
36     sptr<EglManager> eglManager_ = nullptr;
37     void *eglImage_ = nullptr;
38     uint32_t glTexture_ = 0;
39     uint32_t glFbo_ = 0;
40 };
41 } // namespace OHOS
42 
43 #endif // FRAMEWORKS_SURFACE_INCLUDE_EGL_DATA_IMPL_H
44