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1 // Copyright 2017 The Abseil Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //      https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "absl/synchronization/blocking_counter.h"
16 
17 #include "absl/base/internal/raw_logging.h"
18 
19 namespace absl {
20 ABSL_NAMESPACE_BEGIN
21 
22 // Return whether int *arg is zero.
IsZero(void * arg)23 static bool IsZero(void *arg) {
24   return 0 == *reinterpret_cast<int *>(arg);
25 }
26 
DecrementCount()27 bool BlockingCounter::DecrementCount() {
28   MutexLock l(&lock_);
29   count_--;
30   if (count_ < 0) {
31     ABSL_RAW_LOG(
32         FATAL,
33         "BlockingCounter::DecrementCount() called too many times.  count=%d",
34         count_);
35   }
36   return count_ == 0;
37 }
38 
Wait()39 void BlockingCounter::Wait() {
40   MutexLock l(&this->lock_);
41   ABSL_RAW_CHECK(count_ >= 0, "BlockingCounter underflow");
42 
43   // only one thread may call Wait(). To support more than one thread,
44   // implement a counter num_to_exit, like in the Barrier class.
45   ABSL_RAW_CHECK(num_waiting_ == 0, "multiple threads called Wait()");
46   num_waiting_++;
47 
48   this->lock_.Await(Condition(IsZero, &this->count_));
49 
50   // At this point, We know that all threads executing DecrementCount have
51   // released the lock, and so will not touch this object again.
52   // Therefore, the thread calling this method is free to delete the object
53   // after we return from this method.
54 }
55 
56 ABSL_NAMESPACE_END
57 }  // namespace absl
58