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26<div class="titlepage"><div><div><h4 class="title">
27<a name="boost_multiprecision.tut.misc.visualizers"></a><a class="link" href="visualizers.html" title="Visual C++ Debugger Visualizers">Visual C++
28        Debugger Visualizers</a>
29</h4></div></div></div>
30<p>
31          Let's face it debugger multiprecision numbers is hard - simply because
32          we can't easily inspect the value of the numbers. Visual C++ provides a
33          partial solution in the shape of "visualizers" which provide
34          improved views of complex data structures, these visualizers need to be
35          added to the <code class="computeroutput"><span class="special">[</span><span class="identifier">Visualizer</span><span class="special">]</span></code> section of <code class="computeroutput"><span class="identifier">autoexp</span><span class="special">.</span><span class="identifier">dat</span></code>
36          located in the <code class="computeroutput"><span class="identifier">Common7</span><span class="special">/</span><span class="identifier">Packages</span><span class="special">/</span><span class="identifier">Debugger</span></code>
37          directory of your Visual Studio installation. The actual visualizer code
38          is in the sandbox <a href="https://svn.boost.org/svn/boost/sandbox/boost_docs/subprojects/DebuggerVisualizers/multiprecision.vis.txt" target="_top">here</a>
39          - just cut and paste the code into your <code class="computeroutput"><span class="identifier">autoexp</span><span class="special">.</span><span class="identifier">dat</span></code>
40          file.
41        </p>
42<div class="note"><table border="0" summary="Note">
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44<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../../../../../doc/src/images/note.png"></td>
45<th align="left">Note</th>
46</tr>
47<tr><td align="left" valign="top"><p>
48            These visualizers have only been tested with VC10, also given the ability
49            of buggy visualizers to crash your Visual C++ debugger, make sure you
50            back up <code class="computeroutput"><span class="identifier">autoexp</span><span class="special">.</span><span class="identifier">dat</span></code> file before using these!!
51          </p></td></tr>
52</table></div>
53<p>
54          The first visualizer provides improved views of <code class="computeroutput"><span class="identifier">debug_adaptor</span></code>:
55        </p>
56<p>
57          <span class="inlinemediaobject"><img src="../../../../debugger1.png"></span>
58        </p>
59<p>
60          The next visualizer provides improved views of cpp_int: small numbers are
61          displayed as actual values, while larger numbers are displayed as an array
62          of hexadecimal parts, with the most significant part first.
63        </p>
64<p>
65          Here's what it looks like for small values:
66        </p>
67<p>
68          <span class="inlinemediaobject"><img src="../../../../debugger4.png"></span>
69        </p>
70<p>
71          And for larger values:
72        </p>
73<p>
74          <span class="inlinemediaobject"><img src="../../../../debugger5.png"></span>
75        </p>
76<p>
77          There is also a <code class="computeroutput"><span class="special">~</span><span class="identifier">raw</span></code>
78          child member that lets you see the actual members of the class:
79        </p>
80<p>
81          <span class="inlinemediaobject"><img src="../../../../debugger6.png"></span>
82        </p>
83<p>
84          The visualizer for <code class="computeroutput"><span class="identifier">cpp_dec_float</span></code>
85          shows the first few digits of the value in the preview field, and the full
86          array of digits when you expand the view. As before the <code class="computeroutput"><span class="special">~</span><span class="identifier">raw</span></code> child gives you access to the actual
87          data members:
88        </p>
89<p>
90          <span class="inlinemediaobject"><img src="../../../../debugger7.png"></span>
91        </p>
92</div>
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95<td align="right"><div class="copyright-footer">Copyright © 2002-2020 John
96      Maddock and Christopher Kormanyos<p>
97        Distributed under the Boost Software License, Version 1.0. (See accompanying
98        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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