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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkImageFilter.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkPoint.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkScalar.h"
18 #include "include/core/SkShader.h"
19 #include "include/core/SkSize.h"
20 #include "include/core/SkString.h"
21 #include "include/core/SkTileMode.h"
22 #include "include/core/SkTypeface.h"
23 #include "include/effects/SkGradientShader.h"
24 #include "include/effects/SkImageFilters.h"
25 #include "tools/ToolUtils.h"
26 
27 namespace skiagm {
28 
29 class MatrixConvolutionGM : public GM {
30 public:
MatrixConvolutionGM(SkColor colorOne,SkColor colorTwo,const char * nameSuffix)31     MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, const char* nameSuffix)
32             : fNameSuffix(nameSuffix) {
33         this->setBGColor(0x00000000);
34         fColors[0] = colorOne;
35         fColors[1] = colorTwo;
36     }
37 
38 protected:
39 
onShortName()40     SkString onShortName() override {
41         return SkStringPrintf("matrixconvolution%s", fNameSuffix);
42     }
43 
makeBitmap()44     void makeBitmap() {
45         // Draw our bitmap in N32, so legacy devices get "premul" values they understand
46         fBitmap.allocN32Pixels(80, 80);
47         SkCanvas canvas(fBitmap);
48         canvas.clear(0x00000000);
49         SkPaint paint;
50         paint.setColor(0xFFFFFFFF);
51         SkPoint pts[2] = { {0, 0},
52                            {0, 80.0f} };
53         SkScalar pos[2] = { 0, 80.0f };
54         paint.setShader(SkGradientShader::MakeLinear(
55             pts, fColors, pos, 2, SkTileMode::kClamp));
56         SkFont font(ToolUtils::create_portable_typeface(), 180.0f);
57         canvas.drawString("e", -10.0f, 80.0f, font, paint);
58     }
59 
onISize()60     SkISize onISize() override {
61         return SkISize::Make(500, 300);
62     }
63 
draw(SkCanvas * canvas,int x,int y,const SkIPoint & kernelOffset,SkTileMode tileMode,bool convolveAlpha,const SkIRect * cropRect=nullptr)64     void draw(SkCanvas* canvas, int x, int y, const SkIPoint& kernelOffset,
65               SkTileMode tileMode, bool convolveAlpha,
66               const SkIRect* cropRect = nullptr) {
67         SkScalar kernel[9] = {
68             SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
69             SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
70             SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
71         };
72         SkISize kernelSize = SkISize::Make(3, 3);
73         SkScalar gain = 0.3f, bias = SkIntToScalar(100);
74         SkPaint paint;
75         paint.setImageFilter(SkImageFilters::MatrixConvolution(kernelSize, kernel, gain, bias,
76                                                                kernelOffset, tileMode,
77                                                                convolveAlpha, nullptr, cropRect));
78         canvas->save();
79         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
80         const SkRect layerBounds = SkRect::MakeIWH(fBitmap.width(), fBitmap.height());
81         canvas->clipRect(layerBounds);
82         // This GM is, in part, intended to display the wrapping behavior of the
83         // matrix image filter. The only (rational) way to achieve that for repeat mode
84         // is to create a tight layer.
85         canvas->saveLayer(layerBounds, &paint);
86             canvas->drawBitmap(fBitmap, 0, 0, nullptr);
87         canvas->restore();
88         canvas->restore();
89     }
90 
onOnceBeforeDraw()91     void onOnceBeforeDraw() override {
92         this->makeBitmap();
93     }
94 
onDraw(SkCanvas * canvas)95     void onDraw(SkCanvas* canvas) override {
96         canvas->clear(SK_ColorBLACK);
97         SkIPoint kernelOffset = SkIPoint::Make(1, 0);
98         SkIRect rect = fBitmap.bounds();
99         for (int x = 10; x < 310; x += 100) {
100             this->draw(canvas, x, 10, kernelOffset, SkTileMode::kClamp, true, &rect);
101             this->draw(canvas, x, 110, kernelOffset, SkTileMode::kDecal, true, &rect);
102             this->draw(canvas, x, 210, kernelOffset, SkTileMode::kRepeat, true, &rect);
103             kernelOffset.fY++;
104         }
105         kernelOffset.fY = 1;
106         SkIRect smallRect = SkIRect::MakeXYWH(10, 5, 60, 60);
107         this->draw(canvas, 310, 10, kernelOffset, SkTileMode::kClamp, true, &smallRect);
108         this->draw(canvas, 310, 110, kernelOffset, SkTileMode::kDecal, true, &smallRect);
109         this->draw(canvas, 310, 210, kernelOffset, SkTileMode::kRepeat, true, &smallRect);
110 
111         this->draw(canvas, 410, 10, kernelOffset, SkTileMode::kClamp, false, &rect);
112         this->draw(canvas, 410, 110, kernelOffset, SkTileMode::kDecal, false, &rect);
113         this->draw(canvas, 410, 210, kernelOffset, SkTileMode::kRepeat, false, &rect);
114     }
115 
116 private:
117     SkBitmap fBitmap;
118     SkColor fColors[2];
119     const char* fNameSuffix;
120 
121     typedef GM INHERITED;
122 };
123 
124 //////////////////////////////////////////////////////////////////////////////
125 
126 DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, "");)
127 DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, "_color");)
128 
129 }
130