1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "include/core/SkTypes.h"
9 #include "tests/Test.h"
10
11 #include <array>
12 #include <vector>
13 #include "include/core/SkBitmap.h"
14 #include "include/gpu/GrContext.h"
15 #include "include/private/GrResourceKey.h"
16 #include "src/core/SkMakeUnique.h"
17 #include "src/gpu/GrCaps.h"
18 #include "src/gpu/GrContextPriv.h"
19 #include "src/gpu/GrGeometryProcessor.h"
20 #include "src/gpu/GrGpuCommandBuffer.h"
21 #include "src/gpu/GrMemoryPool.h"
22 #include "src/gpu/GrOpFlushState.h"
23 #include "src/gpu/GrRenderTargetContext.h"
24 #include "src/gpu/GrRenderTargetContextPriv.h"
25 #include "src/gpu/GrResourceProvider.h"
26 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
27 #include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
28 #include "src/gpu/glsl/GrGLSLVarying.h"
29 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
30
31 GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
32
33 static constexpr int kBoxSize = 2;
34 static constexpr int kBoxCountY = 8;
35 static constexpr int kBoxCountX = 8;
36 static constexpr int kBoxCount = kBoxCountY * kBoxCountX;
37
38 static constexpr int kImageWidth = kBoxCountY * kBoxSize;
39 static constexpr int kImageHeight = kBoxCountX * kBoxSize;
40
41 static constexpr int kIndexPatternRepeatCount = 3;
42 constexpr uint16_t kIndexPattern[6] = {0, 1, 2, 1, 2, 3};
43
44
45 class DrawMeshHelper {
46 public:
DrawMeshHelper(GrOpFlushState * state)47 DrawMeshHelper(GrOpFlushState* state) : fState(state) {}
48
49 sk_sp<const GrBuffer> getIndexBuffer();
50
makeVertexBuffer(const SkTArray<T> & data)51 template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const SkTArray<T>& data) {
52 return this->makeVertexBuffer(data.begin(), data.count());
53 }
makeVertexBuffer(const std::vector<T> & data)54 template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const std::vector<T>& data) {
55 return this->makeVertexBuffer(data.data(), data.size());
56 }
57 template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const T* data, int count);
58
59 void drawMesh(const GrMesh& mesh);
60
61 private:
62 GrOpFlushState* fState;
63 };
64
65 struct Box {
66 float fX, fY;
67 GrColor fColor;
68 };
69
70 ////////////////////////////////////////////////////////////////////////////////////////////////////
71
72 /**
73 * This is a GPU-backend specific test. It tries to test all possible usecases of GrMesh. The test
74 * works by drawing checkerboards of colored boxes, reading back the pixels, and comparing with
75 * expected results. The boxes are drawn on integer boundaries and the (opaque) colors are chosen
76 * from the set (r,g,b) = (0,255)^3, so the GPU renderings ought to produce exact matches.
77 */
78
79 static void run_test(GrContext* context, const char* testName, skiatest::Reporter*,
80 const sk_sp<GrRenderTargetContext>&, const SkBitmap& gold,
81 std::function<void(DrawMeshHelper*)> testFn);
82
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrMeshTest,reporter,ctxInfo)83 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrMeshTest, reporter, ctxInfo) {
84 GrContext* context = ctxInfo.grContext();
85
86 sk_sp<GrRenderTargetContext> rtc(context->priv().makeDeferredRenderTargetContext(
87 SkBackingFit::kExact, kImageWidth, kImageHeight, GrColorType::kRGBA_8888, nullptr));
88 if (!rtc) {
89 ERRORF(reporter, "could not create render target context.");
90 return;
91 }
92
93 SkTArray<Box> boxes;
94 SkTArray<std::array<Box, 4>> vertexData;
95 SkBitmap gold;
96
97 // ---- setup ----------
98
99 SkPaint paint;
100 paint.setBlendMode(SkBlendMode::kSrc);
101 gold.allocN32Pixels(kImageWidth, kImageHeight);
102
103 SkCanvas goldCanvas(gold);
104
105 for (int y = 0; y < kBoxCountY; ++y) {
106 for (int x = 0; x < kBoxCountX; ++x) {
107 int c = y + x;
108 int rgb[3] = {-(c & 1) & 0xff, -((c >> 1) & 1) & 0xff, -((c >> 2) & 1) & 0xff};
109
110 const Box box = boxes.push_back() = {
111 float(x * kBoxSize),
112 float(y * kBoxSize),
113 GrColorPackRGBA(rgb[0], rgb[1], rgb[2], 255)
114 };
115
116 std::array<Box, 4>& boxVertices = vertexData.push_back();
117 for (int i = 0; i < 4; ++i) {
118 boxVertices[i] = {
119 box.fX + (i / 2) * kBoxSize,
120 box.fY + (i % 2) * kBoxSize,
121 box.fColor
122 };
123 }
124
125 paint.setARGB(255, rgb[0], rgb[1], rgb[2]);
126 goldCanvas.drawRect(SkRect::MakeXYWH(box.fX, box.fY, kBoxSize, kBoxSize), paint);
127 }
128 }
129
130 // ---- tests ----------
131
132 #define VALIDATE(buff) \
133 do { \
134 if (!buff) { \
135 ERRORF(reporter, #buff " is null."); \
136 return; \
137 } \
138 } while (0)
139
140 run_test(context, "setNonIndexedNonInstanced", reporter, rtc, gold,
141 [&](DrawMeshHelper* helper) {
142 SkTArray<Box> expandedVertexData;
143 for (int i = 0; i < kBoxCount; ++i) {
144 for (int j = 0; j < 6; ++j) {
145 expandedVertexData.push_back(vertexData[i][kIndexPattern[j]]);
146 }
147 }
148
149 // Draw boxes one line at a time to exercise base vertex.
150 auto vbuff = helper->makeVertexBuffer(expandedVertexData);
151 VALIDATE(vbuff);
152 for (int y = 0; y < kBoxCountY; ++y) {
153 GrMesh mesh(GrPrimitiveType::kTriangles);
154 mesh.setNonIndexedNonInstanced(kBoxCountX * 6);
155 mesh.setVertexData(vbuff, y * kBoxCountX * 6);
156 helper->drawMesh(mesh);
157 }
158 });
159
160 run_test(context, "setIndexed", reporter, rtc, gold, [&](DrawMeshHelper* helper) {
161 auto ibuff = helper->getIndexBuffer();
162 VALIDATE(ibuff);
163 auto vbuff = helper->makeVertexBuffer(vertexData);
164 VALIDATE(vbuff);
165 int baseRepetition = 0;
166 int i = 0;
167
168 // Start at various repetitions within the patterned index buffer to exercise base index.
169 while (i < kBoxCount) {
170 GR_STATIC_ASSERT(kIndexPatternRepeatCount >= 3);
171 int repetitionCount = SkTMin(3 - baseRepetition, kBoxCount - i);
172
173 GrMesh mesh(GrPrimitiveType::kTriangles);
174 mesh.setIndexed(ibuff, repetitionCount * 6, baseRepetition * 6, baseRepetition * 4,
175 (baseRepetition + repetitionCount) * 4 - 1, GrPrimitiveRestart::kNo);
176 mesh.setVertexData(vbuff, (i - baseRepetition) * 4);
177 helper->drawMesh(mesh);
178
179 baseRepetition = (baseRepetition + 1) % 3;
180 i += repetitionCount;
181 }
182 });
183
184 run_test(context, "setIndexedPatterned", reporter, rtc, gold, [&](DrawMeshHelper* helper) {
185 auto ibuff = helper->getIndexBuffer();
186 VALIDATE(ibuff);
187 auto vbuff = helper->makeVertexBuffer(vertexData);
188 VALIDATE(vbuff);
189
190 // Draw boxes one line at a time to exercise base vertex. setIndexedPatterned does not
191 // support a base index.
192 for (int y = 0; y < kBoxCountY; ++y) {
193 GrMesh mesh(GrPrimitiveType::kTriangles);
194 mesh.setIndexedPatterned(ibuff, 6, 4, kBoxCountX, kIndexPatternRepeatCount);
195 mesh.setVertexData(vbuff, y * kBoxCountX * 4);
196 helper->drawMesh(mesh);
197 }
198 });
199
200 for (bool indexed : {false, true}) {
201 if (!context->priv().caps()->instanceAttribSupport()) {
202 break;
203 }
204
205 run_test(context, indexed ? "setIndexedInstanced" : "setInstanced",
206 reporter, rtc, gold, [&](DrawMeshHelper* helper) {
207 auto idxbuff = indexed ? helper->getIndexBuffer() : nullptr;
208 auto instbuff = helper->makeVertexBuffer(boxes);
209 VALIDATE(instbuff);
210 auto vbuff = helper->makeVertexBuffer(std::vector<float>{0,0, 0,1, 1,0, 1,1});
211 VALIDATE(vbuff);
212 auto vbuff2 = helper->makeVertexBuffer( // for testing base vertex.
213 std::vector<float>{-1,-1, -1,-1, 0,0, 0,1, 1,0, 1,1});
214 VALIDATE(vbuff2);
215
216 // Draw boxes one line at a time to exercise base instance, base vertex, and null vertex
217 // buffer. setIndexedInstanced intentionally does not support a base index.
218 for (int y = 0; y < kBoxCountY; ++y) {
219 GrMesh mesh(indexed ? GrPrimitiveType::kTriangles
220 : GrPrimitiveType::kTriangleStrip);
221 if (indexed) {
222 VALIDATE(idxbuff);
223 mesh.setIndexedInstanced(idxbuff, 6, instbuff, kBoxCountX, y * kBoxCountX,
224 GrPrimitiveRestart::kNo);
225 } else {
226 mesh.setInstanced(instbuff, kBoxCountX, y * kBoxCountX, 4);
227 }
228 switch (y % 3) {
229 case 0:
230 if (context->priv().caps()->shaderCaps()->vertexIDSupport()) {
231 if (y % 2) {
232 // We don't need this call because it's the initial state of GrMesh.
233 mesh.setVertexData(nullptr);
234 }
235 break;
236 }
237 // Fallthru.
238 case 1:
239 mesh.setVertexData(vbuff);
240 break;
241 case 2:
242 mesh.setVertexData(vbuff2, 2);
243 break;
244 }
245 helper->drawMesh(mesh);
246 }
247 });
248 }
249 }
250
251 ////////////////////////////////////////////////////////////////////////////////////////////////////
252
253 class GrMeshTestOp : public GrDrawOp {
254 public:
255 DEFINE_OP_CLASS_ID
256
Make(GrContext * context,std::function<void (DrawMeshHelper *)> testFn)257 static std::unique_ptr<GrDrawOp> Make(GrContext* context,
258 std::function<void(DrawMeshHelper*)> testFn) {
259 GrOpMemoryPool* pool = context->priv().opMemoryPool();
260
261 return pool->allocate<GrMeshTestOp>(testFn);
262 }
263
264 private:
265 friend class GrOpMemoryPool; // for ctor
266
GrMeshTestOp(std::function<void (DrawMeshHelper *)> testFn)267 GrMeshTestOp(std::function<void(DrawMeshHelper*)> testFn)
268 : INHERITED(ClassID())
269 , fTestFn(testFn) {
270 this->setBounds(SkRect::MakeIWH(kImageWidth, kImageHeight),
271 HasAABloat::kNo, IsZeroArea::kNo);
272 }
273
name() const274 const char* name() const override { return "GrMeshTestOp"; }
fixedFunctionFlags() const275 FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
finalize(const GrCaps &,const GrAppliedClip *,bool hasMixedSampledCoverage,GrClampType)276 GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
277 bool hasMixedSampledCoverage, GrClampType) override {
278 return GrProcessorSet::EmptySetAnalysis();
279 }
onPrepare(GrOpFlushState *)280 void onPrepare(GrOpFlushState*) override {}
onExecute(GrOpFlushState * state,const SkRect & chainBounds)281 void onExecute(GrOpFlushState* state, const SkRect& chainBounds) override {
282 DrawMeshHelper helper(state);
283 fTestFn(&helper);
284 }
285
286 std::function<void(DrawMeshHelper*)> fTestFn;
287
288 typedef GrDrawOp INHERITED;
289 };
290
291 class GrMeshTestProcessor : public GrGeometryProcessor {
292 public:
GrMeshTestProcessor(bool instanced,bool hasVertexBuffer)293 GrMeshTestProcessor(bool instanced, bool hasVertexBuffer)
294 : INHERITED(kGrMeshTestProcessor_ClassID) {
295 if (instanced) {
296 fInstanceLocation = {"location", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
297 fInstanceColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
298 this->setInstanceAttributes(&fInstanceLocation, 2);
299 if (hasVertexBuffer) {
300 fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
301 this->setVertexAttributes(&fVertexPosition, 1);
302 }
303 } else {
304 fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
305 fVertexColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
306 this->setVertexAttributes(&fVertexPosition, 2);
307 }
308 }
309
name() const310 const char* name() const override { return "GrMeshTest Processor"; }
311
inColor() const312 const Attribute& inColor() const {
313 return fVertexColor.isInitialized() ? fVertexColor : fInstanceColor;
314 }
315
getGLSLProcessorKey(const GrShaderCaps &,GrProcessorKeyBuilder * b) const316 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
317 b->add32(fInstanceLocation.isInitialized());
318 b->add32(fVertexPosition.isInitialized());
319 }
320
321 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
322
323 private:
324 Attribute fVertexPosition;
325 Attribute fVertexColor;
326
327 Attribute fInstanceLocation;
328 Attribute fInstanceColor;
329
330 friend class GLSLMeshTestProcessor;
331 typedef GrGeometryProcessor INHERITED;
332 };
333
334 class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor {
setData(const GrGLSLProgramDataManager & pdman,const GrPrimitiveProcessor &,FPCoordTransformIter && transformIter)335 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
336 FPCoordTransformIter&& transformIter) final {}
337
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)338 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
339 const GrMeshTestProcessor& mp = args.fGP.cast<GrMeshTestProcessor>();
340
341 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
342 varyingHandler->emitAttributes(mp);
343 varyingHandler->addPassThroughAttribute(mp.inColor(), args.fOutputColor);
344
345 GrGLSLVertexBuilder* v = args.fVertBuilder;
346 if (!mp.fInstanceLocation.isInitialized()) {
347 v->codeAppendf("float2 vertex = %s;", mp.fVertexPosition.name());
348 } else {
349 if (mp.fVertexPosition.isInitialized()) {
350 v->codeAppendf("float2 offset = %s;", mp.fVertexPosition.name());
351 } else {
352 v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);");
353 }
354 v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation.name(),
355 kBoxSize);
356 }
357 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
358
359 GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
360 f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
361 }
362 };
363
createGLSLInstance(const GrShaderCaps &) const364 GrGLSLPrimitiveProcessor* GrMeshTestProcessor::createGLSLInstance(const GrShaderCaps&) const {
365 return new GLSLMeshTestProcessor;
366 }
367
368 ////////////////////////////////////////////////////////////////////////////////////////////////////
369
370 template<typename T>
makeVertexBuffer(const T * data,int count)371 sk_sp<const GrBuffer> DrawMeshHelper::makeVertexBuffer(const T* data, int count) {
372 return sk_sp<const GrBuffer>(fState->resourceProvider()->createBuffer(
373 count * sizeof(T), GrGpuBufferType::kVertex, kDynamic_GrAccessPattern, data));
374 }
375
getIndexBuffer()376 sk_sp<const GrBuffer> DrawMeshHelper::getIndexBuffer() {
377 GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
378 return fState->resourceProvider()->findOrCreatePatternedIndexBuffer(
379 kIndexPattern, 6, kIndexPatternRepeatCount, 4, gIndexBufferKey);
380 }
381
drawMesh(const GrMesh & mesh)382 void DrawMeshHelper::drawMesh(const GrMesh& mesh) {
383 GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kSrc, GrSwizzle::RGBA());
384 GrMeshTestProcessor mtp(mesh.isInstanced(), mesh.hasVertexData());
385 fState->rtCommandBuffer()->draw(mtp, pipeline, nullptr, nullptr, &mesh, 1,
386 SkRect::MakeIWH(kImageWidth, kImageHeight));
387 }
388
run_test(GrContext * context,const char * testName,skiatest::Reporter * reporter,const sk_sp<GrRenderTargetContext> & rtc,const SkBitmap & gold,std::function<void (DrawMeshHelper *)> testFn)389 static void run_test(GrContext* context, const char* testName, skiatest::Reporter* reporter,
390 const sk_sp<GrRenderTargetContext>& rtc, const SkBitmap& gold,
391 std::function<void(DrawMeshHelper*)> testFn) {
392 const int w = gold.width(), h = gold.height(), rowBytes = gold.rowBytes();
393 const uint32_t* goldPx = reinterpret_cast<const uint32_t*>(gold.getPixels());
394 if (h != rtc->height() || w != rtc->width()) {
395 ERRORF(reporter, "[%s] expectation and rtc not compatible (?).", testName);
396 return;
397 }
398 if (sizeof(uint32_t) * kImageWidth != gold.rowBytes()) {
399 ERRORF(reporter, "unexpected row bytes in gold image.", testName);
400 return;
401 }
402
403 SkAutoSTMalloc<kImageHeight * kImageWidth, uint32_t> resultPx(h * rowBytes);
404 rtc->clear(nullptr, SkPMColor4f::FromBytes_RGBA(0xbaaaaaad),
405 GrRenderTargetContext::CanClearFullscreen::kYes);
406 rtc->priv().testingOnly_addDrawOp(GrMeshTestOp::Make(context, testFn));
407 rtc->readPixels(gold.info(), resultPx, rowBytes, {0, 0});
408 for (int y = 0; y < h; ++y) {
409 for (int x = 0; x < w; ++x) {
410 uint32_t expected = goldPx[y * kImageWidth + x];
411 uint32_t actual = resultPx[y * kImageWidth + x];
412 if (expected != actual) {
413 ERRORF(reporter, "[%s] pixel (%i,%i): got 0x%x expected 0x%x",
414 testName, x, y, actual, expected);
415 return;
416 }
417 }
418 }
419 }
420