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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_COMMANDBUFFER_H_
16 #define DAWNNATIVE_COMMANDBUFFER_H_
17 
18 #include "dawn_native/dawn_platform.h"
19 
20 #include "dawn_native/Forward.h"
21 #include "dawn_native/ObjectBase.h"
22 #include "dawn_native/PassResourceUsage.h"
23 
24 namespace dawn_native {
25 
26     class CommandBufferBase : public ObjectBase {
27       public:
28         CommandBufferBase(CommandEncoderBase* encoder, const CommandBufferDescriptor* descriptor);
29         static CommandBufferBase* MakeError(DeviceBase* device);
30 
31         const CommandBufferResourceUsage& GetResourceUsages() const;
32 
33       private:
34         CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
35 
36         CommandBufferResourceUsage mResourceUsages;
37     };
38     bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
39                                        const Extent3D copySize,
40                                        const uint32_t mipLevel);
41 
42 }  // namespace dawn_native
43 
44 #endif  // DAWNNATIVE_COMMANDBUFFER_H_
45