1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_COMMANDBUFFER_H_ 16 #define DAWNNATIVE_COMMANDBUFFER_H_ 17 18 #include "dawn_native/dawn_platform.h" 19 20 #include "dawn_native/Forward.h" 21 #include "dawn_native/ObjectBase.h" 22 #include "dawn_native/PassResourceUsage.h" 23 24 namespace dawn_native { 25 26 class CommandBufferBase : public ObjectBase { 27 public: 28 CommandBufferBase(CommandEncoderBase* encoder, const CommandBufferDescriptor* descriptor); 29 static CommandBufferBase* MakeError(DeviceBase* device); 30 31 const CommandBufferResourceUsage& GetResourceUsages() const; 32 33 private: 34 CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag); 35 36 CommandBufferResourceUsage mResourceUsages; 37 }; 38 bool IsCompleteSubresourceCopiedTo(const TextureBase* texture, 39 const Extent3D copySize, 40 const uint32_t mipLevel); 41 42 } // namespace dawn_native 43 44 #endif // DAWNNATIVE_COMMANDBUFFER_H_ 45