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1 /*
2  *
3  * Copyright 2015 gRPC authors.
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *     http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  */
18 
19 #include <iostream>
20 #include <memory>
21 #include <string>
22 
23 #include <grpcpp/grpcpp.h>
24 #include <grpc/support/log.h>
25 #include <thread>
26 
27 #ifdef BAZEL_BUILD
28 #include "examples/protos/helloworld.grpc.pb.h"
29 #else
30 #include "helloworld.grpc.pb.h"
31 #endif
32 
33 using grpc::Channel;
34 using grpc::ClientAsyncResponseReader;
35 using grpc::ClientContext;
36 using grpc::CompletionQueue;
37 using grpc::Status;
38 using helloworld::HelloRequest;
39 using helloworld::HelloReply;
40 using helloworld::Greeter;
41 
42 class GreeterClient {
43   public:
GreeterClient(std::shared_ptr<Channel> channel)44     explicit GreeterClient(std::shared_ptr<Channel> channel)
45             : stub_(Greeter::NewStub(channel)) {}
46 
47     // Assembles the client's payload and sends it to the server.
SayHello(const std::string & user)48     void SayHello(const std::string& user) {
49         // Data we are sending to the server.
50         HelloRequest request;
51         request.set_name(user);
52 
53         // Call object to store rpc data
54         AsyncClientCall* call = new AsyncClientCall;
55 
56         // stub_->PrepareAsyncSayHello() creates an RPC object, returning
57         // an instance to store in "call" but does not actually start the RPC
58         // Because we are using the asynchronous API, we need to hold on to
59         // the "call" instance in order to get updates on the ongoing RPC.
60         call->response_reader =
61             stub_->PrepareAsyncSayHello(&call->context, request, &cq_);
62 
63         // StartCall initiates the RPC call
64         call->response_reader->StartCall();
65 
66         // Request that, upon completion of the RPC, "reply" be updated with the
67         // server's response; "status" with the indication of whether the operation
68         // was successful. Tag the request with the memory address of the call object.
69         call->response_reader->Finish(&call->reply, &call->status, (void*)call);
70 
71     }
72 
73     // Loop while listening for completed responses.
74     // Prints out the response from the server.
AsyncCompleteRpc()75     void AsyncCompleteRpc() {
76         void* got_tag;
77         bool ok = false;
78 
79         // Block until the next result is available in the completion queue "cq".
80         while (cq_.Next(&got_tag, &ok)) {
81             // The tag in this example is the memory location of the call object
82             AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
83 
84             // Verify that the request was completed successfully. Note that "ok"
85             // corresponds solely to the request for updates introduced by Finish().
86             GPR_ASSERT(ok);
87 
88             if (call->status.ok())
89                 std::cout << "Greeter received: " << call->reply.message() << std::endl;
90             else
91                 std::cout << "RPC failed" << std::endl;
92 
93             // Once we're complete, deallocate the call object.
94             delete call;
95         }
96     }
97 
98   private:
99 
100     // struct for keeping state and data information
101     struct AsyncClientCall {
102         // Container for the data we expect from the server.
103         HelloReply reply;
104 
105         // Context for the client. It could be used to convey extra information to
106         // the server and/or tweak certain RPC behaviors.
107         ClientContext context;
108 
109         // Storage for the status of the RPC upon completion.
110         Status status;
111 
112 
113         std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
114     };
115 
116     // Out of the passed in Channel comes the stub, stored here, our view of the
117     // server's exposed services.
118     std::unique_ptr<Greeter::Stub> stub_;
119 
120     // The producer-consumer queue we use to communicate asynchronously with the
121     // gRPC runtime.
122     CompletionQueue cq_;
123 };
124 
main(int argc,char ** argv)125 int main(int argc, char** argv) {
126 
127 
128     // Instantiate the client. It requires a channel, out of which the actual RPCs
129     // are created. This channel models a connection to an endpoint (in this case,
130     // localhost at port 50051). We indicate that the channel isn't authenticated
131     // (use of InsecureChannelCredentials()).
132     GreeterClient greeter(grpc::CreateChannel(
133             "localhost:50051", grpc::InsecureChannelCredentials()));
134 
135     // Spawn reader thread that loops indefinitely
136     std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
137 
138     for (int i = 0; i < 100; i++) {
139         std::string user("world " + std::to_string(i));
140         greeter.SayHello(user);  // The actual RPC call!
141     }
142 
143     std::cout << "Press control-c to quit" << std::endl << std::endl;
144     thread_.join();  //blocks forever
145 
146     return 0;
147 }
148