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27</tr></table>
28<div class="refentry">
29<a name="gst-plugins-base-plugins-glshader"></a><div class="titlepage"></div>
30<div class="refnamediv"><table width="100%"><tr>
31<td valign="top">
32<h2><span class="refentrytitle"><a name="gst-plugins-base-plugins-glshader.top_of_page"></a>glshader</span></h2>
33<p>glshader</p>
34</td>
35<td class="gallery_image" valign="top" align="right"></td>
36</tr></table></div>
37<div class="refsect1">
38<a name="gst-plugins-base-plugins-glshader.properties"></a><h2>Properties</h2>
39<div class="informaltable"><table class="informaltable" border="0">
40<colgroup>
41<col width="150px" class="properties_type">
42<col width="300px" class="properties_name">
43<col width="200px" class="properties_flags">
44</colgroup>
45<tbody>
46<tr>
47<td class="property_type">
48<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *</td>
49<td class="property_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader--fragment" title="The “fragment” property">fragment</a></td>
50<td class="property_flags">Read / Write</td>
51</tr>
52<tr>
53<td class="property_type">
54<a href="../html/GstGLShader.html#GstGLShader-struct"><span class="type">GstGLShader</span></a> *</td>
55<td class="property_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader--shader" title="The “shader” property">shader</a></td>
56<td class="property_flags">Read / Write</td>
57</tr>
58<tr>
59<td class="property_type">
60<a href="/usr/share/gtk-doc/html/gstreamer-1.0/GstStructure.html#GstStructure-struct"><span class="type">GstStructure</span></a> *</td>
61<td class="property_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader--uniforms" title="The “uniforms” property">uniforms</a></td>
62<td class="property_flags">Read / Write</td>
63</tr>
64<tr>
65<td class="property_type"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a></td>
66<td class="property_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader--update-shader" title="The “update-shader” property">update-shader</a></td>
67<td class="property_flags">Write</td>
68</tr>
69<tr>
70<td class="property_type">
71<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *</td>
72<td class="property_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader--vertex" title="The “vertex” property">vertex</a></td>
73<td class="property_flags">Read / Write</td>
74</tr>
75</tbody>
76</table></div>
77</div>
78<div class="refsect1">
79<a name="gst-plugins-base-plugins-glshader.signals"></a><h2>Signals</h2>
80<div class="informaltable"><table class="informaltable" border="0">
81<colgroup>
82<col width="150px" class="signals_return">
83<col width="300px" class="signals_name">
84<col width="200px" class="signals_flags">
85</colgroup>
86<tbody><tr>
87<td class="signal_type">
88<a href="../html/GstGLShader.html#GstGLShader-struct"><span class="returnvalue">GstGLShader</span></a>*</td>
89<td class="signal_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader-create-shader" title="The “create-shader” signal">create-shader</a></td>
90<td class="signal_flags"><a href="/usr/share/gtk-doc/html/gobject/gobject-Signals.html#G-SIGNAL-RUN-LAST:CAPS">Run Last</a></td>
91</tr></tbody>
92</table></div>
93</div>
94<a name="GstGLFilterShader"></a><div class="refsect1">
95<a name="gst-plugins-base-plugins-glshader.other"></a><h2>Types and Values</h2>
96<div class="informaltable"><table class="informaltable" width="100%" border="0">
97<colgroup>
98<col width="150px" class="name">
99<col class="description">
100</colgroup>
101<tbody><tr>
102<td class="datatype_keyword">struct</td>
103<td class="function_name"><a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader-struct" title="struct GstGLFilterShader">GstGLFilterShader</a></td>
104</tr></tbody>
105</table></div>
106</div>
107<div class="refsect1">
108<a name="gst-plugins-base-plugins-glshader.object-hierarchy"></a><h2>Object Hierarchy</h2>
109<pre class="screen">    <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject-struct">GObject</a>
110    <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GInitiallyUnowned">GInitiallyUnowned</a>
111        <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-1.0/GstObject.html#GstObject-struct">GstObject</a>
112            <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-1.0/GstElement.html#GstElement-struct">GstElement</a>
113                <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-libs-1.0/GstBaseTransform.html#GstBaseTransform-struct">GstBaseTransform</a>
114                    <span class="lineart">╰──</span> <a href="../html/GstGLBaseFilter.html#GstGLBaseFilter-struct">GstGLBaseFilter</a>
115                        <span class="lineart">╰──</span> <a href="../html/GstGLFilter.html#GstGLFilter-struct">GstGLFilter</a>
116                            <span class="lineart">╰──</span> GstGLFilterShader
117</pre>
118</div>
119<div class="refsect1">
120<a name="gst-plugins-base-plugins-glshader.description"></a><h2>Description</h2>
121<p>OpenGL fragment shader filter</p>
122<div class="refsect3">
123<a name="id-1.2.59.8.3"></a><h4>Examples</h4>
124<div class="informalexample">
125  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
126    <tbody>
127      <tr>
128        <td class="listing_lines" align="right"><pre>1</pre></td>
129        <td class="listing_code"><pre class="programlisting">gst<span class="gtkdoc opt">-</span>launch<span class="gtkdoc opt">-</span><span class="number">1.0</span> videotestsrc <span class="gtkdoc opt">!</span> glupload <span class="gtkdoc opt">!</span> glshader fragment<span class="gtkdoc opt">=</span><span class="string">&quot;</span><span class="gtkdoc esc">\&quot;</span><span class="string">`cat myshader.frag`</span><span class="gtkdoc esc">\&quot;</span><span class="string">&quot;</span> <span class="gtkdoc opt">!</span> glimagesink</pre></td>
130      </tr>
131    </tbody>
132  </table>
133</div>
134
135<p>
136FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
137Depending on the exact OpenGL version chosen and the exact requirements of
138the OpenGL implementation, a <span class="type">version</span> header may be required.</p>
139<p>The following is a simple OpenGL ES (also usable with OpenGL 3 core contexts)
140passthrough shader with the required inputs.</p>
141<div class="informalexample">
142  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
143    <tbody>
144      <tr>
145        <td class="listing_lines" align="right"><pre>1
1462
1473
1484
1495
1506
1517
1528
1539
15410
15511
15612
15713</pre></td>
158        <td class="listing_code"><pre class="programlisting"><span class="gtkdoc ppc">#version 100</span>
159<span class="gtkdoc ppc">#ifdef GL_ES</span>
160precision mediump <span class="gtkdoc kwb">float</span><span class="gtkdoc opt">;</span>
161<span class="gtkdoc ppc">#endif</span>
162varying vec2 v_texcoord<span class="gtkdoc opt">;</span>
163uniform sampler2D tex<span class="gtkdoc opt">;</span>
164uniform <span class="gtkdoc kwb">float</span> time<span class="gtkdoc opt">;</span>
165uniform <span class="gtkdoc kwb">float</span> width<span class="gtkdoc opt">;</span>
166uniform <span class="gtkdoc kwb">float</span> height<span class="gtkdoc opt">;</span>
167
168<span class="gtkdoc kwb">void</span> <span class="function">main</span> <span class="gtkdoc opt">() {</span>
169  gl_FragColor <span class="gtkdoc opt">=</span> <span class="function">texture2D</span><span class="gtkdoc opt">(</span> tex<span class="gtkdoc opt">,</span> v_texcoord <span class="gtkdoc opt">);</span>
170<span class="gtkdoc opt">}</span></pre></td>
171      </tr>
172    </tbody>
173  </table>
174</div>
175
176<p></p>
177</div>
178<div class="refsynopsisdiv">
179<h2>Synopsis</h2>
180<div class="refsect2">
181<a name="id-1.2.59.8.4.1"></a><h3>Element Information</h3>
182<div class="variablelist"><table border="0" class="variablelist">
183<colgroup>
184<col align="left" valign="top">
185<col>
186</colgroup>
187<tbody>
188<tr>
189<td><p><span class="term">plugin</span></p></td>
190<td>
191            <a class="link" href="gst-plugins-base-plugins-plugin-opengl.html#plugin-opengl">opengl</a>
192          </td>
193</tr>
194<tr>
195<td><p><span class="term">author</span></p></td>
196<td>&lt;matthew@centricular.com&gt;</td>
197</tr>
198<tr>
199<td><p><span class="term">class</span></p></td>
200<td>Filter/Effect</td>
201</tr>
202</tbody>
203</table></div>
204</div>
205<hr>
206<div class="refsect2">
207<a name="id-1.2.59.8.4.2"></a><h3>Element Pads</h3>
208<div class="variablelist"><table border="0" class="variablelist">
209<colgroup>
210<col align="left" valign="top">
211<col>
212</colgroup>
213<tbody>
214<tr>
215<td><p><span class="term">name</span></p></td>
216<td>sink</td>
217</tr>
218<tr>
219<td><p><span class="term">direction</span></p></td>
220<td>sink</td>
221</tr>
222<tr>
223<td><p><span class="term">presence</span></p></td>
224<td>always</td>
225</tr>
226<tr>
227<td><p><span class="term">details</span></p></td>
228<td>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</td>
229</tr>
230<tr>
231<td><p><span class="term"></span></p></td>
232<td> video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</td>
233</tr>
234</tbody>
235</table></div>
236<div class="variablelist"><table border="0" class="variablelist">
237<colgroup>
238<col align="left" valign="top">
239<col>
240</colgroup>
241<tbody>
242<tr>
243<td><p><span class="term">name</span></p></td>
244<td>src</td>
245</tr>
246<tr>
247<td><p><span class="term">direction</span></p></td>
248<td>source</td>
249</tr>
250<tr>
251<td><p><span class="term">presence</span></p></td>
252<td>always</td>
253</tr>
254<tr>
255<td><p><span class="term">details</span></p></td>
256<td>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</td>
257</tr>
258<tr>
259<td><p><span class="term"></span></p></td>
260<td> video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</td>
261</tr>
262</tbody>
263</table></div>
264</div>
265</div>
266</div>
267<div class="refsect1">
268<a name="gst-plugins-base-plugins-glshader.functions_details"></a><h2>Functions</h2>
269<p></p>
270</div>
271<div class="refsect1">
272<a name="gst-plugins-base-plugins-glshader.other_details"></a><h2>Types and Values</h2>
273<div class="refsect2">
274<a name="GstGLFilterShader-struct"></a><h3>struct GstGLFilterShader</h3>
275<pre class="programlisting">struct GstGLFilterShader;</pre>
276</div>
277</div>
278<div class="refsect1">
279<a name="gst-plugins-base-plugins-glshader.property-details"></a><h2>Property Details</h2>
280<div class="refsect2">
281<a name="GstGLFilterShader--fragment"></a><h3>The <code class="literal">“fragment”</code> property</h3>
282<pre class="programlisting">  “fragment”                 <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *</pre>
283<p>GLSL fragment source.</p>
284<p>Flags: Read / Write</p>
285<p>Default value: NULL</p>
286</div>
287<hr>
288<div class="refsect2">
289<a name="GstGLFilterShader--shader"></a><h3>The <code class="literal">“shader”</code> property</h3>
290<pre class="programlisting">  “shader”                   <a href="../html/GstGLShader.html#GstGLShader-struct"><span class="type">GstGLShader</span></a> *</pre>
291<p>GstGLShader to use.</p>
292<p>Flags: Read / Write</p>
293</div>
294<hr>
295<div class="refsect2">
296<a name="GstGLFilterShader--uniforms"></a><h3>The <code class="literal">“uniforms”</code> property</h3>
297<pre class="programlisting">  “uniforms”                 <a href="/usr/share/gtk-doc/html/gstreamer-1.0/GstStructure.html#GstStructure-struct"><span class="type">GstStructure</span></a> *</pre>
298<p>GLSL Uniforms.</p>
299<p>Flags: Read / Write</p>
300</div>
301<hr>
302<div class="refsect2">
303<a name="GstGLFilterShader--update-shader"></a><h3>The <code class="literal">“update-shader”</code> property</h3>
304<pre class="programlisting">  “update-shader”            <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a></pre>
305<p>Emit the 'create-shader' signal for the next frame.</p>
306<p>Flags: Write</p>
307<p>Default value: FALSE</p>
308</div>
309<hr>
310<div class="refsect2">
311<a name="GstGLFilterShader--vertex"></a><h3>The <code class="literal">“vertex”</code> property</h3>
312<pre class="programlisting">  “vertex”                   <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *</pre>
313<p>GLSL vertex source.</p>
314<p>Flags: Read / Write</p>
315<p>Default value: NULL</p>
316</div>
317</div>
318<div class="refsect1">
319<a name="gst-plugins-base-plugins-glshader.signal-details"></a><h2>Signal Details</h2>
320<div class="refsect2">
321<a name="GstGLFilterShader-create-shader"></a><h3>The <code class="literal">“create-shader”</code> signal</h3>
322<pre class="programlisting"><a href="../html/GstGLShader.html#GstGLShader-struct"><span class="returnvalue">GstGLShader</span></a>*
323user_function (<a class="link" href="gst-plugins-base-plugins-glshader.html#GstGLFilterShader"><span class="type">GstGLFilterShader</span></a> *gstglfiltershader,
324               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>           user_data)</pre>
325<p>Flags: <a href="/usr/share/gtk-doc/html/gobject/gobject-Signals.html#G-SIGNAL-RUN-LAST:CAPS">Run Last</a></p>
326</div>
327</div>
328</div>
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