1<ol> 2<li value=1><a href="extensions/ARB/ARB_multitexture.txt">GL_ARB_multitexture</a> 3</li> 4<li value=2><a href="extensions/ARB/GLX_ARB_get_proc_address.txt">GLX_ARB_get_proc_address</a> 5</li> 6<li value=3><a href="extensions/ARB/ARB_transpose_matrix.txt">GL_ARB_transpose_matrix</a> 7</li> 8<li value=4><a href="extensions/ARB/WGL_ARB_buffer_region.txt">WGL_ARB_buffer_region</a> 9</li> 10<li value=5><a href="extensions/ARB/ARB_multisample.txt">GL_ARB_multisample</a> 11 12 <br> <a href="extensions/ARB/ARB_multisample.txt">GLX_ARB_multisample</a> 13 14 <br> <a href="extensions/ARB/ARB_multisample.txt">WGL_ARB_multisample</a> 15</li> 16<li value=6><a href="extensions/ARB/ARB_texture_env_add.txt">GL_ARB_texture_env_add</a> 17</li> 18<li value=7><a href="extensions/ARB/ARB_texture_cube_map.txt">GL_ARB_texture_cube_map</a> 19</li> 20<li value=8><a href="extensions/ARB/WGL_ARB_extensions_string.txt">WGL_ARB_extensions_string</a> 21</li> 22<li value=9><a href="extensions/ARB/WGL_ARB_pixel_format.txt">WGL_ARB_pixel_format</a> 23</li> 24<li value=10><a href="extensions/ARB/WGL_ARB_make_current_read.txt">WGL_ARB_make_current_read</a> 25</li> 26<li value=11><a href="extensions/ARB/WGL_ARB_pbuffer.txt">WGL_ARB_pbuffer</a> 27</li> 28<li value=12><a href="extensions/ARB/ARB_texture_compression.txt">GL_ARB_texture_compression</a> 29</li> 30<li value=13><a href="extensions/ARB/ARB_texture_border_clamp.txt">GL_ARB_texture_border_clamp</a> 31</li> 32<li value=14><a href="extensions/ARB/ARB_point_parameters.txt">GL_ARB_point_parameters</a> 33</li> 34<li value=15><a href="extensions/ARB/ARB_vertex_blend.txt">GL_ARB_vertex_blend</a> 35</li> 36<li value=16><a href="extensions/ARB/ARB_matrix_palette.txt">GL_ARB_matrix_palette</a> 37</li> 38<li value=17><a href="extensions/ARB/ARB_texture_env_combine.txt">GL_ARB_texture_env_combine</a> 39</li> 40<li value=18><a href="extensions/ARB/ARB_texture_env_crossbar.txt">GL_ARB_texture_env_crossbar</a> 41</li> 42<li value=19><a href="extensions/ARB/ARB_texture_env_dot3.txt">GL_ARB_texture_env_dot3</a> 43</li> 44<li value=20><a href="extensions/ARB/WGL_ARB_render_texture.txt">WGL_ARB_render_texture</a> 45</li> 46<li value=21><a href="extensions/ARB/ARB_texture_mirrored_repeat.txt">GL_ARB_texture_mirrored_repeat</a> 47</li> 48<li value=22><a href="extensions/ARB/ARB_depth_texture.txt">GL_ARB_depth_texture</a> 49</li> 50<li value=23><a href="extensions/ARB/ARB_shadow.txt">GL_ARB_shadow</a> 51</li> 52<li value=24><a href="extensions/ARB/ARB_shadow_ambient.txt">GL_ARB_shadow_ambient</a> 53</li> 54<li value=25><a href="extensions/ARB/ARB_window_pos.txt">GL_ARB_window_pos</a> 55</li> 56<li value=26><a href="extensions/ARB/ARB_vertex_program.txt">GL_ARB_vertex_program</a> 57</li> 58<li value=27><a href="extensions/ARB/ARB_fragment_program.txt">GL_ARB_fragment_program</a> 59</li> 60<li value=28><a href="extensions/ARB/ARB_vertex_buffer_object.txt">GL_ARB_vertex_buffer_object</a> 61 62 <br> <a href="extensions/ARB/ARB_vertex_buffer_object.txt">GLX_ARB_vertex_buffer_object</a> 63</li> 64<li value=29><a href="extensions/ARB/ARB_occlusion_query.txt">GL_ARB_occlusion_query</a> 65</li> 66<li value=30><a href="extensions/ARB/ARB_shader_objects.txt">GL_ARB_shader_objects</a> 67</li> 68<li value=31><a href="extensions/ARB/ARB_vertex_shader.txt">GL_ARB_vertex_shader</a> 69</li> 70<li value=32><a href="extensions/ARB/ARB_fragment_shader.txt">GL_ARB_fragment_shader</a> 71</li> 72<li value=33><a href="extensions/ARB/ARB_shading_language_100.txt">GL_ARB_shading_language_100</a> 73</li> 74<li value=34><a href="extensions/ARB/ARB_texture_non_power_of_two.txt">GL_ARB_texture_non_power_of_two</a> 75</li> 76<li value=35><a href="extensions/ARB/ARB_point_sprite.txt">GL_ARB_point_sprite</a> 77</li> 78<li value=36><a href="extensions/ARB/ARB_fragment_program_shadow.txt">GL_ARB_fragment_program_shadow</a> 79</li> 80<li value=37><a href="extensions/ARB/ARB_draw_buffers.txt">GL_ARB_draw_buffers</a> 81</li> 82<li value=38><a href="extensions/ARB/ARB_texture_rectangle.txt">GL_ARB_texture_rectangle</a> 83</li> 84<li value=39><a href="extensions/ARB/ARB_color_buffer_float.txt">GL_ARB_color_buffer_float</a> 85 86 <br> <a href="extensions/ARB/ARB_color_buffer_float.txt">GLX_ARB_fbconfig_float</a> 87 88 <br> <a href="extensions/ARB/ARB_color_buffer_float.txt">WGL_ARB_pixel_format_float</a> 89</li> 90<li value=40><a href="extensions/ARB/ARB_half_float_pixel.txt">GL_ARB_half_float_pixel</a> 91</li> 92<li value=41><a href="extensions/ARB/ARB_texture_float.txt">GL_ARB_texture_float</a> 93</li> 94<li value=42><a href="extensions/ARB/ARB_pixel_buffer_object.txt">GL_ARB_pixel_buffer_object</a> 95</li> 96<li value=43><a href="extensions/ARB/ARB_depth_buffer_float.txt">GL_ARB_depth_buffer_float</a> 97</li> 98<li value=44><a href="extensions/ARB/ARB_draw_instanced.txt">GL_ARB_draw_instanced</a> 99</li> 100<li value=45><a href="extensions/ARB/ARB_framebuffer_object.txt">GL_ARB_framebuffer_object</a> 101</li> 102<li value=46><a href="extensions/ARB/ARB_framebuffer_sRGB.txt">GL_ARB_framebuffer_sRGB</a> 103 104 <br> <a href="extensions/ARB/ARB_framebuffer_sRGB.txt">GLX_ARB_framebuffer_sRGB</a> 105 106 <br> <a href="extensions/ARB/ARB_framebuffer_sRGB.txt">WGL_ARB_framebuffer_sRGB</a> 107</li> 108<li value=47><a href="extensions/ARB/ARB_geometry_shader4.txt">GL_ARB_geometry_shader4</a> 109</li> 110<li value=48><a href="extensions/ARB/ARB_half_float_vertex.txt">GL_ARB_half_float_vertex</a> 111</li> 112<li value=49><a href="extensions/ARB/ARB_instanced_arrays.txt">GL_ARB_instanced_arrays</a> 113</li> 114<li value=50><a href="extensions/ARB/ARB_map_buffer_range.txt">GL_ARB_map_buffer_range</a> 115</li> 116<li value=51><a href="extensions/ARB/ARB_texture_buffer_object.txt">GL_ARB_texture_buffer_object</a> 117</li> 118<li value=52><a href="extensions/ARB/ARB_texture_compression_rgtc.txt">GL_ARB_texture_compression_rgtc</a> 119</li> 120<li value=53><a href="extensions/ARB/ARB_texture_rg.txt">GL_ARB_texture_rg</a> 121</li> 122<li value=54><a href="extensions/ARB/ARB_vertex_array_object.txt">GL_ARB_vertex_array_object</a> 123</li> 124<li value=55><a href="extensions/ARB/WGL_ARB_create_context.txt">WGL_ARB_create_context</a> 125</li> 126<li value=56><a href="extensions/ARB/GLX_ARB_create_context.txt">GLX_ARB_create_context</a> 127</li> 128<li value=57><a href="extensions/ARB/ARB_uniform_buffer_object.txt">GL_ARB_uniform_buffer_object</a> 129</li> 130<li value=58><a href="extensions/ARB/ARB_compatibility.txt">GL_ARB_compatibility</a> 131</li> 132<li value=59><a href="extensions/ARB/ARB_copy_buffer.txt">GL_ARB_copy_buffer</a> 133</li> 134<li value=60><a href="extensions/ARB/ARB_shader_texture_lod.txt">GL_ARB_shader_texture_lod</a> 135</li> 136<li value=61><a href="extensions/ARB/ARB_depth_clamp.txt">GL_ARB_depth_clamp</a> 137</li> 138<li value=62><a href="extensions/ARB/ARB_draw_elements_base_vertex.txt">GL_ARB_draw_elements_base_vertex</a> 139</li> 140<li value=63><a href="extensions/ARB/ARB_fragment_coord_conventions.txt">GL_ARB_fragment_coord_conventions</a> 141</li> 142<li value=64><a href="extensions/ARB/ARB_provoking_vertex.txt">GL_ARB_provoking_vertex</a> 143</li> 144<li value=65><a href="extensions/ARB/ARB_seamless_cube_map.txt">GL_ARB_seamless_cube_map</a> 145</li> 146<li value=66><a href="extensions/ARB/ARB_sync.txt">GL_ARB_sync</a> 147</li> 148<li value=67><a href="extensions/ARB/ARB_texture_multisample.txt">GL_ARB_texture_multisample</a> 149</li> 150<li value=68><a href="extensions/ARB/ARB_vertex_array_bgra.txt">GL_ARB_vertex_array_bgra</a> 151</li> 152<li value=69><a href="extensions/ARB/ARB_draw_buffers_blend.txt">GL_ARB_draw_buffers_blend</a> 153</li> 154<li value=70><a href="extensions/ARB/ARB_sample_shading.txt">GL_ARB_sample_shading</a> 155</li> 156<li value=71><a href="extensions/ARB/ARB_texture_cube_map_array.txt">GL_ARB_texture_cube_map_array</a> 157</li> 158<li value=72><a href="extensions/ARB/ARB_texture_gather.txt">GL_ARB_texture_gather</a> 159</li> 160<li value=73><a href="extensions/ARB/ARB_texture_query_lod.txt">GL_ARB_texture_query_lod</a> 161</li> 162<li value=74><a href="extensions/ARB/WGL_ARB_create_context.txt">WGL_ARB_create_context_profile</a> 163</li> 164<li value=75><a href="extensions/ARB/GLX_ARB_create_context.txt">GLX_ARB_create_context_profile</a> 165</li> 166<li value=76><a href="extensions/ARB/ARB_shading_language_include.txt">GL_ARB_shading_language_include</a> 167</li> 168<li value=77><a href="extensions/ARB/ARB_texture_compression_bptc.txt">GL_ARB_texture_compression_bptc</a> 169</li> 170<li value=78><a href="extensions/ARB/ARB_blend_func_extended.txt">GL_ARB_blend_func_extended</a> 171</li> 172<li value=79><a href="extensions/ARB/ARB_explicit_attrib_location.txt">GL_ARB_explicit_attrib_location</a> 173</li> 174<li value=80><a href="extensions/ARB/ARB_occlusion_query2.txt">GL_ARB_occlusion_query2</a> 175</li> 176<li value=81><a href="extensions/ARB/ARB_sampler_objects.txt">GL_ARB_sampler_objects</a> 177</li> 178<li value=82><a href="extensions/ARB/ARB_shader_bit_encoding.txt">GL_ARB_shader_bit_encoding</a> 179</li> 180<li value=83><a href="extensions/ARB/ARB_texture_rgb10_a2ui.txt">GL_ARB_texture_rgb10_a2ui</a> 181</li> 182<li value=84><a href="extensions/ARB/ARB_texture_swizzle.txt">GL_ARB_texture_swizzle</a> 183</li> 184<li value=85><a href="extensions/ARB/ARB_timer_query.txt">GL_ARB_timer_query</a> 185</li> 186<li value=86><a href="extensions/ARB/ARB_vertex_type_2_10_10_10_rev.txt">GL_ARB_vertex_type_2_10_10_10_rev</a> 187</li> 188<li value=87><a href="extensions/ARB/ARB_draw_indirect.txt">GL_ARB_draw_indirect</a> 189</li> 190<li value=88><a href="extensions/ARB/ARB_gpu_shader5.txt">GL_ARB_gpu_shader5</a> 191</li> 192<li value=89><a href="extensions/ARB/ARB_gpu_shader_fp64.txt">GL_ARB_gpu_shader_fp64</a> 193</li> 194<li value=90><a href="extensions/ARB/ARB_shader_subroutine.txt">GL_ARB_shader_subroutine</a> 195</li> 196<li value=91><a href="extensions/ARB/ARB_tessellation_shader.txt">GL_ARB_tessellation_shader</a> 197</li> 198<li value=92><a href="extensions/ARB/ARB_texture_buffer_object_rgb32.txt">GL_ARB_texture_buffer_object_rgb32</a> 199</li> 200<li value=93><a href="extensions/ARB/ARB_transform_feedback2.txt">GL_ARB_transform_feedback2</a> 201</li> 202<li value=94><a href="extensions/ARB/ARB_transform_feedback3.txt">GL_ARB_transform_feedback3</a> 203</li> 204<li value=95><a href="extensions/ARB/ARB_ES2_compatibility.txt">GL_ARB_ES2_compatibility</a> 205</li> 206<li value=96><a href="extensions/ARB/ARB_get_program_binary.txt">GL_ARB_get_program_binary</a> 207</li> 208<li value=97><a href="extensions/ARB/ARB_separate_shader_objects.txt">GL_ARB_separate_shader_objects</a> 209</li> 210<li value=98><a href="extensions/ARB/ARB_shader_precision.txt">GL_ARB_shader_precision</a> 211</li> 212<li value=99><a href="extensions/ARB/ARB_vertex_attrib_64bit.txt">GL_ARB_vertex_attrib_64bit</a> 213</li> 214<li value=100><a href="extensions/ARB/ARB_viewport_array.txt">GL_ARB_viewport_array</a> 215</li> 216<li value=101><a href="extensions/ARB/GLX_ARB_create_context_robustness.txt">GLX_ARB_create_context_robustness</a> 217</li> 218<li value=102><a href="extensions/ARB/WGL_ARB_create_context_robustness.txt">WGL_ARB_create_context_robustness</a> 219</li> 220<li value=103><a href="extensions/ARB/ARB_cl_event.txt">GL_ARB_cl_event</a> 221</li> 222<li value=104><a href="extensions/ARB/ARB_debug_output.txt">GL_ARB_debug_output</a> 223</li> 224<li value=105><a href="extensions/ARB/ARB_robustness.txt">GL_ARB_robustness</a> 225</li> 226<li value=106><a href="extensions/ARB/ARB_shader_stencil_export.txt">GL_ARB_shader_stencil_export</a> 227</li> 228<li value=107><a href="extensions/ARB/ARB_base_instance.txt">GL_ARB_base_instance</a> 229</li> 230<li value=108><a href="extensions/ARB/ARB_shading_language_420pack.txt">GL_ARB_shading_language_420pack</a> 231</li> 232<li value=109><a href="extensions/ARB/ARB_transform_feedback_instanced.txt">GL_ARB_transform_feedback_instanced</a> 233</li> 234<li value=110><a href="extensions/ARB/ARB_compressed_texture_pixel_storage.txt">GL_ARB_compressed_texture_pixel_storage</a> 235</li> 236<li value=111><a href="extensions/ARB/ARB_conservative_depth.txt">GL_ARB_conservative_depth</a> 237</li> 238<li value=112><a href="extensions/ARB/ARB_internalformat_query.txt">GL_ARB_internalformat_query</a> 239</li> 240<li value=113><a href="extensions/ARB/ARB_map_buffer_alignment.txt">GL_ARB_map_buffer_alignment</a> 241</li> 242<li value=114><a href="extensions/ARB/ARB_shader_atomic_counters.txt">GL_ARB_shader_atomic_counters</a> 243</li> 244<li value=115><a href="extensions/ARB/ARB_shader_image_load_store.txt">GL_ARB_shader_image_load_store</a> 245</li> 246<li value=116><a href="extensions/ARB/ARB_shading_language_packing.txt">GL_ARB_shading_language_packing</a> 247</li> 248<li value=117><a href="extensions/ARB/ARB_texture_storage.txt">GL_ARB_texture_storage</a> 249</li> 250<li value=118><a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_hdr</a> 251 252 <br> <a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_ldr</a> 253</li> 254<li value=119><a href="extensions/KHR/KHR_debug.txt">GL_KHR_debug</a> 255</li> 256<li value=120><a href="extensions/ARB/ARB_arrays_of_arrays.txt">GL_ARB_arrays_of_arrays</a> 257</li> 258<li value=121><a href="extensions/ARB/ARB_clear_buffer_object.txt">GL_ARB_clear_buffer_object</a> 259</li> 260<li value=122><a href="extensions/ARB/ARB_compute_shader.txt">GL_ARB_compute_shader</a> 261</li> 262<li value=123><a href="extensions/ARB/ARB_copy_image.txt">GL_ARB_copy_image</a> 263</li> 264<li value=124><a href="extensions/ARB/ARB_texture_view.txt">GL_ARB_texture_view</a> 265</li> 266<li value=125><a href="extensions/ARB/ARB_vertex_attrib_binding.txt">GL_ARB_vertex_attrib_binding</a> 267</li> 268<li value=126><a href="extensions/ARB/ARB_robustness_application_isolation.txt">GL_ARB_robustness_isolation</a> 269 270 <br> <a href="extensions/ARB/ARB_robustness_application_isolation.txt">GL_ARB_robustness_share_group_isolation</a> 271</li> 272<li value=127><a href="extensions/ARB/ARB_ES3_compatibility.txt">GL_ARB_ES3_compatibility</a> 273</li> 274<li value=128><a href="extensions/ARB/ARB_explicit_uniform_location.txt">GL_ARB_explicit_uniform_location</a> 275</li> 276<li value=129><a href="extensions/ARB/ARB_fragment_layer_viewport.txt">GL_ARB_fragment_layer_viewport</a> 277</li> 278<li value=130><a href="extensions/ARB/ARB_framebuffer_no_attachments.txt">GL_ARB_framebuffer_no_attachments</a> 279</li> 280<li value=131><a href="extensions/ARB/ARB_internalformat_query2.txt">GL_ARB_internalformat_query2</a> 281</li> 282<li value=132><a href="extensions/ARB/ARB_invalidate_subdata.txt">GL_ARB_invalidate_subdata</a> 283</li> 284<li value=133><a href="extensions/ARB/ARB_multi_draw_indirect.txt">GL_ARB_multi_draw_indirect</a> 285</li> 286<li value=134><a href="extensions/ARB/ARB_program_interface_query.txt">GL_ARB_program_interface_query</a> 287</li> 288<li value=135><a href="extensions/ARB/ARB_robust_buffer_access_behavior.txt">GL_ARB_robust_buffer_access_behavior</a> 289</li> 290<li value=136><a href="extensions/ARB/ARB_shader_image_size.txt">GL_ARB_shader_image_size</a> 291</li> 292<li value=137><a href="extensions/ARB/ARB_shader_storage_buffer_object.txt">GL_ARB_shader_storage_buffer_object</a> 293</li> 294<li value=138><a href="extensions/ARB/ARB_stencil_texturing.txt">GL_ARB_stencil_texturing</a> 295</li> 296<li value=139><a href="extensions/ARB/ARB_texture_buffer_range.txt">GL_ARB_texture_buffer_range</a> 297</li> 298<li value=140><a href="extensions/ARB/ARB_texture_query_levels.txt">GL_ARB_texture_query_levels</a> 299</li> 300<li value=141><a href="extensions/ARB/ARB_texture_storage_multisample.txt">GL_ARB_texture_storage_multisample</a> 301</li> 302<li value=142><a href="extensions/ARB/GLX_ARB_robustness_application_isolation.txt">GLX_ARB_robustness_application_isolation</a> 303 304 <br> <a href="extensions/ARB/GLX_ARB_robustness_application_isolation.txt">GLX_ARB_robustness_share_group_isolation</a> 305</li> 306<li value=143><a href="extensions/ARB/WGL_ARB_robustness_application_isolation.txt">WGL_ARB_robustness_application_isolation</a> 307 308 <br> <a href="extensions/ARB/WGL_ARB_robustness_application_isolation.txt">WGL_ARB_robustness_share_group_isolation</a> 309</li> 310<li value=144><a href="extensions/ARB/ARB_buffer_storage.txt">GL_ARB_buffer_storage</a> 311</li> 312<li value=145><a href="extensions/ARB/ARB_clear_texture.txt">GL_ARB_clear_texture</a> 313</li> 314<li value=146><a href="extensions/ARB/ARB_enhanced_layouts.txt">GL_ARB_enhanced_layouts</a> 315</li> 316<li value=147><a href="extensions/ARB/ARB_multi_bind.txt">GL_ARB_multi_bind</a> 317</li> 318<li value=148><a href="extensions/ARB/ARB_query_buffer_object.txt">GL_ARB_query_buffer_object</a> 319</li> 320<li value=149><a href="extensions/ARB/ARB_texture_mirror_clamp_to_edge.txt">GL_ARB_texture_mirror_clamp_to_edge</a> 321</li> 322<li value=150><a href="extensions/ARB/ARB_texture_stencil8.txt">GL_ARB_texture_stencil8</a> 323</li> 324<li value=151><a href="extensions/ARB/ARB_vertex_type_10f_11f_11f_rev.txt">GL_ARB_vertex_type_10f_11f_11f_rev</a> 325</li> 326<li value=152><a href="extensions/ARB/ARB_bindless_texture.txt">GL_ARB_bindless_texture</a> 327</li> 328<li value=153><a href="extensions/ARB/ARB_compute_variable_group_size.txt">GL_ARB_compute_variable_group_size</a> 329</li> 330<li value=154><a href="extensions/ARB/ARB_indirect_parameters.txt">GL_ARB_indirect_parameters</a> 331</li> 332<li value=155><a href="extensions/ARB/ARB_seamless_cubemap_per_texture.txt">GL_ARB_seamless_cubemap_per_texture</a> 333</li> 334<li value=156><a href="extensions/ARB/ARB_shader_draw_parameters.txt">GL_ARB_shader_draw_parameters</a> 335</li> 336<li value=157><a href="extensions/ARB/ARB_shader_group_vote.txt">GL_ARB_shader_group_vote</a> 337</li> 338<li value=158><a href="extensions/ARB/ARB_sparse_texture.txt">GL_ARB_sparse_texture</a> 339</li> 340<li value=159><a href="extensions/ARB/ARB_ES3_1_compatibility.txt">GL_ARB_ES3_1_compatibility</a> 341</li> 342<li value=160><a href="extensions/ARB/ARB_clip_control.txt">GL_ARB_clip_control</a> 343</li> 344<li value=161><a href="extensions/ARB/ARB_conditional_render_inverted.txt">GL_ARB_conditional_render_inverted</a> 345</li> 346<li value=162><a href="extensions/ARB/ARB_cull_distance.txt">GL_ARB_cull_distance</a> 347</li> 348<li value=163><a href="extensions/ARB/ARB_derivative_control.txt">GL_ARB_derivative_control</a> 349</li> 350<li value=164><a href="extensions/ARB/ARB_direct_state_access.txt">GL_ARB_direct_state_access</a> 351</li> 352<li value=165><a href="extensions/ARB/ARB_get_texture_sub_image.txt">GL_ARB_get_texture_sub_image</a> 353</li> 354<li value=166><a href="extensions/ARB/ARB_shader_texture_image_samples.txt">GL_ARB_shader_texture_image_samples</a> 355</li> 356<li value=167><a href="extensions/ARB/ARB_texture_barrier.txt">GL_ARB_texture_barrier</a> 357</li> 358<li value=168><a href="extensions/KHR/KHR_context_flush_control.txt">GL_KHR_context_flush_control</a> 359 360 <br> <a href="extensions/KHR/KHR_context_flush_control.txt">GLX_ARB_context_flush_control</a> 361 362 <br> <a href="extensions/KHR/KHR_context_flush_control.txt">WGL_ARB_context_flush_control</a> 363</li> 364<li value=169><a href="extensions/KHR/KHR_robust_buffer_access_behavior.txt">GL_KHR_robust_buffer_access_behavior</a> 365</li> 366<li value=170><a href="extensions/KHR/KHR_robustness.txt">GL_KHR_robustness</a> 367</li> 368<li value=171><a href="extensions/ARB/ARB_pipeline_statistics_query.txt">GL_ARB_pipeline_statistics_query</a> 369</li> 370<li value=172><a href="extensions/ARB/ARB_sparse_buffer.txt">GL_ARB_sparse_buffer</a> 371</li> 372<li value=173><a href="extensions/ARB/ARB_transform_feedback_overflow_query.txt">GL_ARB_transform_feedback_overflow_query</a> 373</li> 374<li value=174><a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced</a> 375 376 <br> <a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced_coherent</a> 377</li> 378<li value=175><a href="extensions/KHR/KHR_no_error.txt">GL_KHR_no_error</a> 379</li> 380<li value=176><a href="extensions/ARB/ARB_ES3_2_compatibility.txt">GL_ARB_ES3_2_compatibility</a> 381</li> 382<li value=177><a href="extensions/ARB/ARB_fragment_shader_interlock.txt">GL_ARB_fragment_shader_interlock</a> 383</li> 384<li value=178><a href="extensions/ARB/ARB_gpu_shader_int64.txt">GL_ARB_gpu_shader_int64</a> 385</li> 386<li value=179><a href="extensions/ARB/ARB_parallel_shader_compile.txt">GL_ARB_parallel_shader_compile</a> 387</li> 388<li value=180><a href="extensions/ARB/ARB_post_depth_coverage.txt">GL_ARB_post_depth_coverage</a> 389</li> 390<li value=181><a href="extensions/ARB/ARB_sample_locations.txt">GL_ARB_sample_locations</a> 391</li> 392<li value=182><a href="extensions/ARB/ARB_shader_atomic_counter_ops.txt">GL_ARB_shader_atomic_counter_ops</a> 393</li> 394<li value=183><a href="extensions/ARB/ARB_shader_ballot.txt">GL_ARB_shader_ballot</a> 395</li> 396<li value=184><a href="extensions/ARB/ARB_shader_clock.txt">GL_ARB_shader_clock</a> 397</li> 398<li value=185><a href="extensions/ARB/ARB_shader_viewport_layer_array.txt">GL_ARB_shader_viewport_layer_array</a> 399</li> 400<li value=186><a href="extensions/ARB/ARB_sparse_texture2.txt">GL_ARB_sparse_texture2</a> 401</li> 402<li value=187><a href="extensions/ARB/ARB_sparse_texture_clamp.txt">GL_ARB_sparse_texture_clamp</a> 403</li> 404<li value=188><a href="extensions/ARB/ARB_texture_filter_minmax.txt">GL_ARB_texture_filter_minmax</a> 405</li> 406<li value=189><a href="extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt">GL_KHR_texture_compression_astc_sliced_3d</a> 407</li> 408<li value=190><a href="extensions/ARB/ARB_gl_spirv.txt">GL_ARB_gl_spirv</a> 409</li> 410<li value=191><a href="extensions/ARB/ARB_create_context_no_error.txt">GLX_ARB_create_context_no_error</a> 411 412 <br> <a href="extensions/ARB/ARB_create_context_no_error.txt">WGL_ARB_create_context_no_error</a> 413</li> 414<li value=192><a href="extensions/KHR/KHR_parallel_shader_compile.txt">GL_KHR_parallel_shader_compile</a> 415</li> 416<li value=193><a href="extensions/ARB/ARB_polygon_offset_clamp.txt">GL_ARB_polygon_offset_clamp</a> 417</li> 418<li value=194><a href="extensions/ARB/ARB_spirv_extensions.txt">GL_ARB_spirv_extensions</a> 419</li> 420<li value=195><a href="extensions/ARB/ARB_texture_filter_anisotropic.txt">GL_ARB_texture_filter_anisotropic</a> 421</li> 422<li value=196><a href="extensions/KHR/KHR_shader_subgroup.txt">GL_KHR_shader_subgroup</a> 423</li> 424</ol> 425