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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkPromiseImageTexture_DEFINED
9 #define SkPromiseImageTexture_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 
13 #if SK_SUPPORT_GPU
14 #include "include/core/SkRefCnt.h"
15 #include "include/gpu/GrBackendSurface.h"
16 #include "include/private/GrResourceKey.h"
17 /**
18  * This type is used to fulfill textures for PromiseImages. Once an instance is returned from a
19  * PromiseImageTextureFulfillProc the GrBackendTexture it wraps must remain valid until the
20  * corresponding PromiseImageTextureReleaseProc is called. For performance reasons it is
21  * recommended that the client reuse a single PromiseImageTexture each time a given texture
22  * is returned by the PromiseImageTextureFulfillProc rather than creating a new PromiseImageTexture
23  * representing the same underlying backend API texture. If the underlying texture is deleted (after
24  * PromiseImageTextureReleaseProc has been called if this was returned by a
25  * PromiseImageTextureFulfillProc) then this object should be disposed as the texture it represented
26  * cannot be used to fulfill again.
27  */
28 class SK_API SkPromiseImageTexture : public SkNVRefCnt<SkPromiseImageTexture> {
29 public:
30     SkPromiseImageTexture() = delete;
31     SkPromiseImageTexture(const SkPromiseImageTexture&) = delete;
32     SkPromiseImageTexture(SkPromiseImageTexture&&) = delete;
33     ~SkPromiseImageTexture();
34     SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete;
35     SkPromiseImageTexture& operator=(SkPromiseImageTexture&&) = delete;
36 
Make(const GrBackendTexture & backendTexture)37     static sk_sp<SkPromiseImageTexture> Make(const GrBackendTexture& backendTexture) {
38         if (!backendTexture.isValid()) {
39             return nullptr;
40         }
41         return sk_sp<SkPromiseImageTexture>(new SkPromiseImageTexture(backendTexture));
42     }
43 
backendTexture()44     GrBackendTexture backendTexture() const { return fBackendTexture; }
45 
46     void addKeyToInvalidate(uint32_t contextID, const GrUniqueKey& key);
uniqueID()47     uint32_t uniqueID() const { return fUniqueID; }
48 
49 #if GR_TEST_UTILS
50     SkTArray<GrUniqueKey> testingOnly_uniqueKeysToInvalidate() const;
51 #endif
52 
53 private:
54     explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture);
55 
56     SkSTArray<1, GrUniqueKeyInvalidatedMessage> fMessages;
57     GrBackendTexture fBackendTexture;
58     uint32_t fUniqueID = SK_InvalidUniqueID;
59     static std::atomic<uint32_t> gUniqueID;
60 };
61 #endif // SK_SUPPORT_GPU
62 
63 #endif // SkPromiseImageTexture_DEFINED
64