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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/sksg/include/SkSGScene.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkPaint.h"
13 #include "modules/sksg/include/SkSGInvalidationController.h"
14 #include "modules/sksg/include/SkSGRenderNode.h"
15 
16 namespace sksg {
17 
Make(sk_sp<RenderNode> root)18 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) {
19     return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr;
20 }
21 
Scene(sk_sp<RenderNode> root)22 Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {}
23 
24 Scene::~Scene() = default;
25 
render(SkCanvas * canvas) const26 void Scene::render(SkCanvas* canvas) const {
27     // Ensure the SG is revalidated.
28     // Note: this is a no-op if the scene has already been revalidated - e.g. in animate().
29     fRoot->revalidate(nullptr, SkMatrix::I());
30 
31     fRoot->render(canvas);
32 }
33 
revalidate(InvalidationController * ic)34 void Scene::revalidate(InvalidationController* ic) {
35     fRoot->revalidate(ic, SkMatrix::I());
36 }
37 
nodeAt(const SkPoint & p) const38 const RenderNode* Scene::nodeAt(const SkPoint& p) const {
39     return fRoot->nodeAt(p);
40 }
41 
42 } // namespace sksg
43