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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/dawn/GrDawnGpu.h"
9 
10 #include "include/gpu/GrBackendSemaphore.h"
11 #include "include/gpu/GrBackendSurface.h"
12 #include "include/gpu/GrContextOptions.h"
13 #include "include/gpu/GrDirectContext.h"
14 #include "src/core/SkConvertPixels.h"
15 #include "src/gpu/GrDataUtils.h"
16 #include "src/gpu/GrDirectContextPriv.h"
17 #include "src/gpu/GrGeometryProcessor.h"
18 #include "src/gpu/GrGpuResourceCacheAccess.h"
19 #include "src/gpu/GrPipeline.h"
20 #include "src/gpu/GrRenderTarget.h"
21 #include "src/gpu/GrSemaphore.h"
22 #include "src/gpu/GrStencilSettings.h"
23 #include "src/gpu/GrTexture.h"
24 #include "src/gpu/GrThreadSafePipelineBuilder.h"
25 #include "src/gpu/dawn/GrDawnAttachment.h"
26 #include "src/gpu/dawn/GrDawnBuffer.h"
27 #include "src/gpu/dawn/GrDawnCaps.h"
28 #include "src/gpu/dawn/GrDawnOpsRenderPass.h"
29 #include "src/gpu/dawn/GrDawnProgramBuilder.h"
30 #include "src/gpu/dawn/GrDawnRenderTarget.h"
31 #include "src/gpu/dawn/GrDawnTexture.h"
32 #include "src/gpu/dawn/GrDawnUtil.h"
33 
34 #include "src/core/SkAutoMalloc.h"
35 #include "src/core/SkMipmap.h"
36 #include "src/sksl/SkSLCompiler.h"
37 
38 #if !defined(SK_BUILD_FOR_WIN)
39 #include <unistd.h>
40 #endif // !defined(SK_BUILD_FOR_WIN)
41 
42 static const int kMaxRenderPipelineEntries = 1024;
43 
44 namespace {
45 
46 class Fence {
47 public:
Fence(const wgpu::Device & device)48     Fence(const wgpu::Device& device)
49       : fDevice(device), fCalled(false) {
50         device.GetQueue().OnSubmittedWorkDone(0, callback, this);
51     }
52 
callback(WGPUQueueWorkDoneStatus status,void * userData)53     static void callback(WGPUQueueWorkDoneStatus status, void* userData) {
54         Fence* fence = static_cast<Fence*>(userData);
55         fence->fCalled = true;
56     }
57 
check()58     bool check() {
59         fDevice.Tick();
60         return fCalled;
61     }
62 
63 private:
64     wgpu::Device            fDevice;
65     bool                    fCalled;
66 };
67 
68 }
69 
to_dawn_filter_mode(GrSamplerState::Filter filter)70 static wgpu::FilterMode to_dawn_filter_mode(GrSamplerState::Filter filter) {
71     switch (filter) {
72         case GrSamplerState::Filter::kNearest:
73             return wgpu::FilterMode::Nearest;
74         case GrSamplerState::Filter::kLinear:
75             return wgpu::FilterMode::Linear;
76         default:
77             SkASSERT(!"unsupported filter mode");
78             return wgpu::FilterMode::Nearest;
79     }
80 }
81 
to_dawn_mipmap_mode(GrSamplerState::MipmapMode mode)82 static wgpu::FilterMode to_dawn_mipmap_mode(GrSamplerState::MipmapMode mode) {
83     switch (mode) {
84         case GrSamplerState::MipmapMode::kNone:
85             // Fall-through (Dawn does not have an equivalent for "None")
86         case GrSamplerState::MipmapMode::kNearest:
87             return wgpu::FilterMode::Nearest;
88         case GrSamplerState::MipmapMode::kLinear:
89             return wgpu::FilterMode::Linear;
90         default:
91             SkASSERT(!"unsupported filter mode");
92             return wgpu::FilterMode::Nearest;
93     }
94 }
95 
to_dawn_address_mode(GrSamplerState::WrapMode wrapMode)96 static wgpu::AddressMode to_dawn_address_mode(GrSamplerState::WrapMode wrapMode) {
97     switch (wrapMode) {
98         case GrSamplerState::WrapMode::kClamp:
99             return wgpu::AddressMode::ClampToEdge;
100         case GrSamplerState::WrapMode::kRepeat:
101             return wgpu::AddressMode::Repeat;
102         case GrSamplerState::WrapMode::kMirrorRepeat:
103             return wgpu::AddressMode::MirrorRepeat;
104         case GrSamplerState::WrapMode::kClampToBorder:
105             SkASSERT(!"unsupported address mode");
106     }
107     SkASSERT(!"unsupported address mode");
108     return wgpu::AddressMode::ClampToEdge;
109 }
110 
Make(const wgpu::Device & device,const GrContextOptions & options,GrDirectContext * direct)111 sk_sp<GrGpu> GrDawnGpu::Make(const wgpu::Device& device,
112                              const GrContextOptions& options, GrDirectContext* direct) {
113     if (!device) {
114         return nullptr;
115     }
116 
117     return sk_sp<GrGpu>(new GrDawnGpu(direct, options, device));
118 }
119 
120 ////////////////////////////////////////////////////////////////////////////////
121 
GrDawnGpu(GrDirectContext * direct,const GrContextOptions & options,const wgpu::Device & device)122 GrDawnGpu::GrDawnGpu(GrDirectContext* direct, const GrContextOptions& options,
123                      const wgpu::Device& device)
124         : INHERITED(direct)
125         , fDevice(device)
126         , fQueue(device.GetQueue())
127         , fUniformRingBuffer(this, wgpu::BufferUsage::Uniform)
128         , fStagingBufferManager(this)
129         , fRenderPipelineCache(kMaxRenderPipelineEntries)
130         , fFinishCallbacks(this) {
131     this->initCapsAndCompiler(sk_make_sp<GrDawnCaps>(options));
132 }
133 
~GrDawnGpu()134 GrDawnGpu::~GrDawnGpu() { this->finishOutstandingGpuWork(); }
135 
disconnect(DisconnectType type)136 void GrDawnGpu::disconnect(DisconnectType type) {
137     if (DisconnectType::kCleanup == type) {
138         this->finishOutstandingGpuWork();
139     }
140     fStagingBufferManager.reset();
141     fQueue = nullptr;
142     fDevice = nullptr;
143     INHERITED::disconnect(type);
144 }
145 
pipelineBuilder()146 GrThreadSafePipelineBuilder* GrDawnGpu::pipelineBuilder() {
147     return nullptr;
148 }
149 
refPipelineBuilder()150 sk_sp<GrThreadSafePipelineBuilder> GrDawnGpu::refPipelineBuilder() {
151     return nullptr;
152 }
153 
154 ///////////////////////////////////////////////////////////////////////////////
155 
onGetOpsRenderPass(GrRenderTarget * rt,bool,GrAttachment *,GrSurfaceOrigin origin,const SkIRect & bounds,const GrOpsRenderPass::LoadAndStoreInfo & colorInfo,const GrOpsRenderPass::StencilLoadAndStoreInfo & stencilInfo,const SkTArray<GrSurfaceProxy *,true> & sampledProxies,GrXferBarrierFlags renderPassXferBarriers)156 GrOpsRenderPass* GrDawnGpu::onGetOpsRenderPass(
157         GrRenderTarget* rt,
158         bool /*useMSAASurface*/,
159         GrAttachment*,
160         GrSurfaceOrigin origin,
161         const SkIRect& bounds,
162         const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
163         const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo,
164         const SkTArray<GrSurfaceProxy*, true>& sampledProxies,
165         GrXferBarrierFlags renderPassXferBarriers) {
166     fOpsRenderPass.reset(new GrDawnOpsRenderPass(this, rt, origin, colorInfo, stencilInfo));
167     return fOpsRenderPass.get();
168 }
169 
170 ///////////////////////////////////////////////////////////////////////////////
onCreateBuffer(size_t size,GrGpuBufferType type,GrAccessPattern accessPattern,const void * data)171 sk_sp<GrGpuBuffer> GrDawnGpu::onCreateBuffer(size_t size, GrGpuBufferType type,
172                                              GrAccessPattern accessPattern, const void* data) {
173     sk_sp<GrGpuBuffer> b(new GrDawnBuffer(this, size, type, accessPattern));
174     if (data && b) {
175         b->updateData(data, size);
176     }
177     return b;
178 }
179 
180 ////////////////////////////////////////////////////////////////////////////////
onWritePixels(GrSurface * surface,SkIRect rect,GrColorType surfaceColorType,GrColorType srcColorType,const GrMipLevel texels[],int mipLevelCount,bool prepForTexSampling)181 bool GrDawnGpu::onWritePixels(GrSurface* surface,
182                               SkIRect rect,
183                               GrColorType surfaceColorType,
184                               GrColorType srcColorType,
185                               const GrMipLevel texels[],
186                               int mipLevelCount,
187                               bool prepForTexSampling) {
188     GrDawnTexture* texture = static_cast<GrDawnTexture*>(surface->asTexture());
189     if (!texture) {
190         return false;
191     }
192     this->uploadTextureData(srcColorType, texels, mipLevelCount, rect, texture->texture());
193     if (mipLevelCount < texture->maxMipmapLevel() + 1) {
194         texture->markMipmapsDirty();
195     }
196     return true;
197 }
198 
onTransferPixelsTo(GrTexture * texture,SkIRect rect,GrColorType textureColorType,GrColorType bufferColorType,sk_sp<GrGpuBuffer> transferBuffer,size_t bufferOffset,size_t rowBytes)199 bool GrDawnGpu::onTransferPixelsTo(GrTexture* texture,
200                                    SkIRect rect,
201                                    GrColorType textureColorType,
202                                    GrColorType bufferColorType,
203                                    sk_sp<GrGpuBuffer> transferBuffer,
204                                    size_t bufferOffset,
205                                    size_t rowBytes) {
206     SkASSERT(!"unimplemented");
207     return false;
208 }
209 
onTransferPixelsFrom(GrSurface * surface,SkIRect rect,GrColorType surfaceColorType,GrColorType bufferColorType,sk_sp<GrGpuBuffer> transferBuffer,size_t offset)210 bool GrDawnGpu::onTransferPixelsFrom(GrSurface* surface,
211                                      SkIRect rect,
212                                      GrColorType surfaceColorType,
213                                      GrColorType bufferColorType,
214                                      sk_sp<GrGpuBuffer> transferBuffer,
215                                      size_t offset) {
216     SkASSERT(!"unimplemented");
217     return false;
218 }
219 
220 ////////////////////////////////////////////////////////////////////////////////
onCreateTexture(SkISize dimensions,const GrBackendFormat & backendFormat,GrRenderable renderable,int renderTargetSampleCnt,SkBudgeted budgeted,GrProtected,int mipLevelCount,uint32_t levelClearMask)221 sk_sp<GrTexture> GrDawnGpu::onCreateTexture(SkISize dimensions,
222                                             const GrBackendFormat& backendFormat,
223                                             GrRenderable renderable,
224                                             int renderTargetSampleCnt,
225                                             SkBudgeted budgeted,
226                                             GrProtected,
227                                             int mipLevelCount,
228                                             uint32_t levelClearMask) {
229     if (levelClearMask) {
230         return nullptr;
231     }
232 
233     wgpu::TextureFormat format;
234     if (!backendFormat.asDawnFormat(&format)) {
235         return nullptr;
236     }
237 
238     GrMipmapStatus mipmapStatus =
239         mipLevelCount > 1 ? GrMipmapStatus::kDirty : GrMipmapStatus::kNotAllocated;
240 
241     return GrDawnTexture::Make(this, dimensions, format, renderable, renderTargetSampleCnt,
242                                budgeted, mipLevelCount, mipmapStatus);
243 }
244 
onCreateCompressedTexture(SkISize dimensions,const GrBackendFormat &,SkBudgeted,GrMipmapped,GrProtected,const void * data,size_t dataSize)245 sk_sp<GrTexture> GrDawnGpu::onCreateCompressedTexture(SkISize dimensions, const GrBackendFormat&,
246                                                       SkBudgeted, GrMipmapped, GrProtected,
247                                                       const void* data, size_t dataSize) {
248     SkASSERT(!"unimplemented");
249     return nullptr;
250 }
251 
onWrapBackendTexture(const GrBackendTexture & backendTex,GrWrapOwnership ownership,GrWrapCacheable cacheable,GrIOType ioType)252 sk_sp<GrTexture> GrDawnGpu::onWrapBackendTexture(const GrBackendTexture& backendTex,
253                                                  GrWrapOwnership ownership,
254                                                  GrWrapCacheable cacheable,
255                                                  GrIOType ioType) {
256     GrDawnTextureInfo info;
257     if (!backendTex.getDawnTextureInfo(&info)) {
258         return nullptr;
259     }
260 
261     SkISize dimensions = { backendTex.width(), backendTex.height() };
262     return GrDawnTexture::MakeWrapped(this, dimensions, GrRenderable::kNo, 1, cacheable, ioType,
263                                       info);
264 }
265 
onWrapCompressedBackendTexture(const GrBackendTexture & backendTex,GrWrapOwnership ownership,GrWrapCacheable cacheable)266 sk_sp<GrTexture> GrDawnGpu::onWrapCompressedBackendTexture(const GrBackendTexture& backendTex,
267                                                            GrWrapOwnership ownership,
268                                                            GrWrapCacheable cacheable) {
269     return nullptr;
270 }
271 
onWrapRenderableBackendTexture(const GrBackendTexture & tex,int sampleCnt,GrWrapOwnership,GrWrapCacheable cacheable)272 sk_sp<GrTexture> GrDawnGpu::onWrapRenderableBackendTexture(const GrBackendTexture& tex,
273                                                            int sampleCnt,
274                                                            GrWrapOwnership,
275                                                            GrWrapCacheable cacheable) {
276     GrDawnTextureInfo info;
277     if (!tex.getDawnTextureInfo(&info) || !info.fTexture) {
278         return nullptr;
279     }
280 
281     SkISize dimensions = { tex.width(), tex.height() };
282     sampleCnt = this->caps()->getRenderTargetSampleCount(sampleCnt, tex.getBackendFormat());
283     if (sampleCnt < 1) {
284         return nullptr;
285     }
286 
287     sk_sp<GrTexture> result = GrDawnTexture::MakeWrapped(this, dimensions, GrRenderable::kYes,
288                                                          sampleCnt, cacheable, kRW_GrIOType, info);
289     result->markMipmapsDirty();
290     return result;
291 }
292 
onWrapBackendRenderTarget(const GrBackendRenderTarget & rt)293 sk_sp<GrRenderTarget> GrDawnGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& rt) {
294     GrDawnRenderTargetInfo info;
295     if (!rt.getDawnRenderTargetInfo(&info) || !info.fTextureView) {
296         return nullptr;
297     }
298 
299     SkISize dimensions = { rt.width(), rt.height() };
300     int sampleCnt = 1;
301     return GrDawnRenderTarget::MakeWrapped(this, dimensions, sampleCnt, info);
302 }
303 
makeStencilAttachment(const GrBackendFormat &,SkISize dimensions,int numStencilSamples)304 sk_sp<GrAttachment> GrDawnGpu::makeStencilAttachment(const GrBackendFormat& /*colorFormat*/,
305                                                      SkISize dimensions, int numStencilSamples) {
306     fStats.incStencilAttachmentCreates();
307     return GrDawnAttachment::MakeStencil(this, dimensions, numStencilSamples);
308 }
309 
onCreateBackendTexture(SkISize dimensions,const GrBackendFormat & backendFormat,GrRenderable renderable,GrMipmapped mipMapped,GrProtected isProtected)310 GrBackendTexture GrDawnGpu::onCreateBackendTexture(SkISize dimensions,
311                                                    const GrBackendFormat& backendFormat,
312                                                    GrRenderable renderable,
313                                                    GrMipmapped mipMapped,
314                                                    GrProtected isProtected) {
315     wgpu::TextureFormat format;
316     if (!backendFormat.asDawnFormat(&format)) {
317         return GrBackendTexture();
318     }
319 
320     wgpu::TextureDescriptor desc;
321     desc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
322                  wgpu::TextureUsage::CopyDst;
323 
324     if (GrRenderable::kYes == renderable) {
325         desc.usage |= wgpu::TextureUsage::RenderAttachment;
326     }
327 
328     int numMipLevels = 1;
329     if (mipMapped == GrMipmapped::kYes) {
330         numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
331     }
332 
333     desc.size.width = dimensions.width();
334     desc.size.height = dimensions.height();
335     desc.size.depthOrArrayLayers = 1;
336     desc.format = format;
337     desc.mipLevelCount = numMipLevels;
338 
339     wgpu::Texture tex = this->device().CreateTexture(&desc);
340 
341     GrDawnTextureInfo info;
342     info.fTexture = tex;
343     info.fFormat = desc.format;
344     info.fLevelCount = desc.mipLevelCount;
345     return GrBackendTexture(dimensions.width(), dimensions.height(), info);
346 }
347 
uploadTextureData(GrColorType srcColorType,const GrMipLevel texels[],int mipLevelCount,const SkIRect & rect,wgpu::Texture texture)348 void GrDawnGpu::uploadTextureData(GrColorType srcColorType, const GrMipLevel texels[],
349                                   int mipLevelCount, const SkIRect& rect,
350                                   wgpu::Texture texture) {
351     uint32_t x = rect.x();
352     uint32_t y = rect.y();
353     uint32_t width = rect.width();
354     uint32_t height = rect.height();
355 
356     for (int i = 0; i < mipLevelCount; i++) {
357         const void* src = texels[i].fPixels;
358         size_t srcRowBytes = texels[i].fRowBytes;
359         SkColorType colorType = GrColorTypeToSkColorType(srcColorType);
360         size_t trimRowBytes = width * SkColorTypeBytesPerPixel(colorType);
361         size_t dstRowBytes = GrDawnRoundRowBytes(trimRowBytes);
362         size_t size = dstRowBytes * height;
363         GrStagingBufferManager::Slice slice =
364                 this->stagingBufferManager()->allocateStagingBufferSlice(size);
365         SkRectMemcpy(slice.fOffsetMapPtr, dstRowBytes, src, srcRowBytes, trimRowBytes, height);
366 
367         wgpu::ImageCopyBuffer srcBuffer = {};
368         srcBuffer.buffer = static_cast<GrDawnBuffer*>(slice.fBuffer)->get();
369         srcBuffer.layout.offset = slice.fOffset;
370         srcBuffer.layout.bytesPerRow = dstRowBytes;
371         srcBuffer.layout.rowsPerImage = height;
372 
373         wgpu::ImageCopyTexture dstTexture;
374         dstTexture.texture = texture;
375         dstTexture.mipLevel = i;
376         dstTexture.origin = {x, y, 0};
377 
378         wgpu::Extent3D copySize = {width, height, 1};
379         this->getCopyEncoder().CopyBufferToTexture(&srcBuffer, &dstTexture, &copySize);
380         x /= 2;
381         y /= 2;
382         width = std::max(1u, width / 2);
383         height = std::max(1u, height / 2);
384     }
385 }
386 
onClearBackendTexture(const GrBackendTexture & backendTexture,sk_sp<GrRefCntedCallback> finishedCallback,std::array<float,4> color)387 bool GrDawnGpu::onClearBackendTexture(const GrBackendTexture& backendTexture,
388                                       sk_sp<GrRefCntedCallback> finishedCallback,
389                                       std::array<float, 4> color) {
390     GrDawnTextureInfo info;
391     SkAssertResult(backendTexture.getDawnTextureInfo(&info));
392 
393     GrColorType colorType;
394     if (!GrDawnFormatToGrColorType(info.fFormat, &colorType)) {
395         return false;
396     }
397 
398     size_t bpp = GrDawnBytesPerBlock(info.fFormat);
399     size_t baseLayerSize = bpp * backendTexture.width() * backendTexture.height();
400     SkAutoMalloc defaultStorage(baseLayerSize);
401     GrImageInfo imageInfo(colorType, kUnpremul_SkAlphaType, nullptr, backendTexture.dimensions());
402     GrClearImage(imageInfo, defaultStorage.get(), bpp * backendTexture.width(), color);
403 
404     wgpu::Device device = this->device();
405     wgpu::CommandEncoder copyEncoder = this->getCopyEncoder();
406     int w = backendTexture.width(), h = backendTexture.height();
407     for (uint32_t i = 0; i < info.fLevelCount; i++) {
408         size_t origRowBytes = bpp * w;
409         size_t rowBytes = GrDawnRoundRowBytes(origRowBytes);
410         size_t size = rowBytes * h;
411         GrStagingBufferManager::Slice stagingBuffer =
412                 this->stagingBufferManager()->allocateStagingBufferSlice(size);
413         if (rowBytes == origRowBytes) {
414             memcpy(stagingBuffer.fOffsetMapPtr, defaultStorage.get(), size);
415         } else {
416             const char* src = static_cast<const char*>(defaultStorage.get());
417             char* dst = static_cast<char*>(stagingBuffer.fOffsetMapPtr);
418             for (int row = 0; row < h; row++) {
419                 memcpy(dst, src, origRowBytes);
420                 dst += rowBytes;
421                 src += origRowBytes;
422             }
423         }
424         wgpu::ImageCopyBuffer srcBuffer = {};
425         srcBuffer.buffer = static_cast<GrDawnBuffer*>(stagingBuffer.fBuffer)->get();
426         srcBuffer.layout.offset = stagingBuffer.fOffset;
427         srcBuffer.layout.bytesPerRow = rowBytes;
428         srcBuffer.layout.rowsPerImage = h;
429         wgpu::ImageCopyTexture dstTexture;
430         dstTexture.texture = info.fTexture;
431         dstTexture.mipLevel = i;
432         dstTexture.origin = {0, 0, 0};
433         wgpu::Extent3D copySize = {(uint32_t)w, (uint32_t)h, 1};
434         copyEncoder.CopyBufferToTexture(&srcBuffer, &dstTexture, &copySize);
435         w = std::max(1, w / 2);
436         h = std::max(1, h / 2);
437     }
438     return true;
439 }
440 
onCreateCompressedBackendTexture(SkISize dimensions,const GrBackendFormat &,GrMipmapped,GrProtected)441 GrBackendTexture GrDawnGpu::onCreateCompressedBackendTexture(
442         SkISize dimensions, const GrBackendFormat&, GrMipmapped, GrProtected) {
443     return {};
444 }
445 
onUpdateCompressedBackendTexture(const GrBackendTexture &,sk_sp<GrRefCntedCallback> finishedCallback,const void * data,size_t size)446 bool GrDawnGpu::onUpdateCompressedBackendTexture(const GrBackendTexture&,
447                                                  sk_sp<GrRefCntedCallback> finishedCallback,
448                                                  const void* data,
449                                                  size_t size) {
450     return false;
451 }
452 
deleteBackendTexture(const GrBackendTexture & tex)453 void GrDawnGpu::deleteBackendTexture(const GrBackendTexture& tex) {
454     GrDawnTextureInfo info;
455     if (tex.getDawnTextureInfo(&info)) {
456         info.fTexture = nullptr;
457     }
458 }
459 
compile(const GrProgramDesc &,const GrProgramInfo &)460 bool GrDawnGpu::compile(const GrProgramDesc&, const GrProgramInfo&) {
461     return false;
462 }
463 
464 #if GR_TEST_UTILS
isTestingOnlyBackendTexture(const GrBackendTexture & tex) const465 bool GrDawnGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const {
466     GrDawnTextureInfo info;
467     if (!tex.getDawnTextureInfo(&info)) {
468         return false;
469     }
470 
471     return info.fTexture.Get();
472 }
473 
createTestingOnlyBackendRenderTarget(SkISize dimensions,GrColorType colorType,int sampleCnt,GrProtected isProtected)474 GrBackendRenderTarget GrDawnGpu::createTestingOnlyBackendRenderTarget(SkISize dimensions,
475                                                                       GrColorType colorType,
476                                                                       int sampleCnt,
477                                                                       GrProtected isProtected) {
478     if (dimensions.width()  > this->caps()->maxTextureSize() ||
479         dimensions.height() > this->caps()->maxTextureSize()) {
480         return {};
481     }
482 
483     // We don't support MSAA in this backend yet.
484     if (sampleCnt != 1) {
485         return {};
486     }
487 
488     if (isProtected == GrProtected::kYes) {
489         return {};
490     }
491 
492     wgpu::TextureFormat format;
493     if (!GrColorTypeToDawnFormat(colorType, &format)) {
494         return {};
495     }
496 
497     wgpu::TextureDescriptor desc;
498     desc.usage =
499         wgpu::TextureUsage::CopySrc |
500         wgpu::TextureUsage::RenderAttachment;
501 
502     desc.size.width = dimensions.width();
503     desc.size.height = dimensions.height();
504     desc.size.depthOrArrayLayers = 1;
505     desc.format = format;
506 
507     wgpu::Texture tex = this->device().CreateTexture(&desc);
508 
509     GrDawnRenderTargetInfo info;
510     info.fTextureView = tex.CreateView();
511     info.fFormat = desc.format;
512     info.fLevelCount = desc.mipLevelCount;
513 
514     return GrBackendRenderTarget(dimensions.width(), dimensions.height(), 1, 0, info);
515 }
516 
deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget & rt)517 void GrDawnGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) {
518     GrDawnRenderTargetInfo info;
519     if (rt.getDawnRenderTargetInfo(&info)) {
520         info.fTextureView = nullptr;
521     }
522 }
523 
524 #endif
525 
addFinishedProc(GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)526 void GrDawnGpu::addFinishedProc(GrGpuFinishedProc finishedProc,
527                                 GrGpuFinishedContext finishedContext) {
528     fFinishCallbacks.add(finishedProc, finishedContext);
529 }
530 
checkForCompletedStagingBuffers()531 void GrDawnGpu::checkForCompletedStagingBuffers() {
532     // We expect all the buffer maps to trigger in order of submission so we bail after the first
533     // non finished map since we always push new busy buffers to the back of our list.
534     while (!fBusyStagingBuffers.empty() && fBusyStagingBuffers.front()->isMapped()) {
535         fBusyStagingBuffers.pop_front();
536     }
537 }
538 
waitOnAllBusyStagingBuffers()539 void GrDawnGpu::waitOnAllBusyStagingBuffers() {
540     while (!fBusyStagingBuffers.empty()) {
541         fDevice.Tick();
542         this->checkForCompletedStagingBuffers();
543     }
544 }
545 
takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer)546 void GrDawnGpu::takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer) {
547     fSubmittedStagingBuffers.push_back(std::move(buffer));
548 }
549 
550 
callback(WGPUQueueWorkDoneStatus status,void * userData)551 static void callback(WGPUQueueWorkDoneStatus status, void* userData) {
552     *static_cast<bool*>(userData) = true;
553 }
554 
onSubmitToGpu(bool syncCpu)555 bool GrDawnGpu::onSubmitToGpu(bool syncCpu) {
556     this->flushCopyEncoder();
557     if (!fCommandBuffers.empty()) {
558         fQueue.Submit(fCommandBuffers.size(), &fCommandBuffers.front());
559         fCommandBuffers.clear();
560     }
561 
562     this->moveStagingBuffersToBusyAndMapAsync();
563     if (syncCpu) {
564         bool called = false;
565         fDevice.GetQueue().OnSubmittedWorkDone(0, callback, &called);
566         while (!called) {
567             fDevice.Tick();
568         }
569         fFinishCallbacks.callAll(true);
570     }
571 
572     this->checkForCompletedStagingBuffers();
573 
574     return true;
575 }
576 
get_dawn_texture_from_surface(GrSurface * src)577 static wgpu::Texture get_dawn_texture_from_surface(GrSurface* src) {
578     if (auto t = static_cast<GrDawnTexture*>(src->asTexture())) {
579         return t->texture();
580     } else {
581         return nullptr;
582     }
583 }
584 
onCopySurface(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)585 bool GrDawnGpu::onCopySurface(GrSurface* dst,
586                               GrSurface* src,
587                               const SkIRect& srcRect,
588                               const SkIPoint& dstPoint) {
589     wgpu::Texture srcTexture = get_dawn_texture_from_surface(src);
590     wgpu::Texture dstTexture = get_dawn_texture_from_surface(dst);
591     if (!srcTexture || !dstTexture) {
592         return false;
593     }
594 
595     uint32_t width = srcRect.width(), height = srcRect.height();
596 
597     wgpu::ImageCopyTexture srcTextureView, dstTextureView;
598     srcTextureView.texture = srcTexture;
599     srcTextureView.origin = {(uint32_t) srcRect.x(), (uint32_t) srcRect.y(), 0};
600     dstTextureView.texture = dstTexture;
601     dstTextureView.origin = {(uint32_t) dstPoint.x(), (uint32_t) dstPoint.y(), 0};
602 
603     wgpu::Extent3D copySize = {width, height, 1};
604     this->getCopyEncoder().CopyTextureToTexture(&srcTextureView, &dstTextureView, &copySize);
605     return true;
606 }
607 
callback(WGPUBufferMapAsyncStatus status,void * userdata)608 static void callback(WGPUBufferMapAsyncStatus status, void* userdata) {
609     *static_cast<bool*>(userdata) = true;
610 }
611 
onReadPixels(GrSurface * surface,SkIRect rect,GrColorType surfaceColorType,GrColorType dstColorType,void * buffer,size_t rowBytes)612 bool GrDawnGpu::onReadPixels(GrSurface* surface,
613                              SkIRect rect,
614                              GrColorType surfaceColorType,
615                              GrColorType dstColorType,
616                              void* buffer,
617                              size_t rowBytes) {
618     wgpu::Texture tex = get_dawn_texture_from_surface(surface);
619 
620     if (!tex || 0 == rowBytes) {
621         return false;
622     }
623     size_t origRowBytes = rowBytes;
624     int origSizeInBytes = origRowBytes*rect.height();
625     rowBytes = GrDawnRoundRowBytes(rowBytes);
626     int sizeInBytes = rowBytes*rect.height();
627 
628     wgpu::BufferDescriptor desc;
629     desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
630     desc.size = sizeInBytes;
631 
632     wgpu::Buffer buf = device().CreateBuffer(&desc);
633 
634     wgpu::ImageCopyTexture srcTexture;
635     srcTexture.texture = tex;
636     srcTexture.origin = {(uint32_t) rect.left(), (uint32_t) rect.top(), 0};
637 
638     wgpu::ImageCopyBuffer dstBuffer = {};
639     dstBuffer.buffer = buf;
640     dstBuffer.layout.offset = 0;
641     dstBuffer.layout.bytesPerRow = rowBytes;
642     dstBuffer.layout.rowsPerImage = rect.height();
643 
644     wgpu::Extent3D copySize = {(uint32_t) rect.width(), (uint32_t) rect.height(), 1};
645     this->getCopyEncoder().CopyTextureToBuffer(&srcTexture, &dstBuffer, &copySize);
646     this->submitToGpu(true);
647 
648     bool mapped = false;
649     buf.MapAsync(wgpu::MapMode::Read, 0, 0, callback, &mapped);
650     while (!mapped) {
651         device().Tick();
652     }
653     const void* readPixelsPtr = buf.GetConstMappedRange();
654 
655     if (rowBytes == origRowBytes) {
656         memcpy(buffer, readPixelsPtr, origSizeInBytes);
657     } else {
658         const char* src = static_cast<const char*>(readPixelsPtr);
659         char* dst = static_cast<char*>(buffer);
660         for (int row = 0; row < rect.height(); row++) {
661             memcpy(dst, src, origRowBytes);
662             dst += origRowBytes;
663             src += rowBytes;
664         }
665     }
666     buf.Unmap();
667     return true;
668 }
669 
onRegenerateMipMapLevels(GrTexture * tex)670 bool GrDawnGpu::onRegenerateMipMapLevels(GrTexture* tex) {
671     this->flushCopyEncoder();
672     GrDawnTexture* src = static_cast<GrDawnTexture*>(tex);
673     int srcWidth = tex->width();
674     int srcHeight = tex->height();
675 
676     // SkMipmap doesn't include the base level in the level count so we have to add 1
677     uint32_t levelCount = SkMipmap::ComputeLevelCount(tex->width(), tex->height()) + 1;
678 
679     // Create a temporary texture for mipmap generation, then copy to source.
680     // We have to do this even for renderable textures, since GrDawnRenderTarget currently only
681     // contains a view, not a texture.
682     wgpu::TextureDescriptor texDesc;
683     texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
684                     wgpu::TextureUsage::RenderAttachment;
685     texDesc.size.width = (tex->width() + 1) / 2;
686     texDesc.size.height = (tex->height() + 1) / 2;
687     texDesc.size.depthOrArrayLayers = 1;
688     texDesc.mipLevelCount = levelCount - 1;
689     texDesc.format = src->format();
690     wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc);
691 
692     const char* vs =
693         "layout(location = 0) out float2 texCoord;\n"
694         "float2 positions[4] = float2[4](float2(-1.0, 1.0),\n"
695                                         "float2(1.0, 1.0),\n"
696                                         "float2(-1.0, -1.0),\n"
697                                         "float2(1.0, -1.0));\n"
698         "float2 texCoords[4] = float2[4](float2(0.0, 0.0),\n"
699                                         "float2(1.0, 0.0),\n"
700                                         "float2(0.0, 1.0),\n"
701                                         "float2(1.0, 1.0));\n"
702         "void main() {\n"
703         "    sk_Position = float4(positions[sk_VertexID], 0.0, 1.0);\n"
704         "    texCoord = texCoords[sk_VertexID];\n"
705         "}\n";
706     SkSL::String vsSPIRV = this->SkSLToSPIRV(vs,
707                                              SkSL::ProgramKind::kVertex,
708                                              /*rtFlipOffset*/ 0,
709                                              nullptr);
710 
711     const char* fs =
712         "layout(set = 0, binding = 0) uniform sampler samp;\n"
713         "layout(set = 0, binding = 1) uniform texture2D tex;\n"
714         "layout(location = 0) in float2 texCoord;\n"
715         "void main() {\n"
716         "    sk_FragColor = sample(makeSampler2D(tex, samp), texCoord);\n"
717         "}\n";
718     SkSL::String fsSPIRV = this->SkSLToSPIRV(fs,
719                                              SkSL::ProgramKind::kFragment,
720                                              /*rtFlipOffset=*/ 0,
721                                              nullptr);
722 
723     wgpu::VertexState vertexState;
724     vertexState.module = this->createShaderModule(vsSPIRV);
725     vertexState.entryPoint = "main";
726     vertexState.bufferCount = 0;
727 
728     wgpu::ColorTargetState colorTargetState;
729     colorTargetState.format = static_cast<GrDawnTexture*>(tex)->format();
730 
731     wgpu::FragmentState fragmentState;
732     fragmentState.module = this->createShaderModule(fsSPIRV);
733     fragmentState.entryPoint = "main";
734     fragmentState.targetCount = 1;
735     fragmentState.targets = &colorTargetState;
736 
737     wgpu::RenderPipelineDescriptor renderPipelineDesc;
738     renderPipelineDesc.vertex = vertexState;
739     renderPipelineDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
740     renderPipelineDesc.primitive.stripIndexFormat = wgpu::IndexFormat::Uint16;
741     renderPipelineDesc.fragment = &fragmentState;
742     wgpu::RenderPipeline pipeline = fDevice.CreateRenderPipeline(&renderPipelineDesc);
743 
744     wgpu::BindGroupLayout bgl = pipeline.GetBindGroupLayout(0);
745     wgpu::TextureViewDescriptor srcViewDesc;
746     srcViewDesc.mipLevelCount = 1;
747     wgpu::TextureView srcView = src->texture().CreateView(&srcViewDesc);
748     wgpu::SamplerDescriptor samplerDesc;
749     samplerDesc.minFilter = wgpu::FilterMode::Linear;
750     wgpu::Sampler sampler = fDevice.CreateSampler(&samplerDesc);
751     wgpu::CommandEncoder commandEncoder = fDevice.CreateCommandEncoder();
752     for (uint32_t mipLevel = 0; mipLevel < texDesc.mipLevelCount; mipLevel++) {
753         int dstWidth = std::max(1, srcWidth / 2);
754         int dstHeight = std::max(1, srcHeight / 2);
755         wgpu::TextureViewDescriptor dstViewDesc;
756         dstViewDesc.format = static_cast<GrDawnTexture*>(tex)->format();
757         dstViewDesc.dimension = wgpu::TextureViewDimension::e2D;
758         dstViewDesc.baseMipLevel = mipLevel;
759         dstViewDesc.mipLevelCount = 1;
760         wgpu::TextureView dstView = dstTexture.CreateView(&dstViewDesc);
761         wgpu::BindGroupEntry bge[2];
762         bge[0].binding = 0;
763         bge[0].sampler = sampler;
764         bge[1].binding = 1;
765         bge[1].textureView = srcView;
766         wgpu::BindGroupDescriptor bgDesc;
767         bgDesc.layout = bgl;
768         bgDesc.entryCount = 2;
769         bgDesc.entries = bge;
770         wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc);
771         wgpu::RenderPassColorAttachment colorAttachment;
772         colorAttachment.view = dstView;
773         colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
774         colorAttachment.loadOp = wgpu::LoadOp::Load;
775         colorAttachment.storeOp = wgpu::StoreOp::Store;
776         wgpu::RenderPassColorAttachment* colorAttachments = { &colorAttachment };
777         wgpu::RenderPassDescriptor renderPassDesc;
778         renderPassDesc.colorAttachmentCount = 1;
779         renderPassDesc.colorAttachments = colorAttachments;
780         wgpu::RenderPassEncoder rpe = commandEncoder.BeginRenderPass(&renderPassDesc);
781         rpe.SetPipeline(pipeline);
782         rpe.SetBindGroup(0, bindGroup);
783         rpe.Draw(4, 1, 0, 0);
784         rpe.EndPass();
785 
786         wgpu::Extent3D copySize = {(uint32_t)dstWidth, (uint32_t)dstHeight, 1};
787         wgpu::ImageCopyTexture srcCopyView;
788         srcCopyView.texture = dstTexture;
789         srcCopyView.mipLevel = mipLevel;
790         wgpu::ImageCopyTexture dstCopyView;
791         dstCopyView.mipLevel = mipLevel + 1;
792         dstCopyView.texture = src->texture();
793         commandEncoder.CopyTextureToTexture(&srcCopyView, &dstCopyView, &copySize);
794 
795         srcHeight = dstHeight;
796         srcWidth = dstWidth;
797         srcView = dstView;
798     }
799     fCommandBuffers.push_back(commandEncoder.Finish());
800     return true;
801 }
802 
submit(GrOpsRenderPass * renderPass)803 void GrDawnGpu::submit(GrOpsRenderPass* renderPass) {
804     this->flushCopyEncoder();
805     static_cast<GrDawnOpsRenderPass*>(renderPass)->submit();
806 }
807 
insertFence()808 GrFence SK_WARN_UNUSED_RESULT GrDawnGpu::insertFence() {
809     return reinterpret_cast<GrFence>(new Fence(fDevice));
810 }
811 
waitFence(GrFence fence)812 bool GrDawnGpu::waitFence(GrFence fence) {
813     return reinterpret_cast<Fence*>(fence)->check();
814 }
815 
deleteFence(GrFence fence) const816 void GrDawnGpu::deleteFence(GrFence fence) const {
817     delete reinterpret_cast<Fence*>(fence);
818 }
819 
makeSemaphore(bool isOwned)820 std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrDawnGpu::makeSemaphore(bool isOwned) {
821     SkASSERT(!"unimplemented");
822     return nullptr;
823 }
824 
wrapBackendSemaphore(const GrBackendSemaphore &,GrSemaphoreWrapType,GrWrapOwnership)825 std::unique_ptr<GrSemaphore> GrDawnGpu::wrapBackendSemaphore(const GrBackendSemaphore& /* sema */,
826                                                              GrSemaphoreWrapType /* wrapType */,
827                                                              GrWrapOwnership /* ownership */) {
828     SkASSERT(!"unimplemented");
829     return nullptr;
830 }
831 
insertSemaphore(GrSemaphore * semaphore)832 void GrDawnGpu::insertSemaphore(GrSemaphore* semaphore) {
833     SkASSERT(!"unimplemented");
834 }
835 
waitSemaphore(GrSemaphore * semaphore)836 void GrDawnGpu::waitSemaphore(GrSemaphore* semaphore) {
837     SkASSERT(!"unimplemented");
838 }
839 
checkFinishProcs()840 void GrDawnGpu::checkFinishProcs() {
841     fFinishCallbacks.check();
842 }
843 
finishOutstandingGpuWork()844 void GrDawnGpu::finishOutstandingGpuWork() {
845     this->waitOnAllBusyStagingBuffers();
846 }
847 
prepareTextureForCrossContextUsage(GrTexture * texture)848 std::unique_ptr<GrSemaphore> GrDawnGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
849     SkASSERT(!"unimplemented");
850     return nullptr;
851 }
852 
getOrCreateRenderPipeline(GrRenderTarget * rt,const GrProgramInfo & programInfo)853 sk_sp<GrDawnProgram> GrDawnGpu::getOrCreateRenderPipeline(
854         GrRenderTarget* rt,
855         const GrProgramInfo& programInfo) {
856     GrProgramDesc desc = this->caps()->makeDesc(rt, programInfo);
857     if (!desc.isValid()) {
858         return nullptr;
859     }
860 
861     if (sk_sp<GrDawnProgram>* program = fRenderPipelineCache.find(desc)) {
862         return *program;
863     }
864 
865     wgpu::TextureFormat colorFormat;
866     SkAssertResult(programInfo.backendFormat().asDawnFormat(&colorFormat));
867 
868     wgpu::TextureFormat stencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
869     bool hasDepthStencil = rt->getStencilAttachment() != nullptr;
870 
871     sk_sp<GrDawnProgram> program = GrDawnProgramBuilder::Build(
872         this, rt, programInfo, colorFormat,
873         hasDepthStencil, stencilFormat, &desc);
874     fRenderPipelineCache.insert(desc, program);
875     return program;
876 }
877 
getOrCreateSampler(GrSamplerState samplerState)878 wgpu::Sampler GrDawnGpu::getOrCreateSampler(GrSamplerState samplerState) {
879     auto i = fSamplers.find(samplerState);
880     if (i != fSamplers.end()) {
881         return i->second;
882     }
883     wgpu::SamplerDescriptor desc;
884     desc.addressModeU = to_dawn_address_mode(samplerState.wrapModeX());
885     desc.addressModeV = to_dawn_address_mode(samplerState.wrapModeY());
886     desc.addressModeW = wgpu::AddressMode::ClampToEdge;
887     desc.magFilter = desc.minFilter = to_dawn_filter_mode(samplerState.filter());
888     desc.mipmapFilter = to_dawn_mipmap_mode(samplerState.mipmapMode());
889     wgpu::Sampler sampler = device().CreateSampler(&desc);
890     fSamplers.insert(std::pair<GrSamplerState, wgpu::Sampler>(samplerState, sampler));
891     return sampler;
892 }
893 
allocateUniformRingBufferSlice(int size)894 GrDawnRingBuffer::Slice GrDawnGpu::allocateUniformRingBufferSlice(int size) {
895     return fUniformRingBuffer.allocate(size);
896 }
897 
appendCommandBuffer(wgpu::CommandBuffer commandBuffer)898 void GrDawnGpu::appendCommandBuffer(wgpu::CommandBuffer commandBuffer) {
899     if (commandBuffer) {
900         fCommandBuffers.push_back(commandBuffer);
901     }
902 }
903 
getCopyEncoder()904 wgpu::CommandEncoder GrDawnGpu::getCopyEncoder() {
905     if (!fCopyEncoder) {
906         fCopyEncoder = fDevice.CreateCommandEncoder();
907     }
908     return fCopyEncoder;
909 }
910 
flushCopyEncoder()911 void GrDawnGpu::flushCopyEncoder() {
912     if (fCopyEncoder) {
913         fCommandBuffers.push_back(fCopyEncoder.Finish());
914         fCopyEncoder = nullptr;
915     }
916 }
917 
moveStagingBuffersToBusyAndMapAsync()918 void GrDawnGpu::moveStagingBuffersToBusyAndMapAsync() {
919     for (size_t i = 0; i < fSubmittedStagingBuffers.size(); ++i) {
920         GrDawnBuffer* buffer = static_cast<GrDawnBuffer*>(fSubmittedStagingBuffers[i].get());
921         buffer->mapWriteAsync();
922         fBusyStagingBuffers.push_back(std::move(fSubmittedStagingBuffers[i]));
923     }
924     fSubmittedStagingBuffers.clear();
925 }
926 
SkSLToSPIRV(const char * shaderString,SkSL::ProgramKind kind,uint32_t rtFlipOffset,SkSL::Program::Inputs * inputs)927 SkSL::String GrDawnGpu::SkSLToSPIRV(const char* shaderString,
928                                     SkSL::ProgramKind kind,
929                                     uint32_t rtFlipOffset,
930                                     SkSL::Program::Inputs* inputs) {
931     auto errorHandler = this->getContext()->priv().getShaderErrorHandler();
932     SkSL::Program::Settings settings;
933     settings.fRTFlipOffset = rtFlipOffset;
934     settings.fRTFlipBinding = 0;
935     settings.fRTFlipSet = 0;
936     std::unique_ptr<SkSL::Program> program = this->shaderCompiler()->convertProgram(
937         kind,
938         shaderString,
939         settings);
940     if (!program) {
941         errorHandler->compileError(shaderString, this->shaderCompiler()->errorText().c_str());
942         return "";
943     }
944     if (inputs) {
945         *inputs = program->fInputs;
946     }
947     SkSL::String code;
948     if (!this->shaderCompiler()->toSPIRV(*program, &code)) {
949         errorHandler->compileError(shaderString, this->shaderCompiler()->errorText().c_str());
950         return "";
951     }
952     return code;
953 }
954 
createShaderModule(const SkSL::String & spirvSource)955 wgpu::ShaderModule GrDawnGpu::createShaderModule(const SkSL::String& spirvSource) {
956     wgpu::ShaderModuleSPIRVDescriptor desc;
957     desc.codeSize = spirvSource.size() / 4;
958     desc.code = reinterpret_cast<const uint32_t*>(spirvSource.c_str());
959 
960     wgpu::ShaderModuleDescriptor smDesc;
961     smDesc.nextInChain = &desc;
962 
963     return fDevice.CreateShaderModule(&smDesc);
964 }
965