1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "src" 10OpMemberName %_UniformBuffer 1 "dst" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 18OpMemberDecorate %_UniformBuffer 1 Offset 16 19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %20 RelaxedPrecision 24OpDecorate %21 RelaxedPrecision 25OpDecorate %24 RelaxedPrecision 26OpDecorate %25 RelaxedPrecision 27OpDecorate %28 RelaxedPrecision 28OpDecorate %29 RelaxedPrecision 29OpDecorate %30 RelaxedPrecision 30OpDecorate %32 RelaxedPrecision 31OpDecorate %33 RelaxedPrecision 32OpDecorate %34 RelaxedPrecision 33%float = OpTypeFloat 32 34%v4float = OpTypeVector %float 4 35%_ptr_Output_v4float = OpTypePointer Output %v4float 36%sk_FragColor = OpVariable %_ptr_Output_v4float Output 37%bool = OpTypeBool 38%_ptr_Input_bool = OpTypePointer Input %bool 39%sk_Clockwise = OpVariable %_ptr_Input_bool Input 40%_UniformBuffer = OpTypeStruct %v4float %v4float 41%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 42%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 43%void = OpTypeVoid 44%14 = OpTypeFunction %void 45%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 46%int = OpTypeInt 32 1 47%int_1 = OpConstant %int 1 48%int_0 = OpConstant %int 0 49%float_1 = OpConstant %float 1 50%main = OpFunction %void None %14 51%15 = OpLabel 52%16 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 53%20 = OpLoad %v4float %16 54%21 = OpCompositeExtract %float %20 3 55%22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 56%24 = OpLoad %v4float %22 57%25 = OpVectorTimesScalar %v4float %24 %21 58%27 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 59%28 = OpLoad %v4float %27 60%29 = OpCompositeExtract %float %28 3 61%30 = OpFSub %float %float_1 %29 62%31 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 63%32 = OpLoad %v4float %31 64%33 = OpVectorTimesScalar %v4float %32 %30 65%34 = OpFAdd %v4float %25 %33 66OpStore %sk_FragColor %34 67OpReturn 68OpFunctionEnd 69