1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "src" 10OpMemberName %_UniformBuffer 1 "dst" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 18OpMemberDecorate %_UniformBuffer 1 Offset 16 19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %21 RelaxedPrecision 24OpDecorate %22 RelaxedPrecision 25OpDecorate %23 RelaxedPrecision 26OpDecorate %26 RelaxedPrecision 27OpDecorate %27 RelaxedPrecision 28OpDecorate %29 RelaxedPrecision 29OpDecorate %31 RelaxedPrecision 30OpDecorate %32 RelaxedPrecision 31OpDecorate %33 RelaxedPrecision 32OpDecorate %35 RelaxedPrecision 33OpDecorate %36 RelaxedPrecision 34OpDecorate %37 RelaxedPrecision 35OpDecorate %38 RelaxedPrecision 36OpDecorate %40 RelaxedPrecision 37OpDecorate %41 RelaxedPrecision 38OpDecorate %43 RelaxedPrecision 39OpDecorate %44 RelaxedPrecision 40OpDecorate %45 RelaxedPrecision 41OpDecorate %46 RelaxedPrecision 42OpDecorate %47 RelaxedPrecision 43OpDecorate %48 RelaxedPrecision 44OpDecorate %49 RelaxedPrecision 45OpDecorate %51 RelaxedPrecision 46OpDecorate %52 RelaxedPrecision 47OpDecorate %54 RelaxedPrecision 48OpDecorate %55 RelaxedPrecision 49OpDecorate %56 RelaxedPrecision 50OpDecorate %58 RelaxedPrecision 51OpDecorate %59 RelaxedPrecision 52OpDecorate %60 RelaxedPrecision 53OpDecorate %61 RelaxedPrecision 54OpDecorate %62 RelaxedPrecision 55%float = OpTypeFloat 32 56%v4float = OpTypeVector %float 4 57%_ptr_Output_v4float = OpTypePointer Output %v4float 58%sk_FragColor = OpVariable %_ptr_Output_v4float Output 59%bool = OpTypeBool 60%_ptr_Input_bool = OpTypePointer Input %bool 61%sk_Clockwise = OpVariable %_ptr_Input_bool Input 62%_UniformBuffer = OpTypeStruct %v4float %v4float 63%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 64%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 65%void = OpTypeVoid 66%14 = OpTypeFunction %void 67%float_1 = OpConstant %float 1 68%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 69%int = OpTypeInt 32 1 70%int_0 = OpConstant %int 0 71%int_1 = OpConstant %int 1 72%v3float = OpTypeVector %float 3 73%main = OpFunction %void None %14 74%15 = OpLabel 75%17 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 76%21 = OpLoad %v4float %17 77%22 = OpCompositeExtract %float %21 3 78%23 = OpFSub %float %float_1 %22 79%24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 80%26 = OpLoad %v4float %24 81%27 = OpVectorShuffle %v3float %26 %26 0 1 2 82%29 = OpVectorTimesScalar %v3float %27 %23 83%30 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 84%31 = OpLoad %v4float %30 85%32 = OpCompositeExtract %float %31 3 86%33 = OpFSub %float %float_1 %32 87%34 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 88%35 = OpLoad %v4float %34 89%36 = OpVectorShuffle %v3float %35 %35 0 1 2 90%37 = OpVectorTimesScalar %v3float %36 %33 91%38 = OpFAdd %v3float %29 %37 92%39 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 93%40 = OpLoad %v4float %39 94%41 = OpVectorShuffle %v3float %40 %40 0 1 2 95%42 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 96%43 = OpLoad %v4float %42 97%44 = OpVectorShuffle %v3float %43 %43 0 1 2 98%45 = OpFMul %v3float %41 %44 99%46 = OpFAdd %v3float %38 %45 100%47 = OpCompositeExtract %float %46 0 101%48 = OpCompositeExtract %float %46 1 102%49 = OpCompositeExtract %float %46 2 103%50 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 104%51 = OpLoad %v4float %50 105%52 = OpCompositeExtract %float %51 3 106%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 107%54 = OpLoad %v4float %53 108%55 = OpCompositeExtract %float %54 3 109%56 = OpFSub %float %float_1 %55 110%57 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 111%58 = OpLoad %v4float %57 112%59 = OpCompositeExtract %float %58 3 113%60 = OpFMul %float %56 %59 114%61 = OpFAdd %float %52 %60 115%62 = OpCompositeConstruct %v4float %47 %48 %49 %61 116OpStore %sk_FragColor %62 117OpReturn 118OpFunctionEnd 119