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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "src"
10OpMemberName %_UniformBuffer 1 "dst"
11OpName %main "main"
12OpDecorate %sk_FragColor RelaxedPrecision
13OpDecorate %sk_FragColor Location 0
14OpDecorate %sk_FragColor Index 0
15OpDecorate %sk_Clockwise BuiltIn FrontFacing
16OpMemberDecorate %_UniformBuffer 0 Offset 0
17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
18OpMemberDecorate %_UniformBuffer 1 Offset 16
19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
20OpDecorate %_UniformBuffer Block
21OpDecorate %10 Binding 0
22OpDecorate %10 DescriptorSet 0
23OpDecorate %21 RelaxedPrecision
24OpDecorate %22 RelaxedPrecision
25OpDecorate %23 RelaxedPrecision
26OpDecorate %26 RelaxedPrecision
27OpDecorate %27 RelaxedPrecision
28OpDecorate %29 RelaxedPrecision
29OpDecorate %31 RelaxedPrecision
30OpDecorate %32 RelaxedPrecision
31OpDecorate %33 RelaxedPrecision
32OpDecorate %35 RelaxedPrecision
33OpDecorate %36 RelaxedPrecision
34OpDecorate %37 RelaxedPrecision
35OpDecorate %38 RelaxedPrecision
36OpDecorate %40 RelaxedPrecision
37OpDecorate %41 RelaxedPrecision
38OpDecorate %43 RelaxedPrecision
39OpDecorate %44 RelaxedPrecision
40OpDecorate %45 RelaxedPrecision
41OpDecorate %46 RelaxedPrecision
42OpDecorate %47 RelaxedPrecision
43OpDecorate %48 RelaxedPrecision
44OpDecorate %49 RelaxedPrecision
45OpDecorate %51 RelaxedPrecision
46OpDecorate %52 RelaxedPrecision
47OpDecorate %54 RelaxedPrecision
48OpDecorate %55 RelaxedPrecision
49OpDecorate %56 RelaxedPrecision
50OpDecorate %58 RelaxedPrecision
51OpDecorate %59 RelaxedPrecision
52OpDecorate %60 RelaxedPrecision
53OpDecorate %61 RelaxedPrecision
54OpDecorate %62 RelaxedPrecision
55%float = OpTypeFloat 32
56%v4float = OpTypeVector %float 4
57%_ptr_Output_v4float = OpTypePointer Output %v4float
58%sk_FragColor = OpVariable %_ptr_Output_v4float Output
59%bool = OpTypeBool
60%_ptr_Input_bool = OpTypePointer Input %bool
61%sk_Clockwise = OpVariable %_ptr_Input_bool Input
62%_UniformBuffer = OpTypeStruct %v4float %v4float
63%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
64%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
65%void = OpTypeVoid
66%14 = OpTypeFunction %void
67%float_1 = OpConstant %float 1
68%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
69%int = OpTypeInt 32 1
70%int_0 = OpConstant %int 0
71%int_1 = OpConstant %int 1
72%v3float = OpTypeVector %float 3
73%main = OpFunction %void None %14
74%15 = OpLabel
75%17 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
76%21 = OpLoad %v4float %17
77%22 = OpCompositeExtract %float %21 3
78%23 = OpFSub %float %float_1 %22
79%24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
80%26 = OpLoad %v4float %24
81%27 = OpVectorShuffle %v3float %26 %26 0 1 2
82%29 = OpVectorTimesScalar %v3float %27 %23
83%30 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
84%31 = OpLoad %v4float %30
85%32 = OpCompositeExtract %float %31 3
86%33 = OpFSub %float %float_1 %32
87%34 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
88%35 = OpLoad %v4float %34
89%36 = OpVectorShuffle %v3float %35 %35 0 1 2
90%37 = OpVectorTimesScalar %v3float %36 %33
91%38 = OpFAdd %v3float %29 %37
92%39 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
93%40 = OpLoad %v4float %39
94%41 = OpVectorShuffle %v3float %40 %40 0 1 2
95%42 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
96%43 = OpLoad %v4float %42
97%44 = OpVectorShuffle %v3float %43 %43 0 1 2
98%45 = OpFMul %v3float %41 %44
99%46 = OpFAdd %v3float %38 %45
100%47 = OpCompositeExtract %float %46 0
101%48 = OpCompositeExtract %float %46 1
102%49 = OpCompositeExtract %float %46 2
103%50 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
104%51 = OpLoad %v4float %50
105%52 = OpCompositeExtract %float %51 3
106%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
107%54 = OpLoad %v4float %53
108%55 = OpCompositeExtract %float %54 3
109%56 = OpFSub %float %float_1 %55
110%57 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
111%58 = OpLoad %v4float %57
112%59 = OpCompositeExtract %float %58 3
113%60 = OpFMul %float %56 %59
114%61 = OpFAdd %float %52 %60
115%62 = OpCompositeConstruct %v4float %47 %48 %49 %61
116OpStore %sk_FragColor %62
117OpReturn
118OpFunctionEnd
119