• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "src"
10OpMemberName %_UniformBuffer 1 "dst"
11OpName %main "main"
12OpDecorate %sk_FragColor RelaxedPrecision
13OpDecorate %sk_FragColor Location 0
14OpDecorate %sk_FragColor Index 0
15OpDecorate %sk_Clockwise BuiltIn FrontFacing
16OpMemberDecorate %_UniformBuffer 0 Offset 0
17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
18OpMemberDecorate %_UniformBuffer 1 Offset 16
19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
20OpDecorate %_UniformBuffer Block
21OpDecorate %10 Binding 0
22OpDecorate %10 DescriptorSet 0
23OpDecorate %20 RelaxedPrecision
24OpDecorate %21 RelaxedPrecision
25OpDecorate %24 RelaxedPrecision
26OpDecorate %25 RelaxedPrecision
27OpDecorate %28 RelaxedPrecision
28OpDecorate %29 RelaxedPrecision
29OpDecorate %30 RelaxedPrecision
30OpDecorate %32 RelaxedPrecision
31OpDecorate %33 RelaxedPrecision
32OpDecorate %34 RelaxedPrecision
33%float = OpTypeFloat 32
34%v4float = OpTypeVector %float 4
35%_ptr_Output_v4float = OpTypePointer Output %v4float
36%sk_FragColor = OpVariable %_ptr_Output_v4float Output
37%bool = OpTypeBool
38%_ptr_Input_bool = OpTypePointer Input %bool
39%sk_Clockwise = OpVariable %_ptr_Input_bool Input
40%_UniformBuffer = OpTypeStruct %v4float %v4float
41%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
42%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
43%void = OpTypeVoid
44%14 = OpTypeFunction %void
45%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
46%int = OpTypeInt 32 1
47%int_1 = OpConstant %int 1
48%int_0 = OpConstant %int 0
49%float_1 = OpConstant %float 1
50%main = OpFunction %void None %14
51%15 = OpLabel
52%16 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
53%20 = OpLoad %v4float %16
54%21 = OpCompositeExtract %float %20 3
55%22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
56%24 = OpLoad %v4float %22
57%25 = OpVectorTimesScalar %v4float %24 %21
58%27 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
59%28 = OpLoad %v4float %27
60%29 = OpCompositeExtract %float %28 3
61%30 = OpFSub %float %float_1 %29
62%31 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
63%32 = OpLoad %v4float %31
64%33 = OpVectorTimesScalar %v4float %32 %30
65%34 = OpFAdd %v4float %25 %33
66OpStore %sk_FragColor %34
67OpReturn
68OpFunctionEnd
69