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1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5uniform float unknownInput;
6vec4 main() {
7    int _0_unknown = int(unknownInput);
8    bool _1_ok = true;
9    int _2_x = 34;
10    _1_ok = _1_ok && _2_x == 34;
11    _2_x = 30;
12    _1_ok = _1_ok && _2_x == 30;
13    _2_x = 64;
14    _1_ok = _1_ok && _2_x == 64;
15    _2_x = 16;
16    _1_ok = _1_ok && _2_x == 16;
17    _2_x = 1;
18    _1_ok = _1_ok && _2_x == 1;
19    _2_x = -2;
20    _1_ok = _1_ok && _2_x == -2;
21    _2_x = 3;
22    _1_ok = _1_ok && _2_x == 3;
23    _2_x = -4;
24    _1_ok = _1_ok && _2_x == -4;
25    _2_x = 5;
26    _1_ok = _1_ok && _2_x == 5;
27    _2_x = -6;
28    _1_ok = _1_ok && _2_x == -6;
29    _2_x = 7;
30    _1_ok = _1_ok && _2_x == 7;
31    _2_x = -8;
32    _1_ok = _1_ok && _2_x == -8;
33    _2_x = 9;
34    _1_ok = _1_ok && _2_x == 9;
35    _2_x = -10;
36    _1_ok = _1_ok && _2_x == -10;
37    _2_x = 11;
38    _1_ok = _1_ok && _2_x == 11;
39    _2_x = -12;
40    _1_ok = _1_ok && _2_x == -12;
41    _2_x = _0_unknown;
42    _1_ok = _1_ok && _2_x == _0_unknown;
43    _2_x = _0_unknown;
44    _1_ok = _1_ok && _2_x == _0_unknown;
45    _2_x = _0_unknown;
46    _1_ok = _1_ok && _2_x == _0_unknown;
47    _2_x = 0;
48    _1_ok = _1_ok && _2_x == 0;
49    _2_x = _0_unknown;
50    _1_ok = _1_ok && _2_x == _0_unknown;
51    _2_x = _0_unknown;
52    _1_ok = _1_ok && _2_x == _0_unknown;
53    _2_x = 0;
54    _1_ok = _1_ok && _2_x == 0;
55    _2_x = _0_unknown;
56    _1_ok = _1_ok && _2_x == _0_unknown;
57    _2_x = 0 / _0_unknown;
58    _1_ok = _1_ok && _2_x == 0;
59    _2_x += 1;
60    _1_ok = _1_ok && _2_x == 1;
61    _1_ok = _1_ok && _2_x == 1;
62    _2_x -= 2;
63    _1_ok = _1_ok && _2_x == -1;
64    _1_ok = _1_ok && _2_x == -1;
65    _1_ok = _1_ok && _2_x == -1;
66    _2_x *= 2;
67    _1_ok = _1_ok && _2_x == -2;
68    _1_ok = _1_ok && _2_x == -2;
69    _2_x /= 2;
70    _1_ok = _1_ok && _2_x == -1;
71    return _1_ok ? colorGreen : colorRed;
72}
73