1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5uniform float unknownInput; 6vec4 main() { 7 int _0_unknown = int(unknownInput); 8 bool _1_ok = true; 9 int _2_x = 34; 10 _1_ok = _1_ok && _2_x == 34; 11 _2_x = 30; 12 _1_ok = _1_ok && _2_x == 30; 13 _2_x = 64; 14 _1_ok = _1_ok && _2_x == 64; 15 _2_x = 16; 16 _1_ok = _1_ok && _2_x == 16; 17 _2_x = 1; 18 _1_ok = _1_ok && _2_x == 1; 19 _2_x = -2; 20 _1_ok = _1_ok && _2_x == -2; 21 _2_x = 3; 22 _1_ok = _1_ok && _2_x == 3; 23 _2_x = -4; 24 _1_ok = _1_ok && _2_x == -4; 25 _2_x = 5; 26 _1_ok = _1_ok && _2_x == 5; 27 _2_x = -6; 28 _1_ok = _1_ok && _2_x == -6; 29 _2_x = 7; 30 _1_ok = _1_ok && _2_x == 7; 31 _2_x = -8; 32 _1_ok = _1_ok && _2_x == -8; 33 _2_x = 9; 34 _1_ok = _1_ok && _2_x == 9; 35 _2_x = -10; 36 _1_ok = _1_ok && _2_x == -10; 37 _2_x = 11; 38 _1_ok = _1_ok && _2_x == 11; 39 _2_x = -12; 40 _1_ok = _1_ok && _2_x == -12; 41 _2_x = _0_unknown; 42 _1_ok = _1_ok && _2_x == _0_unknown; 43 _2_x = _0_unknown; 44 _1_ok = _1_ok && _2_x == _0_unknown; 45 _2_x = _0_unknown; 46 _1_ok = _1_ok && _2_x == _0_unknown; 47 _2_x = 0; 48 _1_ok = _1_ok && _2_x == 0; 49 _2_x = _0_unknown; 50 _1_ok = _1_ok && _2_x == _0_unknown; 51 _2_x = _0_unknown; 52 _1_ok = _1_ok && _2_x == _0_unknown; 53 _2_x = 0; 54 _1_ok = _1_ok && _2_x == 0; 55 _2_x = _0_unknown; 56 _1_ok = _1_ok && _2_x == _0_unknown; 57 _2_x = 0 / _0_unknown; 58 _1_ok = _1_ok && _2_x == 0; 59 _2_x += 1; 60 _1_ok = _1_ok && _2_x == 1; 61 _1_ok = _1_ok && _2_x == 1; 62 _2_x -= 2; 63 _1_ok = _1_ok && _2_x == -1; 64 _1_ok = _1_ok && _2_x == -1; 65 _1_ok = _1_ok && _2_x == -1; 66 _2_x *= 2; 67 _1_ok = _1_ok && _2_x == -2; 68 _1_ok = _1_ok && _2_x == -2; 69 _2_x /= 2; 70 _1_ok = _1_ok && _2_x == -1; 71 return _1_ok ? colorGreen : colorRed; 72} 73