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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 trueSide_h4h4(vec4 v) {
6    return vec4(v.x, 1.0, v.zw);
7}
8vec4 falseSide_h4h4(vec4 v) {
9    return vec4(v.x, 0.0, v.zw);
10}
11vec4 main() {
12    return bool(colorGreen.y) ? trueSide_h4h4(colorGreen) : falseSide_h4h4(colorRed);
13}
14