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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13
14thread bool operator==(const half2x3 left, const half2x3 right);
15thread bool operator!=(const half2x3 left, const half2x3 right);
16
17thread bool operator==(const half2x4 left, const half2x4 right);
18thread bool operator!=(const half2x4 left, const half2x4 right);
19
20thread bool operator==(const half3x2 left, const half3x2 right);
21thread bool operator!=(const half3x2 left, const half3x2 right);
22
23thread bool operator==(const half3x4 left, const half3x4 right);
24thread bool operator!=(const half3x4 left, const half3x4 right);
25
26thread bool operator==(const half4x2 left, const half4x2 right);
27thread bool operator!=(const half4x2 left, const half4x2 right);
28
29thread bool operator==(const half4x3 left, const half4x3 right);
30thread bool operator!=(const half4x3 left, const half4x3 right);
31
32thread bool operator==(const half2x2 left, const half2x2 right);
33thread bool operator!=(const half2x2 left, const half2x2 right);
34
35thread bool operator==(const half3x3 left, const half3x3 right);
36thread bool operator!=(const half3x3 left, const half3x3 right);
37
38thread bool operator==(const float2x3 left, const float2x3 right);
39thread bool operator!=(const float2x3 left, const float2x3 right);
40
41thread bool operator==(const float2x4 left, const float2x4 right);
42thread bool operator!=(const float2x4 left, const float2x4 right);
43
44thread bool operator==(const float3x2 left, const float3x2 right);
45thread bool operator!=(const float3x2 left, const float3x2 right);
46
47thread bool operator==(const float3x4 left, const float3x4 right);
48thread bool operator!=(const float3x4 left, const float3x4 right);
49
50thread bool operator==(const float4x2 left, const float4x2 right);
51thread bool operator!=(const float4x2 left, const float4x2 right);
52
53thread bool operator==(const float4x3 left, const float4x3 right);
54thread bool operator!=(const float4x3 left, const float4x3 right);
55
56thread bool operator==(const float2x2 left, const float2x2 right);
57thread bool operator!=(const float2x2 left, const float2x2 right);
58
59thread bool operator==(const float3x3 left, const float3x3 right);
60thread bool operator!=(const float3x3 left, const float3x3 right);
61thread bool operator==(const half2x3 left, const half2x3 right) {
62    return all(left[0] == right[0]) &&
63           all(left[1] == right[1]);
64}
65thread bool operator!=(const half2x3 left, const half2x3 right) {
66    return !(left == right);
67}
68thread bool operator==(const half2x4 left, const half2x4 right) {
69    return all(left[0] == right[0]) &&
70           all(left[1] == right[1]);
71}
72thread bool operator!=(const half2x4 left, const half2x4 right) {
73    return !(left == right);
74}
75thread bool operator==(const half3x2 left, const half3x2 right) {
76    return all(left[0] == right[0]) &&
77           all(left[1] == right[1]) &&
78           all(left[2] == right[2]);
79}
80thread bool operator!=(const half3x2 left, const half3x2 right) {
81    return !(left == right);
82}
83thread bool operator==(const half3x4 left, const half3x4 right) {
84    return all(left[0] == right[0]) &&
85           all(left[1] == right[1]) &&
86           all(left[2] == right[2]);
87}
88thread bool operator!=(const half3x4 left, const half3x4 right) {
89    return !(left == right);
90}
91thread bool operator==(const half4x2 left, const half4x2 right) {
92    return all(left[0] == right[0]) &&
93           all(left[1] == right[1]) &&
94           all(left[2] == right[2]) &&
95           all(left[3] == right[3]);
96}
97thread bool operator!=(const half4x2 left, const half4x2 right) {
98    return !(left == right);
99}
100thread bool operator==(const half4x3 left, const half4x3 right) {
101    return all(left[0] == right[0]) &&
102           all(left[1] == right[1]) &&
103           all(left[2] == right[2]) &&
104           all(left[3] == right[3]);
105}
106thread bool operator!=(const half4x3 left, const half4x3 right) {
107    return !(left == right);
108}
109thread bool operator==(const half2x2 left, const half2x2 right) {
110    return all(left[0] == right[0]) &&
111           all(left[1] == right[1]);
112}
113thread bool operator!=(const half2x2 left, const half2x2 right) {
114    return !(left == right);
115}
116thread bool operator==(const half3x3 left, const half3x3 right) {
117    return all(left[0] == right[0]) &&
118           all(left[1] == right[1]) &&
119           all(left[2] == right[2]);
120}
121thread bool operator!=(const half3x3 left, const half3x3 right) {
122    return !(left == right);
123}
124thread half2x4 operator/(const half2x4 left, const half2x4 right) {
125    return half2x4(left[0] / right[0], left[1] / right[1]);
126}
127thread half2x4& operator/=(thread half2x4& left, thread const half2x4& right) {
128    left = left / right;
129    return left;
130}
131thread bool operator==(const float2x3 left, const float2x3 right) {
132    return all(left[0] == right[0]) &&
133           all(left[1] == right[1]);
134}
135thread bool operator!=(const float2x3 left, const float2x3 right) {
136    return !(left == right);
137}
138thread bool operator==(const float2x4 left, const float2x4 right) {
139    return all(left[0] == right[0]) &&
140           all(left[1] == right[1]);
141}
142thread bool operator!=(const float2x4 left, const float2x4 right) {
143    return !(left == right);
144}
145thread bool operator==(const float3x2 left, const float3x2 right) {
146    return all(left[0] == right[0]) &&
147           all(left[1] == right[1]) &&
148           all(left[2] == right[2]);
149}
150thread bool operator!=(const float3x2 left, const float3x2 right) {
151    return !(left == right);
152}
153thread bool operator==(const float3x4 left, const float3x4 right) {
154    return all(left[0] == right[0]) &&
155           all(left[1] == right[1]) &&
156           all(left[2] == right[2]);
157}
158thread bool operator!=(const float3x4 left, const float3x4 right) {
159    return !(left == right);
160}
161thread bool operator==(const float4x2 left, const float4x2 right) {
162    return all(left[0] == right[0]) &&
163           all(left[1] == right[1]) &&
164           all(left[2] == right[2]) &&
165           all(left[3] == right[3]);
166}
167thread bool operator!=(const float4x2 left, const float4x2 right) {
168    return !(left == right);
169}
170thread bool operator==(const float4x3 left, const float4x3 right) {
171    return all(left[0] == right[0]) &&
172           all(left[1] == right[1]) &&
173           all(left[2] == right[2]) &&
174           all(left[3] == right[3]);
175}
176thread bool operator!=(const float4x3 left, const float4x3 right) {
177    return !(left == right);
178}
179thread bool operator==(const float2x2 left, const float2x2 right) {
180    return all(left[0] == right[0]) &&
181           all(left[1] == right[1]);
182}
183thread bool operator!=(const float2x2 left, const float2x2 right) {
184    return !(left == right);
185}
186thread bool operator==(const float3x3 left, const float3x3 right) {
187    return all(left[0] == right[0]) &&
188           all(left[1] == right[1]) &&
189           all(left[2] == right[2]);
190}
191thread bool operator!=(const float3x3 left, const float3x3 right) {
192    return !(left == right);
193}
194thread float2x4 operator/(const float2x4 left, const float2x4 right) {
195    return float2x4(left[0] / right[0], left[1] / right[1]);
196}
197thread float2x4& operator/=(thread float2x4& left, thread const float2x4& right) {
198    left = left / right;
199    return left;
200}
201bool test_half_b() {
202    bool ok = true;
203    half2x3 m23 = half2x3(2.0h);
204    ok = ok && m23 == half2x3(half3(2.0h, 0.0h, 0.0h), half3(0.0h, 2.0h, 0.0h));
205    half2x4 m24 = half2x4(3.0h);
206    ok = ok && m24 == half2x4(half4(3.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 3.0h, 0.0h, 0.0h));
207    half3x2 m32 = half3x2(4.0h);
208    ok = ok && m32 == half3x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 0.0h));
209    half3x4 m34 = half3x4(5.0h);
210    ok = ok && m34 == half3x4(half4(5.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 5.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 5.0h, 0.0h));
211    half4x2 m42 = half4x2(6.0h);
212    ok = ok && m42 == half4x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h), half2(0.0h, 0.0h), half2(0.0h, 0.0h));
213    half4x3 m43 = half4x3(7.0h);
214    ok = ok && m43 == half4x3(half3(7.0h, 0.0h, 0.0h), half3(0.0h, 7.0h, 0.0h), half3(0.0h, 0.0h, 7.0h), half3(0.0h, 0.0h, 0.0h));
215    half2x2 m22 = m32 * m23;
216    ok = ok && m22 == half2x2(8.0h);
217    half3x3 m33 = m43 * m34;
218    ok = ok && m33 == half3x3(35.0h);
219    m23 += (half2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0h);
220    ok = ok && m23 == half2x3(half3(3.0h, 1.0h, 1.0h), half3(1.0h, 3.0h, 1.0h));
221    m32 -= (half3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0h);
222    ok = ok && m32 == half3x2(half2(2.0h, -2.0h), half2(-2.0h, 2.0h), half2(-2.0h, -2.0h));
223    m24 /= (half2x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h);
224    ok = ok && m24 == half2x4(half4(0.75h, 0.0h, 0.0h, 0.0h), half4(0.0h, 0.75h, 0.0h, 0.0h));
225    return ok;
226}
227fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
228    Outputs _out;
229    (void)_out;
230    bool _0_ok = true;
231    float2x3 _1_m23 = float2x3(2.0);
232    _0_ok = _0_ok && _1_m23 == float2x3(float3(2.0, 0.0, 0.0), float3(0.0, 2.0, 0.0));
233    float2x4 _2_m24 = float2x4(3.0);
234    _0_ok = _0_ok && _2_m24 == float2x4(float4(3.0, 0.0, 0.0, 0.0), float4(0.0, 3.0, 0.0, 0.0));
235    float3x2 _3_m32 = float3x2(4.0);
236    _0_ok = _0_ok && _3_m32 == float3x2(float2(4.0, 0.0), float2(0.0, 4.0), float2(0.0, 0.0));
237    float3x4 _4_m34 = float3x4(5.0);
238    _0_ok = _0_ok && _4_m34 == float3x4(float4(5.0, 0.0, 0.0, 0.0), float4(0.0, 5.0, 0.0, 0.0), float4(0.0, 0.0, 5.0, 0.0));
239    float4x2 _5_m42 = float4x2(6.0);
240    _0_ok = _0_ok && _5_m42 == float4x2(float2(6.0, 0.0), float2(0.0, 6.0), float2(0.0, 0.0), float2(0.0, 0.0));
241    float4x3 _6_m43 = float4x3(7.0);
242    _0_ok = _0_ok && _6_m43 == float4x3(float3(7.0, 0.0, 0.0), float3(0.0, 7.0, 0.0), float3(0.0, 0.0, 7.0), float3(0.0, 0.0, 0.0));
243    float2x2 _7_m22 = _3_m32 * _1_m23;
244    _0_ok = _0_ok && _7_m22 == float2x2(8.0);
245    float3x3 _8_m33 = _6_m43 * _4_m34;
246    _0_ok = _0_ok && _8_m33 == float3x3(35.0);
247    _1_m23 += (float2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0);
248    _0_ok = _0_ok && _1_m23 == float2x3(float3(3.0, 1.0, 1.0), float3(1.0, 3.0, 1.0));
249    _3_m32 -= (float3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0);
250    _0_ok = _0_ok && _3_m32 == float3x2(float2(2.0, -2.0), float2(-2.0, 2.0), float2(-2.0, -2.0));
251    _2_m24 /= (float2x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0);
252    _0_ok = _0_ok && _2_m24 == float2x4(float4(0.75, 0.0, 0.0, 0.0), float4(0.0, 0.75, 0.0, 0.0));
253    _out.sk_FragColor = _0_ok && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
254    return _out;
255}
256