• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_FragCoord "sk_FragCoord"
8OpName %sk_Clockwise "sk_Clockwise"
9OpName %main "main"
10OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms"
11OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip"
12OpDecorate %sk_FragColor RelaxedPrecision
13OpDecorate %sk_FragColor Location 0
14OpDecorate %sk_FragColor Index 0
15OpDecorate %sk_FragCoord BuiltIn FragCoord
16OpDecorate %sk_Clockwise BuiltIn FrontFacing
17OpDecorate %19 RelaxedPrecision
18OpDecorate %21 RelaxedPrecision
19OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384
20OpDecorate %sksl_synthetic_uniforms Block
21OpDecorate %22 Binding 0
22OpDecorate %22 DescriptorSet 0
23%float = OpTypeFloat 32
24%v4float = OpTypeVector %float 4
25%_ptr_Output_v4float = OpTypePointer Output %v4float
26%sk_FragColor = OpVariable %_ptr_Output_v4float Output
27%_ptr_Input_v4float = OpTypePointer Input %v4float
28%sk_FragCoord = OpVariable %_ptr_Input_v4float Input
29%bool = OpTypeBool
30%_ptr_Input_bool = OpTypePointer Input %bool
31%sk_Clockwise = OpVariable %_ptr_Input_bool Input
32%void = OpTypeVoid
33%13 = OpTypeFunction %void
34%_ptr_Output_float = OpTypePointer Output %float
35%int = OpTypeInt 32 1
36%int_0 = OpConstant %int 0
37%float_1 = OpConstant %float 1
38%v2float = OpTypeVector %float 2
39%sksl_synthetic_uniforms = OpTypeStruct %v2float
40%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms
41%22 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform
42%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
43%main = OpFunction %void None %13
44%14 = OpLabel
45%15 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
46%19 = OpLoad %float %15
47%21 = OpFSub %float %19 %float_1
48OpStore %15 %21
49%26 = OpLoad %v4float %sk_FragCoord
50%27 = OpCompositeExtract %float %26 0
51%28 = OpAccessChain %_ptr_Uniform_v2float %22 %int_0
52%30 = OpLoad %v2float %28
53%31 = OpCompositeExtract %float %30 0
54%32 = OpAccessChain %_ptr_Uniform_v2float %22 %int_0
55%33 = OpLoad %v2float %32
56%34 = OpCompositeExtract %float %33 1
57%35 = OpLoad %v4float %sk_FragCoord
58%36 = OpCompositeExtract %float %35 1
59%37 = OpFMul %float %34 %36
60%38 = OpFAdd %float %31 %37
61%39 = OpLoad %v4float %sk_FragCoord
62%40 = OpCompositeExtract %float %39 2
63%41 = OpLoad %v4float %sk_FragCoord
64%42 = OpCompositeExtract %float %41 3
65%43 = OpCompositeConstruct %v4float %27 %38 %40 %42
66%44 = OpCompositeConstruct %v4float %19 %19 %19 %19
67%45 = OpFAdd %v4float %44 %43
68OpReturn
69OpFunctionEnd
70