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1#version 400
2out vec4 sk_FragColor;
3void main() {
4    int i = 0;
5    bool _tmpLoopSeenOnce0 = false;
6    while (true) {
7        if (_tmpLoopSeenOnce0) {
8            if (!(i < 10)) {
9                break;
10            }
11        }
12        _tmpLoopSeenOnce0 = true;
13        {
14            ++i;
15            bool _tmpLoopSeenOnce1 = false;
16            while (true) {
17                if (_tmpLoopSeenOnce1) {
18                    if (!true) {
19                        break;
20                    }
21                }
22                _tmpLoopSeenOnce1 = true;
23                {
24                    i++;
25                }
26            }
27        }
28    }
29    sk_FragColor = vec4(float(i));
30}
31