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1#version 310 es
2layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
3
4layout(binding = 0, std430) readonly buffer SSBO
5{
6    float in_data[];
7} _22;
8
9layout(binding = 1, std430) writeonly buffer SSBO2
10{
11    float out_data[];
12} _38;
13
14layout(binding = 2, std430) buffer SSBO3
15{
16    uint count;
17} _41;
18
19void main()
20{
21    float _28 = _22.in_data[gl_GlobalInvocationID.x];
22    if (_28 > 12.0)
23    {
24        uint _45 = atomicAdd(_41.count, 1u);
25        _38.out_data[_45] = _28;
26    }
27}
28
29