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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef TestContext_DEFINED
10 #define TestContext_DEFINED
11 
12 #include "include/core/SkRefCnt.h"
13 #include "include/gpu/GrTypes.h"
14 #include "include/private/SkNoncopyable.h"
15 #include "include/private/SkTemplates.h"
16 #include "src/core/SkScopeExit.h"
17 #include "tools/gpu/FenceSync.h"
18 
19 class GrDirectContext;
20 struct GrContextOptions;
21 
22 namespace sk_gpu_test {
23 
24 class GpuTimer;
25 class FlushFinishTracker;
26 
27 /**
28  * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
29  * for general use.
30  */
31 class TestContext : public SkNoncopyable {
32 public:
33     virtual ~TestContext();
34 
fenceSyncSupport()35     bool fenceSyncSupport() const { return fFenceSupport; }
36 
gpuTimingSupport()37     bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
gpuTimer()38     GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
39 
getMaxGpuFrameLag(int * maxFrameLag)40     bool getMaxGpuFrameLag(int *maxFrameLag) const {
41         if (!this->fenceSyncSupport()) {
42             return false;
43         }
44         *maxFrameLag = kMaxFrameLag;
45         return true;
46     }
47 
48     void makeNotCurrent() const;
49     void makeCurrent() const;
50 
51     /**
52      * Like makeCurrent() but this returns an object that will restore the previous current
53      * context in its destructor. Useful to undo the effect making this current before returning to
54      * a caller that doesn't expect the current context to be changed underneath it.
55      *
56      * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
57      * destructor. It is undefined behavior if that context is destroyed before the destructor
58      * executes. If the concept of a current context doesn't make sense for this context type then
59      * the returned object's destructor is a no-op.
60      */
61     SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const;
62 
63     virtual GrBackendApi backend() = 0;
64 
65     virtual sk_sp<GrDirectContext> makeContext(const GrContextOptions&);
66 
67     /**
68      * This will flush work to the GPU. Additionally, if the platform supports fence syncs, we will
69      * add a finished callback to our flush call. We allow ourselves to have kMaxFrameLag number of
70      * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will
71      * wait on the CPU until one has finished.
72      */
73     void flushAndWaitOnSync(GrDirectContext* context);
74 
75     /**
76      * This notifies the context that we are deliberately testing abandoning
77      * the context. It is useful for debugging contexts that would otherwise
78      * test that GPU resources are properly deleted. It also allows a debugging
79      * context to test that further API calls are not made by Skia GPU code.
80      */
81     virtual void testAbandon();
82 
83     /** Wait until all GPU work is finished. */
84     virtual void finish() = 0;
85 
86 protected:
87     bool fFenceSupport = false;
88 
89     std::unique_ptr<GpuTimer>  fGpuTimer;
90 
91     TestContext();
92 
93     /** This should destroy the 3D context. */
94     virtual void teardown();
95 
96     virtual void onPlatformMakeNotCurrent() const = 0;
97     virtual void onPlatformMakeCurrent() const = 0;
98     /**
99      * Subclasses should implement such that the returned function will cause the current context
100      * of this type to be made current again when it is called. It should additionally be the
101      * case that if "this" is already current when this is called, then "this" is destroyed (thereby
102      * setting the null context as current), and then the std::function is called the null context
103      * should remain current.
104      */
105     virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
106 
107 private:
108     enum {
109         kMaxFrameLag = 3
110     };
111 
112     sk_sp<FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
113     int fCurrentFlushIdx = 0;
114 
115     using INHERITED = SkNoncopyable;
116 };
117 }  // namespace sk_gpu_test
118 #endif
119