1# Mission Management Scenarios 2 3 4Before getting started with the development of mission management, be familiar with the following concepts related to mission management: 5 6 7- AbilityRecord: minimum unit for the system service to manage a UIAbility instance. It corresponds to a UIAbility component instance of an application. 8 9- MissionRecord: minimum unit for mission management. One MissionRecord has only one AbilityRecord. In other words, a UIAbility component instance corresponds to a mission. 10 11- MissionList: a list of missions started from the home screen. It records the startup relationship between missions. In a MissionList, an above mission is started by the mission under it, and the mission at the bottom is started by the home screen. 12 13- MissionListManager: system mission management module that maintains all the MissionLists and is consistent with the list in **Recents**. 14 15 **Figure 1** Mission management 16  17 18 19Missions are managed by system applications (such as home screen), rather than third-party applications. Users interact with missions through **Recents**. After creating a mission, users can perform the following operations on **Recents**: 20 21 22- Delete a mission. 23 24- Lock or unlock a mission. (Locked missions are not cleared when users attempt to clear all missions in **Recents**.) 25 26- Clear all missions in **Recents**. 27 28- Switch a mission to the foreground. 29 30 31A UIAbility instance corresponds to an independent mission. Therefore, when an application calls the **startAbility()** method to start a UIAbility, a mission is created. 32 33 34To call [missionManager](../reference/apis/js-apis-application-missionManager.md) to manage missions, the home screen application must request the **ohos.permission.MANAGE_MISSIONS** permission. For details about the configuration, see [Permission Application Guide](../security/accesstoken-guidelines.md#declaring-permissions-in-the-configuration-file). 35 36 37You can use **missionManager** to manage missions, for example, listening for mission changes, obtaining mission information or snapshots, and clearing, locking, or unlocking missions. The sample code is as follows: 38 39```ts 40import missionManager from '@ohos.app.ability.missionManager' 41 42let listener = { 43 // Listen for mission creation. 44 onMissionCreated: function (mission) { 45 console.info("--------onMissionCreated-------") 46 }, 47 // Listen for mission destruction. 48 onMissionDestroyed: function (mission) { 49 console.info("--------onMissionDestroyed-------") 50 }, 51 // Listen for mission snapshot changes. 52 onMissionSnapshotChanged: function (mission) { 53 console.info("--------onMissionSnapshotChanged-------") 54 }, 55 // Listen for switching the mission to the foreground. 56 onMissionMovedToFront: function (mission) { 57 console.info("--------onMissionMovedToFront-------") 58 }, 59 // Listen for mission icon changes. 60 onMissionIconUpdated: function (mission, icon) { 61 console.info("--------onMissionIconUpdated-------") 62 }, 63 // Listen for mission name changes. 64 onMissionLabelUpdated: function (mission) { 65 console.info("--------onMissionLabelUpdated-------") 66 }, 67 // Listen for mission closure events. 68 onMissionClosed: function (mission) { 69 console.info("--------onMissionClosed-------") 70 } 71}; 72 73// 1. Register a mission change listener. 74let listenerId = missionManager.on('mission', listener); 75 76// 2. Obtain the latest 20 missions in the system. 77missionManager.getMissionInfos("", 20, (error, missions) => { 78 console.info("getMissionInfos is called, error.code = " + error.code); 79 console.info("size = " + missions.length); 80 console.info("missions = " + JSON.stringify(missions)); 81}); 82 83// 3. Obtain the detailed information about a mission. 84let missionId = 11; // The mission ID 11 is only an example. 85let mission = missionManager.getMissionInfo("", missionId).catch(function (err) { 86 console.info(err); 87}); 88 89// 4. Obtain the mission snapshot. 90missionManager.getMissionSnapShot("", missionId, (error, snapshot) => { 91 console.info("getMissionSnapShot is called, error.code = " + error.code); 92 console.info("bundleName = " + snapshot.ability.bundleName); 93}) 94 95// 5. Obtain the low-resolution mission snapshot. 96missionManager.getLowResolutionMissionSnapShot("", missionId, (error, snapshot) => { 97 console.info("getLowResolutionMissionSnapShot is called, error.code = " + error.code); 98 console.info("bundleName = " + snapshot.ability.bundleName); 99}) 100 101// 6. Lock or unlock the mission. 102missionManager.lockMission(missionId).then(() => { 103 console.info("lockMission is called "); 104}); 105 106missionManager.unlockMission(missionId).then(() => { 107 console.info("unlockMission is called "); 108}); 109 110// 7. Switch the mission to the foreground. 111missionManager.moveMissionToFront(missionId).then(() => { 112 console.info("moveMissionToFront is called "); 113}); 114 115// 8. Clear a single mission. 116missionManager.clearMission(missionId).then(() => { 117 console.info("clearMission is called "); 118}); 119 120// 9. Clear all missions. 121missionManager.clearAllMissions().catch(function (err) { 122 console.info(err); 123}); 124 125// 10. Deregister the mission change listener. 126missionManager.off('mission', listenerId, (error) => { 127 console.info("unregisterMissionListener"); 128}) 129``` 130