• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# Image Development
2
3## When to Use
4
5You can use image development APIs to decode images into pixel maps and encode the pixel maps into a supported format.
6
7## Available APIs
8
9For details about the APIs, see [Image Processing](../reference/apis/js-apis-image.md).
10
11## How to Develop
12
13### Full-Process Scenario
14
15The full process includes creating an instance, reading image information, reading and writing pixel maps, updating data, packaging pixels, and releasing resources.
16
17```js
18const color = new ArrayBuffer(96); // Create a buffer to store image pixel data.
19let opts = { alphaType: 0, editable: true, pixelFormat: 4, scaleMode: 1, size: { height: 2, width: 3 } } // Image pixel data.
20
21// Create a PixelMap object.
22image.createPixelMap(color, opts, (err, pixelmap) => {
23    console.log('Succeeded in creating pixelmap.');
24    // Failed to create the PixelMap object.
25    if (err) {
26        console.info('create pixelmap failed, err' + err);
27        return
28    }
29
30    // Read pixels.
31    const area = {
32        pixels: new ArrayBuffer(8),
33        offset: 0,
34        stride: 8,
35        region: { size: { height: 1, width: 2 }, x: 0, y: 0 }
36    }
37    pixelmap.readPixels(area,() => {
38        let bufferArr = new Uint8Array(area.pixels);
39        let res = true;
40        for (let i = 0; i < bufferArr.length; i++) {
41            console.info(' buffer ' + bufferArr[i]);
42            if(res) {
43                if(bufferArr[i] == 0) {
44                    res = false;
45                    console.log('readPixels end.');
46                    break;
47                }
48            }
49        }
50    })
51
52    // Store pixels.
53    const readBuffer = new ArrayBuffer(96);
54    pixelmap.readPixelsToBuffer(readBuffer,() => {
55        let bufferArr = new Uint8Array(readBuffer);
56        let res = true;
57        for (let i = 0; i < bufferArr.length; i++) {
58            if(res) {
59                if (bufferArr[i] !== 0) {
60                    res = false;
61                    console.log('readPixelsToBuffer end.');
62                    break;
63                }
64            }
65        }
66    })
67
68    // Write pixels.
69    pixelmap.writePixels(area,() => {
70        const readArea = { pixels: new ArrayBuffer(20), offset: 0, stride: 8, region: { size: { height: 1, width: 2 }, x: 0, y: 0 }}
71        pixelmap.readPixels(readArea,() => {
72            let readArr = new Uint8Array(readArea.pixels);
73            let res = true;
74            for (let i = 0; i < readArr.length; i++) {
75                if(res) {
76                    if (readArr[i] !== 0) {
77                        res = false;
78                        console.log('readPixels end.please check buffer');
79                        break;
80                    }
81                }
82            }
83        })
84    })
85
86    const writeColor = new ArrayBuffer(96); // Pixel data of the image.
87    // Write pixels to the buffer.
88    pixelmap.writeBufferToPixels(writeColor).then(() => {
89        const readBuffer = new ArrayBuffer(96);
90        pixelmap.readPixelsToBuffer(readBuffer).then (() => {
91            let bufferArr = new Uint8Array(readBuffer);
92            let res = true;
93            for (let i = 0; i < bufferArr.length; i++) {
94                if(res) {
95                    if (bufferArr[i] !== i) {
96                        res = false;
97                        console.log('readPixels end.please check buffer');
98                        break;
99                    }
100                }
101            }
102        })
103    })
104
105    // Obtain image information.
106    pixelmap.getImageInfo((err, imageInfo) => {
107        // Failed to obtain the image information.
108        if (err || imageInfo == null) {
109            console.info('getImageInfo failed, err' + err);
110            return
111        }
112        if (imageInfo !== null) {
113            console.log('Succeeded in getting imageInfo');
114        }
115    })
116
117    // Release the PixelMap object.
118    pixelmap.release(()=>{
119        console.log('Succeeded in releasing pixelmap');
120    })
121})
122
123// Create an image source (uri).
124let path = '/data/local/tmp/test.jpg';
125const imageSourceApi1 = image.createImageSource(path);
126
127// Create an image source (fd).
128let fd = 29;
129const imageSourceApi2 = image.createImageSource(fd);
130
131// Create an image source (data).
132const data = new ArrayBuffer(96);
133const imageSourceApi3 = image.createImageSource(data);
134
135// Release the image source.
136imageSourceApi3.release(() => {
137    console.log('Succeeded in releasing imagesource');
138})
139
140// Encode the image.
141const imagePackerApi = image.createImagePacker();
142const imageSourceApi = image.createImageSource(0);
143let packOpts = { format:"image/jpeg", quality:98 };
144imagePackerApi.packing(imageSourceApi, packOpts, (err, data) => {
145    if (err) {
146        console.info('packing from imagePackerApi failed, err' + err);
147        return
148    }
149    console.log('Succeeded in packing');
150})
151
152// Release the ImagePacker object.
153imagePackerApi.release();
154```
155
156### Decoding Scenario
157
158```js
159let path = '/data/local/tmp/test.jpg'; // Set the path for creating an image source.
160
161// Create an image source using a path.
162const imageSourceApi = image.createImageSource(path); // '/data/local/tmp/test.jpg'
163
164// Set parameters.
165let decodingOptions = {
166    sampleSize:1, // Sampling size of the thumbnail.
167    editable: true, // Whether the image can be edited.
168    desiredSize:{ width:1, height:2}, // Desired output size of the image.
169    rotateDegrees:10, // Rotation angle of the image.
170    desiredPixelFormat:2, // Decoded pixel format.
171    desiredRegion: { size: { height: 1, width: 2 }, x: 0, y: 0 }, // Region of the image to decode.
172    index:0// Image sequence number.
173    };
174
175// Create a pixel map in callback mode.
176imageSourceApi.createPixelMap(decodingOptions, (err, pixelmap) => {
177    // Failed to create the PixelMap object.
178    if (err) {
179        console.info('create pixelmap failed, err' + err);
180        return
181    }
182    console.log('Succeeded in creating pixelmap.');
183})
184
185// Create a pixel map in promise mode.
186imageSourceApi.createPixelMap().then(pixelmap => {
187    console.log('Succeeded in creating pixelmap.');
188
189    // Obtain the number of bytes in each line of pixels.
190    let num = pixelmap.getBytesNumberPerRow();
191
192    // Obtain the total number of pixel bytes.
193    let pixelSize = pixelmap.getPixelBytesNumber();
194
195    // Obtain the pixel map information.
196    pixelmap.getImageInfo().then( imageInfo => {});
197
198    // Release the PixelMap object.
199    pixelmap.release(()=>{
200        console.log('Succeeded in releasing pixelmap');
201    })
202}).catch(error => {
203    console.log('Failed in creating pixelmap.' + error);
204})
205```
206
207### Encoding Scenario
208
209```js
210let path = '/data/local/tmp/test.png' // Set the path for creating an image source.
211
212// Set the image source.
213const imageSourceApi = image.createImageSource(path); // '/data/local/tmp/test.png'
214
215// Print the error message if the image source fails to be created.
216if (imageSourceApi == null) {
217    console.log('Failed in creating imageSource.');
218}
219
220// Create an image packer if the image source is successfully created.
221const imagePackerApi = image.createImagePacker();
222
223// Print the error information if the image packer fails to be created.
224if (imagePackerApi == null) {
225    console.log('Failed in creating imagePacker.');
226}
227
228// Set encoding parameters if the image packer is successfully created.
229let packOpts = { format:"image/jpeg", // The supported encoding format is jpg.
230                 quality:98 } // Image quality, which ranges from 0 to 100.
231
232// Encode the image.
233imagePackerApi.packing(imageSourceApi, packOpts)
234.then( data => {
235    console.log('Succeeded in packing');
236})
237
238// Release the image packer after the encoding is complete.
239imagePackerApi.release();
240
241// Obtain the image source information.
242imageSourceApi.getImageInfo((err, imageInfo) => {
243    console.log('Succeeded in getting imageInfo');
244})
245
246const array = new ArrayBuffer(100); // Incremental data.
247// Update incremental data.
248imageSourceApi.updateData(array, false, 0, 10,(error, data)=> {})
249
250```
251
252### Using ImageReceiver
253
254Example scenario: The camera functions as the client to transmit image data to the server.
255
256```js
257public async init(surfaceId: any) {
258
259    // (Server code) Create an ImageReceiver object.
260    let receiver = image.createImageReceiver(8 * 1024, 8, image.ImageFormat.JPEG, 1);
261
262    // Obtain the surface ID.
263    receiver.getReceivingSurfaceId((err, surfaceId) => {
264    // Failed to obtain the surface ID.
265        if (err) {
266            console.info('getReceivingSurfaceId failed, err' + err);
267            return
268        }
269        console.info("receiver getReceivingSurfaceId success");
270    });
271    // Register a surface listener, which is triggered after the buffer of the surface is ready.
272    receiver.on('imageArrival', () => {
273        // Obtain the latest buffer of the surface.
274        receiver.readNextImage((err, img) => {
275            img.getComponent(4, (err, component) => {
276                // Consume component.byteBuffer. For example, save the content in the buffer as an image.
277		    })
278	    })
279    })
280
281    // Call a Camera API to transfer the surface ID to the camera, which then obtains the surface based on the surface ID and generates a surface buffer.
282}
283```
284