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1# ImageAnimator
2
3The **\<ImageAnimator>** component enables images to be played frame by frame. The list of images to be played as well as the duration of each image can be configured.
4
5>  **NOTE**
6>
7> This component is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
8
9
10
11## Child Components
12
13Not supported
14
15
16## APIs
17
18ImageAnimator()
19
20
21## Attributes
22
23| Name    | Type                 |Description                  |
24| ---------- | ----------------------- |-------- |
25| images     | Array&lt;[ImageFrameInfo](#imageframeinfo)&gt; | Image frame information. The information of each frame includes the image path, image size, image position, and image playback duration. For details, see **ImageFrameInfo**.<br>Default value: **[]**<br>**NOTE**<br>Dynamic update is not supported.|
26| state      | [AnimationStatus](ts-appendix-enums.md#animationstatus) |  Playback status of the animation. The default status is **Initial**.<br>Default value: **AnimationStatus.Initial**|
27| duration   | number  | Playback duration, in ms. The default duration is 1000 ms. When the duration is **0**, no image is played. The value change takes effect only at the beginning of the next cycle. When a separate duration is set in **images**, the setting of this attribute is invalid.<br>Default value: **1000**|
28| reverse    | boolean | Playback sequence. The value **false** indicates that images are played from the first one to the last one, and **true** indicates that images are played from the last one to the first one.<br>Default value: **false**|
29| fixedSize  | boolean | Whether the image size is the same as the component size.<br> **true**: The image size is the same as the component size. In this case, the width, height, top, and left attributes of the image are invalid.<br> **false**: The width, height, top, and left attributes of each image must be set separately.<br>Default value: **true**|
30| preDecode<sup>(deprecated)</sup>  | number  | Number of pre-decoded images. The value **2** indicates that two images following the currently playing page will be pre-decoded to improve performance.<br>This API is deprecated since API version 9.<br>Default value: **0**|
31| fillMode   | [FillMode](ts-appendix-enums.md#fillmode) | Status before and after the animation starts. For details about the options, see **FillMode**.<br>Default value: **FillMode.Forwards**|
32| iterations | number  | Number of times that the animation is played. By default, the animation is played once. The value **-1** indicates that the animation is played for an unlimited number of times.<br>Default value: **1**|
33
34## ImageFrameInfo
35
36| Name  | Type  | Mandatory| Description|
37| -------- | -------------- | -------- | -------- |
38| src      | string \| [Resource](ts-types.md#resource)<sup>9+</sup> | Yes   | Image path. The image format can be .svg, .png, or .jpg. Since API version 9, this attribute accepts paths of the [Resource](ts-types.md#resource) type.|
39| width    | number \| string | No | Image width.<br>Default value: **0**         |
40| height   | number \| string | No | Image height.<br>Default value: **0**            |
41| top      | number \| string | No | Vertical coordinate of the image relative to the upper left corner of the widget<br>Default value: **0**   |
42| left     | number \| string | No | Horizontal coordinate of the image relative to the upper left corner of the widget<br>Default value: **0**   |
43| duration | number          | No    | Playback duration of each image frame, in milliseconds.<br>Default value: **0**              |
44
45
46## Events
47
48| Name| Description|
49| -------- | -------- |
50| onStart(event: () =&gt; void)  | Triggered when the animation starts to play.|
51| onPause(event: () =&gt; void)  | Triggered when the animation playback is paused.|
52| onRepeat(event: () =&gt; void) | Triggered when the animation playback is repeated.|
53| onCancel(event: () =&gt; void) | Triggered when the animation playback is canceled.|
54| onFinish(event: () =&gt; void) | Triggered when the animation playback is complete.|
55
56
57## Example
58
59```ts
60// xxx.ets
61@Entry
62@Component
63struct ImageAnimatorExample {
64  @State state: AnimationStatus = AnimationStatus.Initial
65  @State reverse: boolean = false
66  @State iterations: number = 1
67
68  build() {
69    Column({ space: 10 }) {
70      ImageAnimator()
71        .images([
72          {
73            src: $r('app.media.img1')
74          },
75          {
76            src: $r('app.media.img2')
77          },
78          {
79            src: $r('app.media.img3')
80          },
81          {
82            src: $r('app.media.img4')
83          }
84        ])
85        .duration(2000)
86        .state(this.state).reverse(this.reverse)
87        .fillMode(FillMode.None).iterations(this.iterations).width(340).height(240)
88        .margin({ top: 100 })
89        .onStart(() => {
90          console.info('Start')
91        })
92        .onPause(() => {
93          console.info('Pause')
94        })
95        .onRepeat(() => {
96          console.info('Repeat')
97        })
98        .onCancel(() => {
99          console.info('Cancel')
100        })
101        .onFinish(() => {
102          console.info('Finish')
103          this.state = AnimationStatus.Stopped
104        })
105      Row() {
106        Button('start').width(100).padding(5).onClick(() => {
107          this.state = AnimationStatus.Running
108        }).margin(5)
109        Button('pause').width(100).padding(5).onClick(() => {
110          this.state = AnimationStatus.Paused     // Display the image of the current frame.
111        }).margin(5)
112        Button('stop').width(100).padding(5).onClick(() => {
113          this.state = AnimationStatus.Stopped    // Display the image of the initial frame.
114        }).margin(5)
115      }
116
117      Row() {
118        Button('reverse').width(100).padding(5).onClick(() => {
119          this.reverse = !this.reverse
120        }).margin(5)
121        Button('once').width(100).padding(5).onClick(() => {
122          this.iterations = 1
123        }).margin(5)
124        Button('infinite').width(100).padding(5).onClick(() => {
125          this.iterations = -1 // The animation is played for an unlimited number of times.
126        }).margin(5)
127      }
128    }.width('100%').height('100%')
129  }
130}
131```
132
133![imageAnimator](figures/imageAnimator.gif)
134