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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_NG_PROPERTIES_VECTORF_H
17 #define FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_NG_PROPERTIES_VECTORF_H
18 
19 #include "base/utils/utils.h"
20 
21 namespace OHOS::Ace::NG {
22 
23 struct VectorF {
VectorFVectorF24     VectorF(float xF, float yF) : x(xF), y(yF) {}
25 
26     bool operator==(const VectorF& other) const
27     {
28         return NearEqual(x, other.x) && NearEqual(y, other.y);
29     }
30 
31     float x = 0.0f;
32     float y = 0.0f;
33 };
34 
35 struct Vector3F {
Vector3FVector3F36     Vector3F(float xF, float yF, float zF) : x(xF), y(yF), z(zF) {}
37 
38     bool operator==(const Vector3F& other) const
39     {
40         return NearEqual(x, other.x) && NearEqual(y, other.y) && NearEqual(z, other.z);
41     }
42 
43     float x = 0.0f;
44     float y = 0.0f;
45     float z = 0.0f;
46 };
47 
48 struct Vector4F {
Vector4FVector4F49     Vector4F(float xF, float yF, float zF, float wF) : x(xF), y(yF), z(zF), w(wF) {}
50 
51     bool operator==(const Vector4F& other) const
52     {
53         return NearEqual(x, other.x) && NearEqual(y, other.y) && NearEqual(z, other.z) && NearEqual(w, other.w);
54     }
55 
56     float x = 0.0f;
57     float y = 0.0f;
58     float z = 0.0f;
59     float w = 0.0f;
60 };
61 
62 } // namespace OHOS::Ace::NG
63 #endif // FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_NG_PROPERTIES_VECTORF_H