1 /* 2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef UDS_CLIENT_H 16 #define UDS_CLIENT_H 17 18 #include <functional> 19 #include <future> 20 #include <thread> 21 22 #include "net_packet.h" 23 #include "nocopyable.h" 24 #include "uds_socket.h" 25 26 namespace OHOS { 27 namespace MMI { 28 class UDSClient; 29 using MsgClientFunCallback = std::function<void(const UDSClient&, NetPacket&)>; 30 class UDSClient : public UDSSocket { 31 public: 32 UDSClient(); 33 DISALLOW_COPY_AND_MOVE(UDSClient); 34 virtual ~UDSClient(); 35 36 virtual int32_t Socket() = 0; 37 virtual void Stop(); 38 39 int32_t ConnectTo(); 40 bool SendMsg(const char *buf, size_t size) const; 41 bool SendMsg(const NetPacket &pkt) const; 42 GetConnectedStatus()43 bool GetConnectedStatus() const 44 { 45 return isConnected_; 46 } 47 48 protected: OnConnected()49 virtual void OnConnected() {} OnDisconnected()50 virtual void OnDisconnected() {} 51 bool StartClient(MsgClientFunCallback fun); 52 53 protected: 54 bool isExit { false }; 55 bool isRunning_ { false }; 56 bool isConnected_ { false }; 57 MsgClientFunCallback recvFun_; 58 }; 59 } // namespace MMI 60 } // namespace OHOS 61 #endif // UDS_CLIENT_H