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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #ifndef BOOST_MSM_NONSTANDALONE_TEST
17 #define BOOST_TEST_MODULE MyTest
18 #endif
19 #include <boost/test/unit_test.hpp>
20 
21 namespace msm = boost::msm;
22 namespace mpl = boost::mpl;
23 
24 
25 namespace
26 {
27     struct SomeExternalContext
28     {
SomeExternalContext__anonf765a3340111::SomeExternalContext29         SomeExternalContext(int b):bla(b){}
30         int bla;
31     };
32     // events
33     struct play {};
34     struct end_pause {};
35     struct stop {};
36     struct pause {};
37     struct open_close {};
38     struct NextSong {};
39     struct PreviousSong {};
40 
41     // A "complicated" event type that carries some data.
42     enum DiskTypeEnum
43     {
44         DISK_CD=0,
45         DISK_DVD=1
46     };
47     struct cd_detected
48     {
cd_detected__anonf765a3340111::cd_detected49         cd_detected(std::string name, DiskTypeEnum diskType)
50             : name(name),
51             disc_type(diskType)
52         {}
53 
54         std::string name;
55         DiskTypeEnum disc_type;
56     };
57 
58     // front-end: define the FSM structure
59     struct player_ : public msm::front::state_machine_def<player_>
60     {
player___anonf765a3340111::player_61         player_(SomeExternalContext& context,int someint)
62             :context_(context)
63         {
64             BOOST_CHECK_MESSAGE(context_.bla == 3,"Wrong context value");
65             BOOST_CHECK_MESSAGE(someint == 5,"Wrong int value");
66             context.bla = 10;
67         }
68 
69         SomeExternalContext& context_;
70 
71         // The list of FSM states
72         struct Empty : public msm::front::state<>
73         {
74             int data_;
Empty__anonf765a3340111::player_::Empty75             Empty():data_(0){}
Empty__anonf765a3340111::player_::Empty76             Empty(int i):data_(i){}
77             // every (optional) entry/exit methods get the event passed.
78             template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Empty79             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
80             template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Empty81             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
82         };
83         struct Open : public msm::front::state<>
84         {
85             int data_;
Open__anonf765a3340111::player_::Open86             Open():data_(0){}
Open__anonf765a3340111::player_::Open87             Open(int i):data_(i){}
88 
89             template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Open90             void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
91             template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Open92             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
93         };
94 
95         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
96         struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
97         {
98             template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Stopped99             void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
100             template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Stopped101             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
set_sm_ptr__anonf765a3340111::player_::Stopped102             void set_sm_ptr(player_* pl)
103             {
104                 m_player=pl;
105             }
106             player_* m_player;
107         };
108 
109         struct Playing_ : public msm::front::state_machine_def<Playing_>
110         {
111             // when playing, the CD is loaded and we are in either pause or playing (duh)
112             template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Playing_113             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
114             template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Playing_115             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
116 
117             // The list of FSM states
118             struct Song1 : public msm::front::state<>
119             {
120                 int data_;
Song1__anonf765a3340111::player_::Playing_::Song1121                 Song1():data_(0){}
Song1__anonf765a3340111::player_::Playing_::Song1122                 Song1(int i):data_(i){}
123 
124                 template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Playing_::Song1125                 void on_entry(Event const&,FSM& ) {std::cout << "starting: First song" << std::endl;}
126                 template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Playing_::Song1127                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: First Song" << std::endl;}
128 
129             };
130             struct Song2 : public msm::front::state<>
131             {
132                 template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Playing_::Song2133                 void on_entry(Event const&,FSM& ) {std::cout << "starting: Second song" << std::endl;}
134                 template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Playing_::Song2135                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Second Song" << std::endl;}
136             };
137             struct Song3 : public msm::front::state<>
138             {
139                 template <class Event,class FSM>
on_entry__anonf765a3340111::player_::Playing_::Song3140                 void on_entry(Event const&,FSM& ) {std::cout << "starting: Third song" << std::endl;}
141                 template <class Event,class FSM>
on_exit__anonf765a3340111::player_::Playing_::Song3142                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Third Song" << std::endl;}
143             };
144             // the initial state. Must be defined
145             typedef Song1 initial_state;
146             // transition actions
start_next_song__anonf765a3340111::player_::Playing_147             void start_next_song(NextSong const&)       { std::cout << "Playing::start_next_song\n"; }
start_prev_song__anonf765a3340111::player_::Playing_148             void start_prev_song(PreviousSong const&)       { std::cout << "Playing::start_prev_song\n"; }
149             // guard conditions
150 
151             typedef Playing_ pl; // makes transition table cleaner
152             // Transition table for Playing
153             struct transition_table : mpl::vector4<
154                 //      Start     Event         Next      Action               Guard
155                 //    +---------+-------------+---------+---------------------+----------------------+
156                 a_row < Song1   , NextSong    , Song2   , &pl::start_next_song                       >,
157                 a_row < Song2   , PreviousSong, Song1   , &pl::start_prev_song                       >,
158                 a_row < Song2   , NextSong    , Song3   , &pl::start_next_song                       >,
159                 a_row < Song3   , PreviousSong, Song2   , &pl::start_prev_song                       >
160                 //    +---------+-------------+---------+---------------------+----------------------+
161             > {};
162             // Replaces the default no-transition response.
163             template <class FSM,class Event>
no_transition__anonf765a3340111::player_::Playing_164             void no_transition(Event const& e, FSM&,int state)
165             {
166                 std::cout << "no transition from state " << state
167                     << " on event " << typeid(e).name() << std::endl;
168             }
169         };
170         // back-end
171         typedef msm::back::state_machine<Playing_> Playing;
172 
173         // state not defining any entry or exit
174         struct Paused : public msm::front::state<>
175         {
176         };
177 
178         // the initial state of the player SM. Must be defined
179         typedef Empty initial_state;
180 
181         // transition actions
start_playback__anonf765a3340111::player_182         void start_playback(play const&)       { std::cout << "player::start_playback\n"; }
open_drawer__anonf765a3340111::player_183         void open_drawer(open_close const&)    { std::cout << "player::open_drawer\n"; }
close_drawer__anonf765a3340111::player_184         void close_drawer(open_close const&)   { std::cout << "player::close_drawer\n"; }
store_cd_info__anonf765a3340111::player_185         void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
stop_playback__anonf765a3340111::player_186         void stop_playback(stop const&)        { std::cout << "player::stop_playback\n"; }
pause_playback__anonf765a3340111::player_187         void pause_playback(pause const&)      { std::cout << "player::pause_playback\n"; }
resume_playback__anonf765a3340111::player_188         void resume_playback(end_pause const&)      { std::cout << "player::resume_playback\n"; }
stop_and_open__anonf765a3340111::player_189         void stop_and_open(open_close const&)  { std::cout << "player::stop_and_open\n"; }
stopped_again__anonf765a3340111::player_190         void stopped_again(stop const&)	{std::cout << "player::stopped_again\n";}
191         // guard conditions
good_disk_format__anonf765a3340111::player_192         bool good_disk_format(cd_detected const& evt)
193         {
194             // to test a guard condition, let's say we understand only CDs, not DVD
195             if (evt.disc_type != DISK_CD)
196             {
197                 std::cout << "wrong disk, sorry" << std::endl;
198                 return false;
199             }
200             return true;
201         }
202         // used to show a transition conflict. This guard will simply deactivate one transition and thus
203         // solve the conflict
auto_start__anonf765a3340111::player_204         bool auto_start(cd_detected const&)
205         {
206             return false;
207         }
208 
209         typedef player_ p; // makes transition table cleaner
210 
211         // Transition table for player
212         struct transition_table : mpl::vector<
213             //    Start     Event         Next      Action				 Guard
214             //  +---------+-------------+---------+---------------------+----------------------+
215           a_row < Stopped , play        , Playing , &p::start_playback                         >,
216           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
217            _row < Stopped , stop        , Stopped                                              >,
218             //  +---------+-------------+---------+---------------------+----------------------+
219           a_row < Open    , open_close  , Empty   , &p::close_drawer                           >,
220             //  +---------+-------------+---------+---------------------+----------------------+
221           a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
222             row < Empty   , cd_detected , Stopped , &p::store_cd_info   ,&p::good_disk_format  >,
223             row < Empty   , cd_detected , Playing , &p::store_cd_info   ,&p::auto_start        >,
224             //  +---------+-------------+---------+---------------------+----------------------+
225           a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
226           a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
227           a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
228             //  +---------+-------------+---------+---------------------+----------------------+
229           a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
230           a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
231           a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
232             //  +---------+-------------+---------+---------------------+----------------------+
233         > {};
234         // Replaces the default no-transition response.
235         template <class FSM,class Event>
no_transition__anonf765a3340111::player_236         void no_transition(Event const& , FSM&,int)
237         {
238             BOOST_FAIL("no_transition called!");
239         }
240     };
241     // Pick a back-end
242     typedef msm::back::state_machine<player_> player;
243 
244 
BOOST_AUTO_TEST_CASE(my_test)245     BOOST_AUTO_TEST_CASE( my_test )
246     {
247         SomeExternalContext ctx(3);
248         player p1(boost::ref(ctx),5);
249         BOOST_CHECK_MESSAGE(p1.context_.bla == 10,"Wrong returned context value");
250 
251         ctx.bla = 3;
252         player p2(msm::back::states_ << player_::Empty(1),boost::ref(ctx),5);
253         BOOST_CHECK_MESSAGE(p2.get_state<player_::Empty&>().data_ == 1,"Wrong Empty value");
254 
255         p2.set_states(msm::back::states_ << player_::Empty(5));
256         BOOST_CHECK_MESSAGE(p2.get_state<player_::Empty&>().data_ == 5,"Wrong Empty value");
257 
258         p2.set_states(msm::back::states_ << player_::Empty(7) << player_::Open(2));
259         BOOST_CHECK_MESSAGE(p2.get_state<player_::Empty&>().data_ == 7,"Wrong Empty value");
260         BOOST_CHECK_MESSAGE(p2.get_state<player_::Open&>().data_ == 2,"Wrong Open value");
261 
262         ctx.bla = 3;
263         player p(msm::back::states_ << player_::Empty(1)
264                                     << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)),
265                  boost::ref(ctx),5);
266         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ == 8,"Wrong Open value");
267     }
268 }
269 
270