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1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkFilterQuality.h"
12 #include "include/core/SkImage.h"
13 #include "include/core/SkMatrix.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkRect.h"
16 #include "include/core/SkRefCnt.h"
17 #include "include/core/SkShader.h"
18 #include "include/core/SkSurface.h"
19 #include "include/core/SkTileMode.h"
20 
21 // This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror
22 // image sampling tiling modes as implemented in software.  We want to tile to
23 // [0,limit), and the old incorrect logic was:
24 //
25 //    limit = ulp_before(limit)
26 //    val = val - floor(val/limit)*limit    (This is repeat; mirror is similar.)
27 //
28 // while the correct logic is more like:
29 //
30 //    val = val - floor(val/limit)*limit
31 //    val = min(val, ulp_before(limit))
32 //
33 // You would see ugly jaggies on the blue/yellow edge near the bottom left if
34 // the bug were still present.  All stripes should now look roughly the same.
35 
36 DEF_SIMPLE_GM(bug6783, canvas, 500, 500) {
37     sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
38 
39     SkPaint p;
40     p.setColor(SK_ColorYELLOW);
41     surface->getCanvas()->drawPaint(p);
42     p.setColor(SK_ColorBLUE);
43     surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p);
44 
45     sk_sp<SkImage> img = surface->makeImageSnapshot();
46 
47     SkMatrix m = SkMatrix::Concat(SkMatrix::MakeTrans(25, 214),
48                                   SkMatrix::MakeScale(2, 2));
49     m.preSkew(0.5f, 0.5f);
50 
51     // The bug was present at all filter levels, but you might not notice it at kNone.
52     p.setFilterQuality(kLow_SkFilterQuality);
53 
54     // It's only important to repeat or mirror in x to show off the bug.
55     p.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kClamp, &m));
56     canvas->drawPaint(p);
57 }
58