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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/skottie/src/effects/Effects.h"
9 
10 #include "include/effects/SkGradientShader.h"
11 #include "include/effects/SkShaderMaskFilter.h"
12 #include "modules/skottie/src/SkottieAdapter.h"
13 #include "modules/skottie/src/SkottieValue.h"
14 #include "modules/sksg/include/SkSGRenderEffect.h"
15 #include "src/utils/SkJSON.h"
16 
17 #include <cmath>
18 
19 namespace skottie {
20 namespace internal {
21 
22 namespace  {
23 
24 class VenetianBlindsAdapter final : public MaskFilterEffectBase {
25 public:
VenetianBlindsAdapter(sk_sp<sksg::RenderNode> layer,const SkSize & ls)26     VenetianBlindsAdapter(sk_sp<sksg::RenderNode> layer, const SkSize& ls)
27         : INHERITED(std::move(layer), ls) {}
28 
29     ADAPTER_PROPERTY(Completion, float, 0)
30     ADAPTER_PROPERTY(Direction , float, 0)
31     ADAPTER_PROPERTY(Width     , float, 0)
32     ADAPTER_PROPERTY(Feather   , float, 0)
33 
34 private:
onMakeMask() const35     MaskInfo onMakeMask() const override {
36         if (fCompletion >= 100) {
37             // The layer is fully disabled.
38             return { nullptr, false };
39         }
40 
41         if (fCompletion <= 0) {
42             // The layer is fully visible (no mask).
43             return { nullptr, true };
44         }
45 
46         static constexpr float kFeatherSigmaFactor = 3.0f,
47                                        kMinFeather = 0.5f; // for soft gradient edges
48 
49         const auto t = fCompletion * 0.01f,
50                 size = std::max(1.0f, fWidth),
51                angle = SkDegreesToRadians(-fDirection),
52              feather = std::max(fFeather * kFeatherSigmaFactor, kMinFeather),
53                   df = feather / size, // feather distance in normalized stop space
54                  df0 = 0.5f * std::min(df,     t),
55                  df1 = 0.5f * std::min(df, 1 - t);
56 
57         // In its simplest form, the Venetian Blinds effect is a single-step gradient
58         // repeating along the direction vector.
59         //
60         // To avoid an expensive blur pass, we emulate the feather property by softening
61         // the gradient edges:
62         //
63         //  1.0 [                                 |       -------       ]
64         //      [                                 |      /       \      ]
65         //      [                                 |     /         \     ]
66         //      [                                 |    /           \    ]
67         //      [                                 |   /             \   ]
68         //      [                                 |  /               \  ]
69         //      [                                 | /                 \ ]
70         //      [                                 |/                   \]
71         //  0.5 [                                 |                     ]
72         //      [\                               /|                     ]
73         //      [ \                             / |                     ]
74         //      [  \                           /  |                     ]
75         //      [   \                         /   |                     ]
76         //      [    \                       /    |                     ]
77         //      [     \                     /     |                     ]
78         //      [      \                   /      |                     ]
79         //  0.0 [       -------------------       |                     ]
80         //
81         //      ^       ^                 ^       ^       ^     ^       ^
82         //      0      fp0               fp1      T      fp2   fp3      1
83         //
84         //      |       |                 |       |       |     |       |
85         //      |< df0 >|                 |< df0 >|< df1 >|     |< df1 >|
86         //
87         //  ... df     >|                 |<      df     >|     |<      df ...
88         //
89         // Note 1: fp0-fp1 and/or fp2-fp3 can collapse when df is large enough.
90         //
91         // Note 2: G(fp0) == G(fp1) and G(fp2) == G(fp3), whether collapsed or not.
92         //
93         // Note 3: to minimize the number of gradient stops, we can shift the gradient by -df0
94         //         (such that fp0 aligns with 0/pts[0]).
95 
96         // Gradient value at fp0/fp1, fp2/fp3.
97         // Note: g01 > 0 iff fp0-fp1 is collapsed and g23 < 1 iff fp2-fp3 is collapsed
98         const auto g01 = std::max(0.0f, 0.5f * (1 + (0 - t) / df)),
99                    g23 = std::min(1.0f, 0.5f * (1 + (1 - t) / df));
100 
101         const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)),
102                       c23 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g23 * 0xff)),
103                  colors[] = { c01, c23, c23, c01 };
104 
105         const SkScalar pos[] = {
106          // 0,              // fp0
107             t - df0 - df0,  // fp1
108             t + df1 - df0,  // fp2
109             1 - df1 - df0,  // fp3
110             1,
111         };
112         static_assert(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(pos), "");
113 
114         const auto center = SkPoint::Make(0.5f * this->layerSize().width(),
115                                           0.5f * this->layerSize().height()),
116                  grad_vec = SkVector::Make( size * std::cos(angle),
117                                            -size * std::sin(angle));
118 
119         const SkPoint pts[] = {
120             center + grad_vec * (df0 + 0),
121             center + grad_vec * (df0 + 1),
122         };
123 
124         return {
125             SkShaderMaskFilter::Make(SkGradientShader::MakeLinear(pts, colors, pos,
126                                                                   SK_ARRAY_COUNT(colors),
127                                                                   SkTileMode::kRepeat,
128                                                                   0, nullptr)),
129             true
130         };
131     }
132 
133     using INHERITED = MaskFilterEffectBase;
134 };
135 
136 } // namespace
137 
attachVenetianBlindsEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const138 sk_sp<sksg::RenderNode> EffectBuilder::attachVenetianBlindsEffect(
139         const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const {
140     enum : size_t {
141         kCompletion_Index = 0,
142         kDirection_Index  = 1,
143         kWidth_Index      = 2,
144         kFeather_Index    = 3,
145     };
146 
147     auto adapter = sk_make_sp<VenetianBlindsAdapter>(std::move(layer), fLayerSize);
148 
149     fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kCompletion_Index),
150         [adapter](const ScalarValue& c) {
151             adapter->setCompletion(c);
152         });
153     fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kDirection_Index),
154         [adapter](const ScalarValue& d) {
155             adapter->setDirection(d);
156         });
157     fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kWidth_Index),
158         [adapter](const ScalarValue& w) {
159             adapter->setWidth(w);
160         });
161     fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kFeather_Index),
162         [adapter](const ScalarValue& f) {
163             adapter->setFeather(f);
164         });
165 
166     return adapter->root();
167 }
168 
169 } // namespace internal
170 } // namespace skottie
171