1 /*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/effects/GrSkSLFP.h"
9
10 #include "include/gpu/GrTexture.h"
11 #include "include/private/GrContext_Base.h"
12 #include "src/gpu/GrBaseContextPriv.h"
13 #include "src/sksl/SkSLUtil.h"
14
15 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
16 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
17 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
18
GrSkSLFPFactory(const char * name,const GrShaderCaps * shaderCaps,const char * sksl,SkSL::Program::Kind kind)19 GrSkSLFPFactory::GrSkSLFPFactory(const char* name, const GrShaderCaps* shaderCaps, const char* sksl,
20 SkSL::Program::Kind kind)
21 : fKind(kind)
22 , fName(name) {
23 SkSL::Program::Settings settings;
24 settings.fCaps = shaderCaps;
25 fBaseProgram = fCompiler.convertProgram(fKind, SkSL::String(sksl), settings);
26 if (fCompiler.errorCount()) {
27 SkDebugf("%s\n", fCompiler.errorText().c_str());
28 }
29 SkASSERT(fBaseProgram);
30 SkASSERT(!fCompiler.errorCount());
31 for (const auto& e : *fBaseProgram) {
32 if (e.fKind == SkSL::ProgramElement::kVar_Kind) {
33 SkSL::VarDeclarations& v = (SkSL::VarDeclarations&) e;
34 for (const auto& varStatement : v.fVars) {
35 const SkSL::Variable& var = *((SkSL::VarDeclaration&) *varStatement).fVar;
36 if (var.fModifiers.fFlags & SkSL::Modifiers::kIn_Flag) {
37 fInputVars.push_back(&var);
38 }
39 if (var.fModifiers.fLayout.fKey) {
40 fKeyVars.push_back(&var);
41 }
42 }
43 }
44 }
45 }
46
getSpecialization(const SkSL::String & key,const void * inputs,size_t inputSize)47 const SkSL::Program* GrSkSLFPFactory::getSpecialization(const SkSL::String& key, const void* inputs,
48 size_t inputSize) {
49 const auto& found = fSpecializations.find(key);
50 if (found != fSpecializations.end()) {
51 return found->second.get();
52 }
53
54 std::unordered_map<SkSL::String, SkSL::Program::Settings::Value> inputMap;
55 size_t offset = 0;
56 for (const auto& v : fInputVars) {
57 SkSL::String name(v->fName);
58 if (&v->fType == fCompiler.context().fInt_Type.get() ||
59 &v->fType == fCompiler.context().fShort_Type.get()) {
60 offset = SkAlign4(offset);
61 int32_t v = *(int32_t*) (((uint8_t*) inputs) + offset);
62 inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v)));
63 offset += sizeof(int32_t);
64 } else if (&v->fType == fCompiler.context().fFloat_Type.get() ||
65 &v->fType == fCompiler.context().fHalf_Type.get()) {
66 offset = SkAlign4(offset);
67 float v = *(float*) (((uint8_t*) inputs) + offset);
68 inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v)));
69 offset += sizeof(float);
70 } else if (&v->fType == fCompiler.context().fBool_Type.get()) {
71 bool v = *(((bool*) inputs) + offset);
72 inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v)));
73 offset += sizeof(bool);
74 } else if (&v->fType == fCompiler.context().fFloat4_Type.get() ||
75 &v->fType == fCompiler.context().fHalf4_Type.get()) {
76 offset = SkAlign4(offset) + sizeof(float) * 4;
77 } else if (&v->fType == fCompiler.context().fFragmentProcessor_Type.get()) {
78 // do nothing
79 } else {
80 printf("can't handle input var: %s\n", SkSL::String(v->fType.fName).c_str());
81 SkASSERT(false);
82 }
83 }
84
85 std::unique_ptr<SkSL::Program> specialized = fCompiler.specialize(*fBaseProgram, inputMap);
86 bool optimized = fCompiler.optimize(*specialized);
87 if (!optimized) {
88 SkDebugf("%s\n", fCompiler.errorText().c_str());
89 SkASSERT(false);
90 }
91 const SkSL::Program* result = specialized.get();
92 fSpecializations.insert(std::make_pair(key, std::move(specialized)));
93 return result;
94 }
95
get_ctype(const SkSL::Context & context,const SkSL::Variable & v)96 static SkSL::Layout::CType get_ctype(const SkSL::Context& context, const SkSL::Variable& v) {
97 SkSL::Layout::CType result = v.fModifiers.fLayout.fCType;
98 if (result == SkSL::Layout::CType::kDefault) {
99 if (&v.fType == context.fFloat_Type.get()) {
100 result = SkSL::Layout::CType::kFloat;
101 } else if (&v.fType == context.fFloat4_Type.get()) {
102 result = SkSL::Layout::CType::kSkRect;
103 } else if (&v.fType == context.fHalf4_Type.get()) {
104 result = SkSL::Layout::CType::kSkPMColor;
105 } else if (&v.fType == context.fInt_Type.get()) {
106 result = SkSL::Layout::CType::kInt32;
107 } else if (&v.fType == context.fBool_Type.get()) {
108 result = SkSL::Layout::CType::kBool;
109 } else {
110 return SkSL::Layout::CType::kDefault;
111 }
112 }
113 return result;
114 }
115
116 class GrGLSLSkSLFP : public GrGLSLFragmentProcessor {
117 public:
GrGLSLSkSLFP(const SkSL::Context * context,const std::vector<const SkSL::Variable * > * inputVars,SkSL::String glsl,std::vector<SkSL::Compiler::FormatArg> formatArgs)118 GrGLSLSkSLFP(const SkSL::Context* context, const std::vector<const SkSL::Variable*>* inputVars,
119 SkSL::String glsl, std::vector<SkSL::Compiler::FormatArg> formatArgs)
120 : fContext(*context)
121 , fInputVars(*inputVars)
122 , fGLSL(glsl)
123 , fFormatArgs(formatArgs) {}
124
uniformType(const SkSL::Type & type)125 GrSLType uniformType(const SkSL::Type& type) {
126 if (type == *fContext.fFloat_Type) {
127 return kFloat_GrSLType;
128 } else if (type == *fContext.fHalf_Type) {
129 return kHalf_GrSLType;
130 } else if (type == *fContext.fFloat2_Type) {
131 return kFloat2_GrSLType;
132 } else if (type == *fContext.fHalf2_Type) {
133 return kHalf2_GrSLType;
134 } else if (type == *fContext.fFloat4_Type) {
135 return kFloat4_GrSLType;
136 } else if (type == *fContext.fHalf4_Type) {
137 return kHalf4_GrSLType;
138 } else if (type == *fContext.fFloat4x4_Type) {
139 return kFloat4x4_GrSLType;
140 } else if (type == *fContext.fHalf4x4_Type) {
141 return kHalf4x4_GrSLType;
142 } else if (type == *fContext.fBool_Type) {
143 return kBool_GrSLType;
144 } else if (type == *fContext.fInt_Type) {
145 return kInt_GrSLType;
146 }
147 printf("%s\n", SkSL::String(type.fName).c_str());
148 SK_ABORT("unsupported uniform type");
149 }
150
emitCode(EmitArgs & args)151 void emitCode(EmitArgs& args) override {
152 for (const auto& v : fInputVars) {
153 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag && v->fType !=
154 *fContext.fFragmentProcessor_Type) {
155 fUniformHandles.push_back(args.fUniformHandler->addUniform(
156 kFragment_GrShaderFlag,
157 this->uniformType(v->fType),
158 SkSL::String(v->fName).c_str()));
159 }
160 }
161 std::vector<SkString> childNames;
162 for (int i = 0; i < this->numChildProcessors(); ++i) {
163 childNames.push_back(SkStringPrintf("_child%d", i));
164 this->invokeChild(i, &childNames[i], args);
165 }
166 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
167 int substringStartIndex = 0;
168 int formatArgIndex = 0;
169 SkString coords = args.fTransformedCoords.count()
170 ? fragBuilder->ensureCoords2D(args.fTransformedCoords[0])
171 : SkString("sk_FragCoord");
172 for (size_t i = 0; i < fGLSL.length(); ++i) {
173 char c = fGLSL[i];
174 if (c == '%') {
175 fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex,
176 i - substringStartIndex);
177 ++i;
178 c = fGLSL[i];
179 switch (c) {
180 case 's': {
181 SkSL::Compiler::FormatArg& arg = fFormatArgs[formatArgIndex++];
182 switch (arg.fKind) {
183 case SkSL::Compiler::FormatArg::Kind::kInput:
184 fragBuilder->codeAppend(args.fInputColor);
185 break;
186 case SkSL::Compiler::FormatArg::Kind::kOutput:
187 fragBuilder->codeAppend(args.fOutputColor);
188 break;
189 case SkSL::Compiler::FormatArg::Kind::kCoordX:
190 fragBuilder->codeAppendf("%s.x", coords.c_str());
191 break;
192 case SkSL::Compiler::FormatArg::Kind::kCoordY:
193 fragBuilder->codeAppendf("%s.y", coords.c_str());
194 break;
195 case SkSL::Compiler::FormatArg::Kind::kUniform:
196 fragBuilder->codeAppend(args.fUniformHandler->getUniformCStr(
197 fUniformHandles[arg.fIndex]));
198 break;
199 case SkSL::Compiler::FormatArg::Kind::kChildProcessor:
200 fragBuilder->codeAppend(childNames[arg.fIndex].c_str());
201 break;
202 }
203 break;
204 }
205 default:
206 fragBuilder->codeAppendf("%c", c);
207 }
208 substringStartIndex = i + 1;
209 }
210 }
211 fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex,
212 fGLSL.length() - substringStartIndex);
213 }
214
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)215 void onSetData(const GrGLSLProgramDataManager& pdman,
216 const GrFragmentProcessor& _proc) override {
217 size_t uniformIndex = 0;
218 size_t offset = 0;
219 const GrSkSLFP& outer = _proc.cast<GrSkSLFP>();
220 char* inputs = (char*) outer.fInputs.get();
221 for (const auto& v : outer.fFactory->fInputVars) {
222 switch (get_ctype(fContext, *v)) {
223 case SkSL::Layout::CType::kSkPMColor: {
224 float f1 = ((uint8_t*) inputs)[offset++] / 255.0;
225 float f2 = ((uint8_t*) inputs)[offset++] / 255.0;
226 float f3 = ((uint8_t*) inputs)[offset++] / 255.0;
227 float f4 = ((uint8_t*) inputs)[offset++] / 255.0;
228 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
229 pdman.set4f(fUniformHandles[uniformIndex++], f1, f2, f3, f4);
230 }
231 break;
232 }
233 case SkSL::Layout::CType::kSkPMColor4f:
234 case SkSL::Layout::CType::kSkRect: {
235 offset = SkAlign4(offset);
236 float f1 = *(float*) (inputs + offset);
237 offset += sizeof(float);
238 float f2 = *(float*) (inputs + offset);
239 offset += sizeof(float);
240 float f3 = *(float*) (inputs + offset);
241 offset += sizeof(float);
242 float f4 = *(float*) (inputs + offset);
243 offset += sizeof(float);
244 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
245 pdman.set4f(fUniformHandles[uniformIndex++], f1, f2, f3, f4);
246 }
247 break;
248 }
249 case SkSL::Layout::CType::kInt32: {
250 int32_t i = *(int32_t*) (inputs + offset);
251 offset += sizeof(int32_t);
252 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
253 pdman.set1i(fUniformHandles[uniformIndex++], i);
254 }
255 break;
256 }
257 case SkSL::Layout::CType::kFloat: {
258 float f = *(float*) (inputs + offset);
259 offset += sizeof(float);
260 if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) {
261 pdman.set1f(fUniformHandles[uniformIndex++], f);
262 }
263 break;
264 }
265 case SkSL::Layout::CType::kBool:
266 SkASSERT(!(v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag));
267 ++offset;
268 break;
269 default:
270 SkASSERT(&v->fType == fContext.fFragmentProcessor_Type.get());
271 }
272 }
273 }
274
275 const SkSL::Context& fContext;
276 const std::vector<const SkSL::Variable*>& fInputVars;
277 // nearly-finished GLSL; still contains printf-style "%s" format tokens
278 const SkSL::String fGLSL;
279 std::vector<SkSL::Compiler::FormatArg> fFormatArgs;
280 std::vector<UniformHandle> fUniformHandles;
281 };
282
Make(GrContext_Base * context,int index,const char * name,const char * sksl,const void * inputs,size_t inputSize,SkSL::Program::Kind kind,const SkMatrix * matrix)283 std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext_Base* context, int index, const char* name,
284 const char* sksl, const void* inputs,
285 size_t inputSize, SkSL::Program::Kind kind,
286 const SkMatrix* matrix) {
287 return std::unique_ptr<GrSkSLFP>(new GrSkSLFP(context->priv().fpFactoryCache(),
288 context->priv().caps()->shaderCaps(),
289 kind, index, name, sksl, SkString(),
290 inputs, inputSize, matrix));
291 }
292
Make(GrContext_Base * context,int index,const char * name,SkString sksl,const void * inputs,size_t inputSize,SkSL::Program::Kind kind,const SkMatrix * matrix)293 std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext_Base* context, int index, const char* name,
294 SkString sksl, const void* inputs, size_t inputSize,
295 SkSL::Program::Kind kind, const SkMatrix* matrix) {
296 return std::unique_ptr<GrSkSLFP>(new GrSkSLFP(context->priv().fpFactoryCache(),
297 context->priv().caps()->shaderCaps(),
298 kind, index, name, nullptr, std::move(sksl),
299 inputs, inputSize, matrix));
300 }
301
GrSkSLFP(sk_sp<GrSkSLFPFactoryCache> factoryCache,const GrShaderCaps * shaderCaps,SkSL::Program::Kind kind,int index,const char * name,const char * sksl,SkString skslString,const void * inputs,size_t inputSize,const SkMatrix * matrix)302 GrSkSLFP::GrSkSLFP(sk_sp<GrSkSLFPFactoryCache> factoryCache, const GrShaderCaps* shaderCaps,
303 SkSL::Program::Kind kind, int index, const char* name, const char* sksl,
304 SkString skslString, const void* inputs, size_t inputSize,
305 const SkMatrix* matrix)
306 : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags)
307 , fFactoryCache(factoryCache)
308 , fShaderCaps(sk_ref_sp(shaderCaps))
309 , fKind(kind)
310 , fIndex(index)
311 , fName(name)
312 , fSkSLString(skslString)
313 , fSkSL(sksl ? sksl : fSkSLString.c_str())
314 , fInputs(new int8_t[inputSize])
315 , fInputSize(inputSize) {
316 if (fInputSize) {
317 memcpy(fInputs.get(), inputs, inputSize);
318 }
319 if (matrix) {
320 fCoordTransform = GrCoordTransform(*matrix);
321 this->addCoordTransform(&fCoordTransform);
322 }
323 }
324
GrSkSLFP(const GrSkSLFP & other)325 GrSkSLFP::GrSkSLFP(const GrSkSLFP& other)
326 : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags)
327 , fFactoryCache(other.fFactoryCache)
328 , fShaderCaps(other.fShaderCaps)
329 , fFactory(other.fFactory)
330 , fKind(other.fKind)
331 , fIndex(other.fIndex)
332 , fName(other.fName)
333 , fSkSLString(other.fSkSLString)
334 , fSkSL(other.fSkSL)
335 , fInputs(new int8_t[other.fInputSize])
336 , fInputSize(other.fInputSize) {
337 if (fInputSize) {
338 memcpy(fInputs.get(), other.fInputs.get(), fInputSize);
339 }
340 if (other.numCoordTransforms()) {
341 fCoordTransform = other.fCoordTransform;
342 this->addCoordTransform(&fCoordTransform);
343 }
344 }
345
name() const346 const char* GrSkSLFP::name() const {
347 return fName;
348 }
349
createFactory() const350 void GrSkSLFP::createFactory() const {
351 if (!fFactory) {
352 fFactory = fFactoryCache->get(fIndex);
353 if (!fFactory) {
354 fFactory = sk_sp<GrSkSLFPFactory>(new GrSkSLFPFactory(fName, fShaderCaps.get(), fSkSL,
355 fKind));
356 fFactoryCache->set(fIndex, fFactory);
357 }
358 }
359 }
360
addChild(std::unique_ptr<GrFragmentProcessor> child)361 void GrSkSLFP::addChild(std::unique_ptr<GrFragmentProcessor> child) {
362 this->registerChildProcessor(std::move(child));
363 }
364
onCreateGLSLInstance() const365 GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const {
366 this->createFactory();
367 const SkSL::Program* specialized = fFactory->getSpecialization(fKey, fInputs.get(), fInputSize);
368 SkSL::String glsl;
369 std::vector<SkSL::Compiler::FormatArg> formatArgs;
370 if (!fFactory->fCompiler.toPipelineStage(*specialized, &glsl, &formatArgs)) {
371 printf("%s\n", fFactory->fCompiler.errorText().c_str());
372 SkASSERT(false);
373 }
374 return new GrGLSLSkSLFP(specialized->fContext.get(), &fFactory->fInputVars, glsl, formatArgs);
375 }
376
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const377 void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps,
378 GrProcessorKeyBuilder* b) const {
379 this->createFactory();
380 b->add32(fIndex);
381 size_t offset = 0;
382 char* inputs = (char*) fInputs.get();
383 const SkSL::Context& context = fFactory->fCompiler.context();
384 for (const auto& v : fFactory->fInputVars) {
385 if (&v->fType == context.fFragmentProcessor_Type.get()) {
386 continue;
387 }
388 switch (get_ctype(context, *v)) {
389 case SkSL::Layout::CType::kBool:
390 if (v->fModifiers.fLayout.fKey) {
391 fKey += inputs[offset];
392 b->add32(inputs[offset]);
393 }
394 ++offset;
395 break;
396 case SkSL::Layout::CType::kInt32: {
397 offset = SkAlign4(offset);
398 if (v->fModifiers.fLayout.fKey) {
399 fKey += inputs[offset + 0];
400 fKey += inputs[offset + 1];
401 fKey += inputs[offset + 2];
402 fKey += inputs[offset + 3];
403 b->add32(*(int32_t*) (inputs + offset));
404 }
405 offset += sizeof(int32_t);
406 break;
407 }
408 case SkSL::Layout::CType::kFloat: {
409 offset = SkAlign4(offset);
410 if (v->fModifiers.fLayout.fKey) {
411 fKey += inputs[offset + 0];
412 fKey += inputs[offset + 1];
413 fKey += inputs[offset + 2];
414 fKey += inputs[offset + 3];
415 b->add32(*(float*) (inputs + offset));
416 }
417 offset += sizeof(float);
418 break;
419 }
420 case SkSL::Layout::CType::kSkPMColor:
421 case SkSL::Layout::CType::kSkPMColor4f:
422 case SkSL::Layout::CType::kSkRect:
423 if (v->fModifiers.fLayout.fKey) {
424 for (size_t i = 0; i < sizeof(float) * 4; ++i) {
425 fKey += inputs[offset + i];
426 }
427 b->add32(*(int32_t*) (inputs + offset));
428 offset += sizeof(float);
429 b->add32(*(int32_t*) (inputs + offset));
430 offset += sizeof(float);
431 b->add32(*(int32_t*) (inputs + offset));
432 offset += sizeof(float);
433 b->add32(*(int32_t*) (inputs + offset));
434 offset += sizeof(float);
435 } else {
436 offset += sizeof(float) * 4;
437 }
438 break;
439 default:
440 // unsupported input var type
441 printf("%s\n", SkSL::String(v->fType.fName).c_str());
442 SkASSERT(false);
443 }
444 }
445 }
446
onIsEqual(const GrFragmentProcessor & other) const447 bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const {
448 const GrSkSLFP& sk = other.cast<GrSkSLFP>();
449 SkASSERT(fIndex != sk.fIndex || fInputSize == sk.fInputSize);
450 return fIndex == sk.fIndex &&
451 !memcmp(fInputs.get(), sk.fInputs.get(), fInputSize);
452 }
453
clone() const454 std::unique_ptr<GrFragmentProcessor> GrSkSLFP::clone() const {
455 std::unique_ptr<GrSkSLFP> result(new GrSkSLFP(*this));
456 for (int i = 0; i < this->numChildProcessors(); ++i) {
457 result->registerChildProcessor(this->childProcessor(i).clone());
458 }
459 return std::unique_ptr<GrFragmentProcessor>(result.release());
460 }
461
462 // We have to do a bit of manual refcounting in the cache methods below. Ideally, we could just
463 // define fFactories to contain sk_sp<GrSkSLFPFactory> rather than GrSkSLFPFactory*, but that would
464 // require GrContext to include GrSkSLFP, which creates much bigger headaches than a few manual
465 // refcounts.
466
get(int index)467 sk_sp<GrSkSLFPFactory> GrSkSLFPFactoryCache::get(int index) {
468 if (index >= (int) fFactories.size()) {
469 return nullptr;
470 }
471 GrSkSLFPFactory* result = fFactories[index];
472 SkSafeRef(result);
473 return sk_sp<GrSkSLFPFactory>(result);
474 }
475
set(int index,sk_sp<GrSkSLFPFactory> factory)476 void GrSkSLFPFactoryCache::set(int index, sk_sp<GrSkSLFPFactory> factory) {
477 while (index >= (int) fFactories.size()) {
478 fFactories.emplace_back();
479 }
480 factory->ref();
481 SkASSERT(!fFactories[index]);
482 fFactories[index] = factory.get();
483 }
484
~GrSkSLFPFactoryCache()485 GrSkSLFPFactoryCache::~GrSkSLFPFactoryCache() {
486 for (GrSkSLFPFactory* factory : fFactories) {
487 if (factory) {
488 factory->unref();
489 }
490 }
491 }
492
493 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP);
494
495 #if GR_TEST_UTILS
496
497 #include "include/effects/SkArithmeticImageFilter.h"
498 #include "include/gpu/GrContext.h"
499 #include "src/gpu/effects/generated/GrConstColorProcessor.h"
500
501 extern const char* SKSL_ARITHMETIC_SRC;
502 extern const char* SKSL_DITHER_SRC;
503 extern const char* SKSL_OVERDRAW_SRC;
504
505 using Value = SkSL::Program::Settings::Value;
506
TestCreate(GrProcessorTestData * d)507 std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d) {
508 int type = d->fRandom->nextULessThan(3);
509 switch (type) {
510 case 0: {
511 static int ditherIndex = NewIndex();
512 int rangeType = d->fRandom->nextULessThan(3);
513 std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), ditherIndex, "Dither",
514 SKSL_DITHER_SRC, &rangeType,
515 sizeof(rangeType));
516 return std::unique_ptr<GrFragmentProcessor>(result.release());
517 }
518 case 1: {
519 static int arithmeticIndex = NewIndex();
520 ArithmeticFPInputs inputs;
521 inputs.k[0] = d->fRandom->nextF();
522 inputs.k[1] = d->fRandom->nextF();
523 inputs.k[2] = d->fRandom->nextF();
524 inputs.k[3] = d->fRandom->nextF();
525 inputs.enforcePMColor = d->fRandom->nextBool();
526 std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), arithmeticIndex,
527 "Arithmetic", SKSL_ARITHMETIC_SRC,
528 &inputs, sizeof(inputs));
529 result->addChild(GrConstColorProcessor::Make(
530 SK_PMColor4fWHITE,
531 GrConstColorProcessor::InputMode::kIgnore));
532 return std::unique_ptr<GrFragmentProcessor>(result.release());
533 }
534 case 2: {
535 static int overdrawIndex = NewIndex();
536 SkPMColor inputs[6];
537 for (int i = 0; i < 6; ++i) {
538 inputs[i] = d->fRandom->nextU();
539 }
540 std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), overdrawIndex,
541 "Overdraw", SKSL_OVERDRAW_SRC,
542 &inputs, sizeof(inputs));
543 return std::unique_ptr<GrFragmentProcessor>(result.release());
544 }
545 }
546 SK_ABORT("unreachable");
547 }
548
549 #endif
550