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1  /*
2   * Copyright 2006 The Android Open Source Project
3   *
4   * Use of this source code is governed by a BSD-style license that can be
5   * found in the LICENSE file.
6   */
7  
8  #include "include/core/SkMallocPixelRef.h"
9  #include "include/core/SkPaint.h"
10  #include "include/core/SkPicture.h"
11  #include "include/core/SkScalar.h"
12  #include "src/core/SkArenaAlloc.h"
13  #include "src/core/SkColorSpacePriv.h"
14  #include "src/core/SkColorSpaceXformSteps.h"
15  #include "src/core/SkRasterPipeline.h"
16  #include "src/core/SkReadBuffer.h"
17  #include "src/core/SkTLazy.h"
18  #include "src/core/SkWriteBuffer.h"
19  #include "src/shaders/SkBitmapProcShader.h"
20  #include "src/shaders/SkColorShader.h"
21  #include "src/shaders/SkEmptyShader.h"
22  #include "src/shaders/SkPictureShader.h"
23  #include "src/shaders/SkShaderBase.h"
24  
25  #if SK_SUPPORT_GPU
26  #include "src/gpu/GrFragmentProcessor.h"
27  #endif
28  
SkShaderBase(const SkMatrix * localMatrix)29  SkShaderBase::SkShaderBase(const SkMatrix* localMatrix)
30      : fLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I()) {
31      // Pre-cache so future calls to fLocalMatrix.getType() are threadsafe.
32      (void)fLocalMatrix.getType();
33  }
34  
~SkShaderBase()35  SkShaderBase::~SkShaderBase() {}
36  
flatten(SkWriteBuffer & buffer) const37  void SkShaderBase::flatten(SkWriteBuffer& buffer) const {
38      this->INHERITED::flatten(buffer);
39      bool hasLocalM = !fLocalMatrix.isIdentity();
40      buffer.writeBool(hasLocalM);
41      if (hasLocalM) {
42          buffer.writeMatrix(fLocalMatrix);
43      }
44  }
45  
46  SkTCopyOnFirstWrite<SkMatrix>
totalLocalMatrix(const SkMatrix * preLocalMatrix,const SkMatrix * postLocalMatrix) const47  SkShaderBase::totalLocalMatrix(const SkMatrix* preLocalMatrix,
48                                 const SkMatrix* postLocalMatrix) const {
49      SkTCopyOnFirstWrite<SkMatrix> m(fLocalMatrix);
50  
51      if (preLocalMatrix) {
52          m.writable()->preConcat(*preLocalMatrix);
53      }
54  
55      if (postLocalMatrix) {
56          m.writable()->postConcat(*postLocalMatrix);
57      }
58  
59      return m;
60  }
61  
computeTotalInverse(const SkMatrix & ctm,const SkMatrix * outerLocalMatrix,SkMatrix * totalInverse) const62  bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm,
63                                         const SkMatrix* outerLocalMatrix,
64                                         SkMatrix* totalInverse) const {
65      return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse);
66  }
67  
asLuminanceColor(SkColor * colorPtr) const68  bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const {
69      SkColor storage;
70      if (nullptr == colorPtr) {
71          colorPtr = &storage;
72      }
73      if (this->onAsLuminanceColor(colorPtr)) {
74          *colorPtr = SkColorSetA(*colorPtr, 0xFF);   // we only return opaque
75          return true;
76      }
77      return false;
78  }
79  
makeContext(const ContextRec & rec,SkArenaAlloc * alloc) const80  SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const {
81  #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
82      // We always fall back to raster pipeline when perspective is present.
83      if (rec.fMatrix->hasPerspective() ||
84          fLocalMatrix.hasPerspective() ||
85          (rec.fLocalMatrix && rec.fLocalMatrix->hasPerspective()) ||
86          !this->computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, nullptr)) {
87          return nullptr;
88      }
89  
90      return this->onMakeContext(rec, alloc);
91  #else
92      return nullptr;
93  #endif
94  }
95  
Context(const SkShaderBase & shader,const ContextRec & rec)96  SkShaderBase::Context::Context(const SkShaderBase& shader, const ContextRec& rec)
97      : fShader(shader), fCTM(*rec.fMatrix)
98  {
99      // We should never use a context with perspective.
100      SkASSERT(!rec.fMatrix->hasPerspective());
101      SkASSERT(!rec.fLocalMatrix || !rec.fLocalMatrix->hasPerspective());
102      SkASSERT(!shader.getLocalMatrix().hasPerspective());
103  
104      // Because the context parameters must be valid at this point, we know that the matrix is
105      // invertible.
106      SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &fTotalInverse));
107  
108      fPaintAlpha = rec.fPaint->getAlpha();
109  }
110  
~Context()111  SkShaderBase::Context::~Context() {}
112  
isLegacyCompatible(SkColorSpace * shaderColorSpace) const113  bool SkShaderBase::ContextRec::isLegacyCompatible(SkColorSpace* shaderColorSpace) const {
114      return !SkColorSpaceXformSteps::Required(shaderColorSpace, fDstColorSpace);
115  }
116  
isAImage(SkMatrix * localMatrix,SkTileMode xy[2]) const117  SkImage* SkShader::isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const {
118      return as_SB(this)->onIsAImage(localMatrix, xy);
119  }
120  
asAGradient(GradientInfo * info) const121  SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
122      return kNone_GradientType;
123  }
124  
125  #if SK_SUPPORT_GPU
asFragmentProcessor(const GrFPArgs &) const126  std::unique_ptr<GrFragmentProcessor> SkShaderBase::asFragmentProcessor(const GrFPArgs&) const {
127      return nullptr;
128  }
129  #endif
130  
makeAsALocalMatrixShader(SkMatrix *) const131  sk_sp<SkShader> SkShaderBase::makeAsALocalMatrixShader(SkMatrix*) const {
132      return nullptr;
133  }
134  
Empty()135  sk_sp<SkShader> SkShaders::Empty() { return sk_make_sp<SkEmptyShader>(); }
Color(SkColor color)136  sk_sp<SkShader> SkShaders::Color(SkColor color) { return sk_make_sp<SkColorShader>(color); }
137  
makeShader(SkTileMode tmx,SkTileMode tmy,const SkMatrix * lm) const138  sk_sp<SkShader> SkBitmap::makeShader(SkTileMode tmx, SkTileMode tmy, const SkMatrix* lm) const {
139      if (lm && !lm->invert(nullptr)) {
140          return nullptr;
141      }
142      return SkMakeBitmapShader(*this, tmx, tmy, lm, kIfMutable_SkCopyPixelsMode);
143  }
144  
makeShader(const SkMatrix * lm) const145  sk_sp<SkShader> SkBitmap::makeShader(const SkMatrix* lm) const {
146      return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, lm);
147  }
148  
appendStages(const SkStageRec & rec) const149  bool SkShaderBase::appendStages(const SkStageRec& rec) const {
150      return this->onAppendStages(rec);
151  }
152  
onAppendStages(const SkStageRec & rec) const153  bool SkShaderBase::onAppendStages(const SkStageRec& rec) const {
154      // SkShader::Context::shadeSpan() handles the paint opacity internally,
155      // but SkRasterPipelineBlitter applies it as a separate stage.
156      // We skip the internal shadeSpan() step by forcing the paint opaque.
157      SkTCopyOnFirstWrite<SkPaint> opaquePaint(rec.fPaint);
158      if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) {
159          opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE);
160      }
161  
162      ContextRec cr(*opaquePaint, rec.fCTM, rec.fLocalM, rec.fDstColorType, sk_srgb_singleton());
163  
164      struct CallbackCtx : SkRasterPipeline_CallbackCtx {
165          sk_sp<const SkShader> shader;
166          Context*              ctx;
167      };
168      auto cb = rec.fAlloc->make<CallbackCtx>();
169      cb->shader = sk_ref_sp(this);
170      cb->ctx = as_SB(this)->makeContext(cr, rec.fAlloc);
171      cb->fn  = [](SkRasterPipeline_CallbackCtx* self, int active_pixels) {
172          auto c = (CallbackCtx*)self;
173          int x = (int)c->rgba[0],
174              y = (int)c->rgba[1];
175          SkPMColor tmp[SkRasterPipeline_kMaxStride];
176          c->ctx->shadeSpan(x,y, tmp, active_pixels);
177  
178          for (int i = 0; i < active_pixels; i++) {
179              auto rgba_4f = SkPMColor4f::FromPMColor(tmp[i]);
180              memcpy(c->rgba + 4*i, rgba_4f.vec(), 4*sizeof(float));
181          }
182      };
183  
184      if (cb->ctx) {
185          rec.fPipeline->append(SkRasterPipeline::seed_shader);
186          rec.fPipeline->append(SkRasterPipeline::callback, cb);
187          rec.fAlloc->make<SkColorSpaceXformSteps>(sk_srgb_singleton(), kPremul_SkAlphaType,
188                                                   rec.fDstCS,          kPremul_SkAlphaType)
189              ->apply(rec.fPipeline, true);
190          return true;
191      }
192      return false;
193  }
194  
195  ///////////////////////////////////////////////////////////////////////////////////////////////////
196  
CreateProc(SkReadBuffer &)197  sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) {
198      return SkShaders::Empty();
199  }
200