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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // This is a GPU-backend specific test.
9 
10 #include "include/core/SkTypes.h"
11 
12 #include "include/private/SkChecksum.h"
13 #include "include/utils/SkRandom.h"
14 #include "src/gpu/GrAutoLocaleSetter.h"
15 #include "src/gpu/GrContextPriv.h"
16 #include "src/gpu/GrDrawOpTest.h"
17 #include "src/gpu/GrDrawingManager.h"
18 #include "src/gpu/GrPipeline.h"
19 #include "src/gpu/GrRenderTargetContextPriv.h"
20 #include "src/gpu/GrXferProcessor.h"
21 #include "tests/Test.h"
22 #include "tools/gpu/GrContextFactory.h"
23 
24 #include "src/gpu/ops/GrDrawOp.h"
25 
26 #include "src/gpu/effects/GrPorterDuffXferProcessor.h"
27 #include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
28 #include "src/gpu/effects/generated/GrConfigConversionEffect.h"
29 
30 #include "src/gpu/gl/GrGLGpu.h"
31 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
32 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
33 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
34 
35 /*
36  * A dummy processor which just tries to insert a massive key and verify that it can retrieve the
37  * whole thing correctly
38  */
39 static const uint32_t kMaxKeySize = 1024;
40 
41 class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
42 public:
emitCode(EmitArgs & args)43     void emitCode(EmitArgs& args) override {
44         // pass through
45         GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
46         if (args.fInputColor) {
47             fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
48         } else {
49             fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
50         }
51     }
52 
GenKey(const GrProcessor &,const GrShaderCaps &,GrProcessorKeyBuilder * b)53     static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
54         for (uint32_t i = 0; i < kMaxKeySize; i++) {
55             b->add32(i);
56         }
57     }
58 
59 private:
60     typedef GrGLSLFragmentProcessor INHERITED;
61 };
62 
63 class BigKeyProcessor : public GrFragmentProcessor {
64 public:
Make()65     static std::unique_ptr<GrFragmentProcessor> Make() {
66         return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor);
67     }
68 
name() const69     const char* name() const override { return "Big Ole Key"; }
70 
onCreateGLSLInstance() const71     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
72         return new GLBigKeyProcessor;
73     }
74 
clone() const75     std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
76 
77 private:
BigKeyProcessor()78     BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { }
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const79     virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
80                                        GrProcessorKeyBuilder* b) const override {
81         GLBigKeyProcessor::GenKey(*this, caps, b);
82     }
onIsEqual(const GrFragmentProcessor &) const83     bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
84 
85     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
86 
87     typedef GrFragmentProcessor INHERITED;
88 };
89 
90 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
91 
92 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData *)93 std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) {
94     return BigKeyProcessor::Make();
95 }
96 #endif
97 
98 //////////////////////////////////////////////////////////////////////////////
99 
100 class BlockInputFragmentProcessor : public GrFragmentProcessor {
101 public:
Make(std::unique_ptr<GrFragmentProcessor> fp)102     static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
103         return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp)));
104     }
105 
name() const106     const char* name() const override { return "Block Input"; }
107 
onCreateGLSLInstance() const108     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; }
109 
clone() const110     std::unique_ptr<GrFragmentProcessor> clone() const override {
111         return Make(this->childProcessor(0).clone());
112     }
113 
114 private:
115     class GLFP : public GrGLSLFragmentProcessor {
116     public:
emitCode(EmitArgs & args)117         void emitCode(EmitArgs& args) override {
118             this->invokeChild(0, args);
119         }
120 
121     private:
122         typedef GrGLSLFragmentProcessor INHERITED;
123     };
124 
BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child)125     BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child)
126             : INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) {
127         this->registerChildProcessor(std::move(child));
128     }
129 
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const130     void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
131 
onIsEqual(const GrFragmentProcessor &) const132     bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
133 
134     typedef GrFragmentProcessor INHERITED;
135 };
136 
137 //////////////////////////////////////////////////////////////////////////////
138 
139 /*
140  * Begin test code
141  */
142 static const int kRenderTargetHeight = 1;
143 static const int kRenderTargetWidth = 1;
144 
random_render_target_context(GrContext * context,SkRandom * random,const GrCaps * caps)145 static sk_sp<GrRenderTargetContext> random_render_target_context(GrContext* context,
146                                                                  SkRandom* random,
147                                                                  const GrCaps* caps) {
148     GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
149                                                 : kBottomLeft_GrSurfaceOrigin;
150 
151     GrColorType ct = GrColorType::kRGBA_8888;
152     const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes);
153 
154     int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1;
155     // Above could be 0 if msaa isn't supported.
156     sampleCnt = SkTMax(1, sampleCnt);
157 
158     sk_sp<GrRenderTargetContext> renderTargetContext(
159             context->priv().makeDeferredRenderTargetContext(SkBackingFit::kExact,
160                                                             kRenderTargetWidth,
161                                                             kRenderTargetHeight,
162                                                             GrColorType::kRGBA_8888,
163                                                             nullptr,
164                                                             sampleCnt,
165                                                             GrMipMapped::kNo,
166                                                             origin));
167     return renderTargetContext;
168 }
169 
170 #if GR_TEST_UTILS
set_random_xpf(GrPaint * paint,GrProcessorTestData * d)171 static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) {
172     paint->setXPFactory(GrXPFactoryTestFactory::Get(d));
173 }
174 
create_random_proc_tree(GrProcessorTestData * d,int minLevels,int maxLevels)175 static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d,
176                                                                     int minLevels, int maxLevels) {
177     SkASSERT(1 <= minLevels);
178     SkASSERT(minLevels <= maxLevels);
179 
180     // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
181     // If returning a leaf node, make sure that it doesn't have children (e.g. another
182     // GrComposeEffect)
183     const float terminateProbability = 0.3f;
184     if (1 == minLevels) {
185         bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
186         if (terminate) {
187             std::unique_ptr<GrFragmentProcessor> fp;
188             while (true) {
189                 fp = GrFragmentProcessorTestFactory::Make(d);
190                 if (!fp) {
191                     return nullptr;
192                 }
193                 if (0 == fp->numChildProcessors()) {
194                     break;
195                 }
196             }
197             return fp;
198         }
199     }
200     // If we didn't terminate, choose either the left or right subtree to fulfill
201     // the minLevels requirement of this tree; the other child can have as few levels as it wants.
202     // Also choose a random xfer mode.
203     if (minLevels > 1) {
204         --minLevels;
205     }
206     auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1);
207     std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1));
208     if (!minLevelsChild || !otherChild) {
209         return nullptr;
210     }
211     SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0,
212                                                                (int)SkBlendMode::kLastMode));
213     std::unique_ptr<GrFragmentProcessor> fp;
214     if (d->fRandom->nextF() < 0.5f) {
215         fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(minLevelsChild),
216                                                                 std::move(otherChild), mode);
217         SkASSERT(fp);
218     } else {
219         fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(otherChild),
220                                                                 std::move(minLevelsChild), mode);
221         SkASSERT(fp);
222     }
223     return fp;
224 }
225 
set_random_color_coverage_stages(GrPaint * paint,GrProcessorTestData * d,int maxStages,int maxTreeLevels)226 static void set_random_color_coverage_stages(GrPaint* paint,
227                                              GrProcessorTestData* d,
228                                              int maxStages,
229                                              int maxTreeLevels) {
230     // Randomly choose to either create a linear pipeline of procs or create one proc tree
231     const float procTreeProbability = 0.5f;
232     if (d->fRandom->nextF() < procTreeProbability) {
233         std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
234         if (fp) {
235             paint->addColorFragmentProcessor(std::move(fp));
236         }
237     } else {
238         int numProcs = d->fRandom->nextULessThan(maxStages + 1);
239         int numColorProcs = d->fRandom->nextULessThan(numProcs + 1);
240 
241         for (int s = 0; s < numProcs; ++s) {
242             std::unique_ptr<GrFragmentProcessor> fp(GrFragmentProcessorTestFactory::Make(d));
243             if (!fp) {
244                 continue;
245             }
246             // finally add the stage to the correct pipeline in the drawstate
247             if (s < numColorProcs) {
248                 paint->addColorFragmentProcessor(std::move(fp));
249             } else {
250                 paint->addCoverageFragmentProcessor(std::move(fp));
251             }
252         }
253     }
254 }
255 
256 #endif
257 
258 #if !GR_TEST_UTILS
ProgramUnitTest(GrContext *,int)259 bool GrDrawingManager::ProgramUnitTest(GrContext*, int) { return true; }
260 #else
ProgramUnitTest(GrContext * context,int maxStages,int maxLevels)261 bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) {
262     GrDrawingManager* drawingManager = context->priv().drawingManager();
263     GrProxyProvider* proxyProvider = context->priv().proxyProvider();
264 
265     sk_sp<GrTextureProxy> proxies[2];
266 
267     // setup dummy textures
268     GrMipMapped mipMapped = GrMipMapped(context->priv().caps()->mipMapSupport());
269     {
270         GrSurfaceDesc dummyDesc;
271         dummyDesc.fWidth = 34;
272         dummyDesc.fHeight = 18;
273         dummyDesc.fConfig = kRGBA_8888_GrPixelConfig;
274         const GrBackendFormat format =
275             context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
276                                                             GrRenderable::kYes);
277         proxies[0] = proxyProvider->createProxy(format, dummyDesc, GrRenderable::kYes, 1,
278                                                 kBottomLeft_GrSurfaceOrigin, mipMapped,
279                                                 SkBackingFit::kExact, SkBudgeted::kNo,
280                                                 GrProtected::kNo, GrInternalSurfaceFlags::kNone);
281     }
282     {
283         GrSurfaceDesc dummyDesc;
284         dummyDesc.fWidth = 16;
285         dummyDesc.fHeight = 22;
286         dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
287         const GrBackendFormat format =
288             context->priv().caps()->getDefaultBackendFormat(GrColorType::kAlpha_8,
289                                                             GrRenderable::kNo);
290         proxies[1] = proxyProvider->createProxy(format, dummyDesc, GrRenderable::kNo, 1,
291                                                 kTopLeft_GrSurfaceOrigin, mipMapped,
292                                                 SkBackingFit::kExact, SkBudgeted::kNo,
293                                                 GrProtected::kNo, GrInternalSurfaceFlags::kNone);
294     }
295 
296     if (!proxies[0] || !proxies[1]) {
297         SkDebugf("Could not allocate dummy textures");
298         return false;
299     }
300 
301     // dummy scissor state
302     GrScissorState scissor;
303 
304     SkRandom random;
305     static const int NUM_TESTS = 1024;
306     for (int t = 0; t < NUM_TESTS; t++) {
307         // setup random render target(can fail)
308         sk_sp<GrRenderTargetContext> renderTargetContext(
309                 random_render_target_context(context, &random, context->priv().caps()));
310         if (!renderTargetContext) {
311             SkDebugf("Could not allocate renderTargetContext");
312             return false;
313         }
314 
315         GrPaint paint;
316         GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies);
317         set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
318         set_random_xpf(&paint, &ptd);
319         GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
320     }
321     // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
322     drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess, GrFlushInfo(),
323                           GrPrepareForExternalIORequests());
324 
325     // Validate that GrFPs work correctly without an input.
326     sk_sp<GrRenderTargetContext> renderTargetContext(
327             context->priv().makeDeferredRenderTargetContext(SkBackingFit::kExact,
328                                                             kRenderTargetWidth,
329                                                             kRenderTargetHeight,
330                                                             GrColorType::kRGBA_8888,
331                                                             nullptr));
332     if (!renderTargetContext) {
333         SkDebugf("Could not allocate a renderTargetContext");
334         return false;
335     }
336 
337     int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
338     for (int i = 0; i < fpFactoryCnt; ++i) {
339         // Since FP factories internally randomize, call each 10 times.
340         for (int j = 0; j < 10; ++j) {
341             GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies);
342 
343             GrPaint paint;
344             paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
345             auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
346             auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
347             paint.addColorFragmentProcessor(std::move(blockFP));
348             GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
349             drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess,
350                                   GrFlushInfo(), GrPrepareForExternalIORequests());
351         }
352     }
353 
354     return true;
355 }
356 #endif
357 
get_glprograms_max_stages(const sk_gpu_test::ContextInfo & ctxInfo)358 static int get_glprograms_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) {
359     GrContext* context = ctxInfo.grContext();
360     GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu());
361     int maxStages = 6;
362     if (kGLES_GrGLStandard == gpu->glStandard()) {
363     // We've had issues with driver crashes and HW limits being exceeded with many effects on
364     // Android devices. We have passes on ARM devices with the default number of stages.
365     // TODO When we run ES 3.00 GLSL in more places, test again
366 #ifdef SK_BUILD_FOR_ANDROID
367         if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) {
368             maxStages = 1;
369         }
370 #endif
371     // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
372 #ifdef SK_BUILD_FOR_IOS
373         maxStages = 3;
374 #endif
375     }
376     if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
377         ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
378         // On Angle D3D we will hit a limit of out variables if we use too many stages.
379         maxStages = 3;
380     }
381     return maxStages;
382 }
383 
get_glprograms_max_levels(const sk_gpu_test::ContextInfo & ctxInfo)384 static int get_glprograms_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) {
385     // A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
386     // (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
387     int maxTreeLevels = 4;
388     // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
389 #ifdef SK_BUILD_FOR_IOS
390     maxTreeLevels = 2;
391 #endif
392     if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
393         ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
394         // On Angle D3D we will hit a limit of out variables if we use too many stages.
395         maxTreeLevels = 2;
396     }
397     return maxTreeLevels;
398 }
399 
test_glprograms(skiatest::Reporter * reporter,const sk_gpu_test::ContextInfo & ctxInfo)400 static void test_glprograms(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) {
401     int maxStages = get_glprograms_max_stages(ctxInfo);
402     if (maxStages == 0) {
403         return;
404     }
405     int maxLevels = get_glprograms_max_levels(ctxInfo);
406     if (maxLevels == 0) {
407         return;
408     }
409 
410     REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.grContext(), maxStages,
411                                                                 maxLevels));
412 }
413 
DEF_GPUTEST(GLPrograms,reporter,options)414 DEF_GPUTEST(GLPrograms, reporter, options) {
415     // Set a locale that would cause shader compilation to fail because of , as decimal separator.
416     // skbug 3330
417 #ifdef SK_BUILD_FOR_WIN
418     GrAutoLocaleSetter als("sv-SE");
419 #else
420     GrAutoLocaleSetter als("sv_SE.UTF-8");
421 #endif
422 
423     // We suppress prints to avoid spew
424     GrContextOptions opts = options;
425     opts.fSuppressPrints = true;
426     sk_gpu_test::GrContextFactory debugFactory(opts);
427     skiatest::RunWithGPUTestContexts(test_glprograms, &skiatest::IsRenderingGLContextType, reporter,
428                                      opts);
429 }
430 
431